Player Matchup

Ra
Ra
Gingerbilly92
Ra
Level 83
God Stats
6W - 9L
1,623 SR
Queue Stats
129W - 123L
1,532 Elo+
Solo
Hou Yi
Hou Yi
ProfessrPressure
Hou Yi
Level 44
God Stats
7W - 9L
1,548 SR
Queue Stats
27W - 38L
1,366 Elo+
Solo
Bakasura
Bakasura
Zombie_Gardener7
Bakasura
Level 38
God Stats
1W - 2L
1,311 SR
Queue Stats
18W - 25L
1,311 Elo+
Solo
Jormungandr
Jormungandr
xNannii
Jormungandr
Level 108
God Stats
12W - 8L
1,555 SR
Queue Stats
390W - 383L
1,478 Elo+
Solo
Nike
Nike
xYOYOx28x
Nike
Level 106
God Stats
3W - 2L
1,823 SR
Queue Stats
192W - 181L
1,490 Elo+
Solo
Team Averages
Level 76
1,572 SR
1,436 Elo+

VS

Team Averages
Level 64
1,569 SR
1,350 Elo+
Merlin
Merlin
Aruca_H
Merlin
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 213L
1,201 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GuilhermeAHP439
Tsukuyomi
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 152L
1,221 Elo+
Party 1
Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 40
God Stats
153W - 125L
1,606 SR
Queue Stats
388W - 392L
1,329 Elo+
Solo
Fafnir
Fafnir
TheJoker-536
Fafnir
Level 106
God Stats
1W - 1L
1,741 SR
Queue Stats
155W - 152L
1,499 Elo+
Solo
Chang'e
Chang'e
fluffykitty9000
Chang'e
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
8,361
557
5,891
7,649
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 2
7,153
477
5,153
8,692
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 1
8,352
557
8,060
12,185
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
xNannii
Jormungandr
11
0 / 1 / 8
7,165
478
5,434
11,347
8,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Nike
14
3 / 0 / 2
8,942
596
7,256
9,556
7,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aruca_H
Merlin
13
0 / 2 / 2
7,677
512
6,584
8,477
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
GuilhermeAHP439
Tsukuyomi
14
7 / 2 / 1
8,109
541
6,999
11,427
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
LordMarinus1
Danzaburou
11
2 / 2 / 1
7,004
467
7,664
12,079
4,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
10
0 / 2 / 0
6,046
403
4,196
10,938
10,926
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 3
6,051
403
3,984
10,439
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
10
10
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aruca_H
Merlin
0
2
2
0.5
W
2
2
2
1.5
L
Tsukuyomi
GuilhermeAHP439
Tsukuyomi
7
2
1
3.75
L
Danzaburou
LordMarinus1
Danzaburou
2
2
1
1.25
W
1
3
2
0.67
L
Fafnir
0
2
0
0
W
4
4
1
1.13
L
1
3
3
0.83
W
Jormungandr
xNannii
Jormungandr
0
1
8
4
W
Nike
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,794
Damage
29,427
49,429
Taken
53,360
27,779
Mitigated
26,422
15,826
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aruca_H
Merlin
6,584
346
117
2,458
8,477
3,361
427
4,102
4,231
58,069
0
W
5,891
705
1,331
3,021
7,649
3,257
617
3,536
4,113
58,115
0
L
Tsukuyomi
GuilhermeAHP439
Tsukuyomi
6,999
1,166
0
4,397
11,427
4,393
0
2,778
8,324
0
47,718
L
Danzaburou
LordMarinus1
Danzaburou
7,664
3,704
226
2,921
12,079
4,502
768
2,221
9,594
0
55,023
W
5,153
1,050
0
2,793
8,692
3,223
336
1,884
6,808
0
43,055
L
Fafnir
4,196
1,181
0
3,652
10,938
10,926
0
251
10,197
28,578
94
W
8,060
5,634
0
2,860
12,185
5,324
733
1,883
10,302
0
59,940
L
3,984
1,000
2,752
3,925
10,439
3,240
623
1,940
7,745
15,484
0
W
Jormungandr
xNannii
Jormungandr
5,434
1,197
0
3,461
11,347
8,810
209
3,583
7,764
28,774
0
W
Nike
7,256
901
0
2,360
9,556
7,165
49
3,784
5,772
454
58,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,973
Gold Earned
34,887
436
Minions Killed
310
0
Camps Cleared
0
1,473,247
Distance Traveled
1,273,749
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,677
512
103
7
0
228,795
0
W
Ra
8,361
557
115
8
0
308,424
0
L
Tsukuyomi
8,109
541
68
5
0
338,461
0
L
Danzaburou
7,004
467
88
6
0
255,834
0
W
Hou Yi
7,153
477
55
4
0
223,760
0
L
Fafnir
6,046
403
38
3
0
168,185
2
W
Bakasura
8,352
557
114
8
0
346,924
0
L
Chang'e
6,051
403
13
1
0
282,474
0
W
Jormungandr
7,165
478
46
3
0
292,256
12
W
Nike
8,942
596
106
7
0
301,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role