Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigHomieFlocka
Hercules
Level 159
God Stats
22W - 26L
1,501 SR
Queue Stats
201W - 236L
1,484 Elo+
Party 2
Achilles
Achilles
Byuhim
Achilles
Level 89
God Stats
2W - 4L
1,226 SR
Queue Stats
12W - 15L
1,474 Elo+
Party 1
Poseidon
Poseidon
DarthSlaw
Poseidon
Level 138
God Stats
1W - 0L
1,427 SR
Queue Stats
116W - 103L
1,505 Elo+
Party 1
Sol
Sol
OKing13
Sol
Level 64
God Stats
5W - 4L
1,525 SR
Queue Stats
146W - 168L
1,578 Elo+
Party 2
Team Averages
Level 107
1,436 SR
1,508 Elo+

VS

Team Averages
Level 130
1,654 SR
1,508 Elo+
Artemis
Artemis
Khap01
Artemis
Level 104
God Stats
1W - 3L
1,729 SR
Queue Stats
116W - 139L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lawless Beto
Morgan Le Fay
Level 142
God Stats
30W - 25L
1,607 SR
Queue Stats
512W - 520L
1,517 Elo+
Solo
Artio
Artio
ShameBaby
Artio
Level 129
God Stats
0W - 1L
1,641 SR
Queue Stats
147W - 156L
1,470 Elo+
Solo
Surtr
Surtr
marcostepan
Surtr
Level 133
God Stats
17W - 14L
1,582 SR
Queue Stats
379W - 376L
1,469 Elo+
Solo
Tyr
Tyr
pastacollection
Tyr
Level 144
God Stats
29W - 14L
1,713 SR
Queue Stats
58W - 38L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
1 / 0 / 0
3,903
781
84
3,481
1,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
5
0 / 0 / 3
3,526
705
1,057
2,153
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Byuhim
Achilles
6
0 / 3 / 0
3,148
630
781
5,056
2,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
DarthSlaw
Poseidon
7
1 / 0 / 1
4,137
827
1,432
1,469
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
6
3 / 0 / 0
3,980
796
2,281
2,272
517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Khap01
Artemis
5
0 / 2 / 0
3,133
627
1,507
3,128
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
Lawless Beto
Morgan Le Fay
1
0 / 0 / 0
2,406
481
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
ShameBaby
Artio
1
0 / 0 / 0
2,406
481
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 0
3,266
653
1,229
4,760
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
3 / 0 / 0
4,321
864
2,320
3,580
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
3
3
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
0
1
W
Hercules
0
0
3
1.5
W
Achilles
Byuhim
Achilles
0
3
0
0
W
Poseidon
DarthSlaw
Poseidon
1
0
1
1.5
L
Artemis
Khap01
Artemis
0
2
0
0
L
Morgan Le Fay
Lawless Beto
Morgan Le Fay
0
0
0
0
W
Sol
3
0
0
3
L
Artio
ShameBaby
Artio
0
0
0
0
L
0
3
0
0
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,635
Damage
5,056
14,431
Taken
11,468
6,292
Mitigated
5,074
5,838
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
84
63
0
1,897
3,481
1,430
0
0
3,481
19,242
8,116
W
Hercules
1,057
245
0
1,377
2,153
1,082
122
0
2,153
0
4,372
W
Achilles
Byuhim
Achilles
781
147
0
780
5,056
2,967
0
0
5,056
0
11,484
W
Poseidon
DarthSlaw
Poseidon
1,432
290
0
500
1,469
296
0
26
1,443
24,868
0
L
Artemis
Khap01
Artemis
1,507
275
0
643
3,128
970
0
1,508
1,620
0
11,992
L
Morgan Le Fay
Lawless Beto
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
Sol
2,281
1,383
0
1,284
2,272
517
1,944
0
2,272
22,487
0
L
Artio
ShameBaby
Artio
0
0
0
0
0
0
0
0
0
0
0
L
1,229
463
0
461
4,760
1,930
0
2,288
2,472
159
15,592
L
2,320
374
0
1,490
3,580
2,174
0
0
3,580
0
23,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,694
Gold Earned
15,532
166
Minions Killed
80
0
Camps Cleared
0
491,227
Distance Traveled
307,183
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
3,903
781
56
11
0
114,662
0
W
Hercules
3,526
705
2
0
0
91,279
2
W
Achilles
3,148
630
14
3
0
85,866
0
W
Poseidon
4,137
827
52
10
0
100,231
0
L
Artemis
3,133
627
25
5
0
91,851
0
L
Morgan Le Fay
2,406
481
0
0
0
6,315
0
W
Sol
3,980
796
42
8
0
99,189
0
L
Artio
2,406
481
0
0
0
10,321
0
L
Surtr
3,266
653
22
4
0
97,606
0
L
Tyr
4,321
864
33
7
0
101,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role