Player Matchup

Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ANGRYlittleInch
Achilles
Level 85
God Stats
8W - 6L
1,606 SR
Queue Stats
514W - 496L
1,451 Elo+
Party 2
Cernunnos
Cernunnos
DukeofHearts4902
Cernunnos
Level 132
God Stats
5W - 6L
1,536 SR
Queue Stats
219W - 221L
1,446 Elo+
Party 2
Yemoja
Yemoja
RevengerTk
Yemoja
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 15L
1,663 Elo+
Solo
Team Averages
Level 107
1,528 SR
1,512 Elo+

VS

Team Averages
Level 106
1,365 SR
1,497 Elo+
Persephone
Persephone
DFYNTs
Persephone
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 64L
1,500 Elo+
Solo
Hel
Hel
Holameng
Hel
Level 117
God Stats
2W - 3L
1,188 SR
Queue Stats
630W - 587L
1,560 Elo+
Solo
Hun Batz
Hun Batz
Magnificent___1
Hun Batz
Level 127
God Stats
2W - 8L
1,138 SR
Queue Stats
171W - 184L
1,499 Elo+
Solo
Vamana
Vamana
PoacherTy97
Vamana
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
367W - 399L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
kyman000
Ao Kuang
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 54L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 4 / 4
8,004
800
11,364
9,664
4,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
 
Atlas
13
2 / 3 / 3
7,784
778
12,865
13,106
14,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
11
0 / 3 / 3
6,355
636
5,285
9,878
8,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
14
2 / 4 / 4
7,556
756
7,378
8,142
3,439
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
RevengerTk
Yemoja
14
1 / 2 / 5
8,234
823
5,639
11,712
12,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DFYNTs
Persephone
15
3 / 1 / 9
9,263
926
17,501
12,494
7,060
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 0 / 10
7,925
793
4,558
7,396
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
15
6 / 0 / 8
8,851
885
10,062
6,838
4,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
13
1 / 4 / 7
7,640
764
7,808
11,870
11,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
kyman000
Ao Kuang
15
5 / 3 / 11
8,828
883
8,147
11,319
10,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
8
Kills
16
16
Deaths
8
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
4
1.25
L
Atlas
 
Atlas
2
3
3
1.17
L
Achilles
0
3
3
0.5
W
Persephone
DFYNTs
Persephone
3
1
9
7.5
L
Cernunnos
2
4
4
1
W
1
0
10
6
W
Hun Batz
6
0
8
10
W
Vamana
1
4
7
1.13
L
Yemoja
RevengerTk
Yemoja
1
2
5
1.75
W
Ao Kuang
kyman000
Ao Kuang
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,531
Damage
48,076
52,502
Taken
49,917
43,597
Mitigated
38,062
18,183
Healing
26,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,364
1,207
1,148
1,472
9,664
4,466
0
5,497
3,919
29,019
0
L
Atlas
 
Atlas
12,865
5,406
903
1,800
13,106
14,580
0
7,189
5,469
21,787
922
L
Achilles
5,285
1,092
621
2,478
9,878
8,874
0
5,307
4,233
171
7,887
W
Persephone
DFYNTs
Persephone
17,501
1,887
235
2,757
12,494
7,060
55
6,345
5,919
36,510
0
L
Cernunnos
7,378
3,430
310
689
8,142
3,439
0
5,206
2,763
0
11,699
W
4,558
1,386
10,553
6,269
7,396
4,102
434
5,236
2,076
10,204
0
W
Hun Batz
10,062
1,386
530
581
6,838
4,525
261
3,474
3,233
0
18,303
W
Vamana
7,808
1,477
291
1,586
11,870
11,992
0
7,765
4,014
0
17,644
L
Yemoja
RevengerTk
Yemoja
5,639
2,162
5,890
2,872
11,712
12,238
0
6,361
4,796
8,545
0
W
Ao Kuang
kyman000
Ao Kuang
8,147
2,178
792
2,659
11,319
10,383
294
6,284
4,907
9,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,933
Gold Earned
42,507
85
Minions Killed
100
0
Camps Cleared
0
940,930
Distance Traveled
1,016,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,004
800
49
5
0
184,119
0
L
Atlas
7,784
778
19
2
0
168,274
0
L
Achilles
6,355
636
2
0
0
216,967
0
W
Persephone
9,263
926
31
3
0
191,097
0
L
Cernunnos
7,556
756
13
1
0
194,160
0
W
Hel
7,925
793
19
2
0
212,853
0
W
Hun Batz
8,851
885
26
3
0
227,346
0
W
Vamana
7,640
764
18
2
0
209,233
0
L
Yemoja
8,234
823
2
0
0
177,410
0
W
Ao Kuang
8,828
883
6
1
0
176,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role