Player Matchup

Amaterasu
Amaterasu
Bad-Aim_me
Amaterasu
Level 126
God Stats
0W - 1L
1,733 SR
Queue Stats
146W - 149L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
OwnerOfFemboys
Sylvanus
Level 123
God Stats
3W - 6L
1,512 SR
Queue Stats
119W - 144L
1,478 Elo+
Party 3
Scylla
Scylla
TTVCowMoo
Scylla
Level 46
God Stats
0W - 3L
1,065 SR
Queue Stats
18W - 27L
1,450 Elo+
Party 3
Shiva
Shiva
Valar_Morgulis95
Shiva
Level 128
God Stats
1W - 2L
1,586 SR
Queue Stats
224W - 240L
1,469 Elo+
Party 2
Skadi
Skadi
xBlablax3
Skadi
Level 126
God Stats
4W - 2L
1,713 SR
Queue Stats
71W - 84L
1,435 Elo+
Party 2
Team Averages
Level 110
1,522 SR
1,460 Elo+

VS

Team Averages
Level 133
1,476 SR
1,477 Elo+
Mercury
Mercury
 
Mercury
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Martichoras
Martichoras
Kíkkyx
Martichoras
Level 147
God Stats
3W - 3L
1,337 SR
Queue Stats
25W - 25L
1,359 Elo+
Party 1
Nox
Nox
Ninouschka
Nox
Level 159
God Stats
98W - 80L
1,543 SR
Queue Stats
917W - 919L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bad-Aim_me
Amaterasu
11
0 / 2 / 0
6,109
611
4,585
11,291
7,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
8
1 / 1 / 1
5,497
550
4,907
8,176
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
TTVCowMoo
Scylla
9
0 / 4 / 0
5,222
522
1,799
7,357
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 0
5,841
584
4,310
9,446
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
xBlablax3
Skadi
10
0 / 2 / 1
5,852
585
4,511
5,115
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
6 / 0 / 1
6,947
695
5,688
8,044
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
 
Zhong Kui
11
1 / 0 / 1
6,646
665
6,888
7,782
5,644
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
 
Bacchus
9
1 / 1 / 6
5,687
569
6,034
8,751
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Martichoras
Kíkkyx
Martichoras
9
2 / 2 / 0
5,255
526
3,521
7,803
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 0 / 3
6,349
635
4,551
3,607
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
1
6.5
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
W
Bacchus
 
Bacchus
1
1
6
4
L
Amaterasu
Bad-Aim_me
Amaterasu
0
2
0
0
W
Martichoras
Kíkkyx
Martichoras
2
2
0
1
W
1
0
3
2.5
L
Sylvanus
1
1
1
1.5
L
Scylla
TTVCowMoo
Scylla
0
4
0
0
L
2
2
0
1
L
Skadi
xBlablax3
Skadi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,112
Damage
26,682
41,385
Taken
35,987
23,553
Mitigated
20,995
9,617
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,688
3,068
0
1,215
8,044
3,067
0
1,749
6,295
0
56,084
W
Zhong Kui
 
Zhong Kui
6,888
1,470
0
5,246
7,782
5,644
310
227
7,555
54,137
0
W
Bacchus
 
Bacchus
6,034
1,174
0
2,716
8,751
7,687
22
2,453
6,298
17,772
0
L
Amaterasu
Bad-Aim_me
Amaterasu
4,585
2,509
0
4,057
11,291
7,922
0
5,877
5,414
0
46,233
W
Martichoras
Kíkkyx
Martichoras
3,521
1,361
0
1,674
7,803
3,091
0
1,246
6,557
0
28,786
W
4,551
473
0
1,246
3,607
1,506
0
1,141
2,466
55,148
0
L
Sylvanus
4,907
914
273
2,579
8,176
7,213
0
3,585
4,591
18,520
0
L
Scylla
TTVCowMoo
Scylla
1,799
238
0
1,198
7,357
2,419
0
3,216
4,141
30,732
0
L
4,310
1,372
0
918
9,446
4,183
0
3,358
6,088
0
41,139
L
Skadi
xBlablax3
Skadi
4,511
2,089
0
592
5,115
1,816
575
1,437
3,678
0
43,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
30,884
297
Minions Killed
355
0
Camps Cleared
0
1,023,569
Distance Traveled
1,114,343
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,947
695
96
10
0
270,336
2
W
Zhong Kui
6,646
665
100
10
0
187,718
1
W
Bacchus
5,687
569
17
2
0
247,522
1
L
Amaterasu
6,109
611
83
8
0
206,604
0
W
Martichoras
5,255
526
50
5
0
185,826
3
W
Nox
6,349
635
92
9
0
222,941
4
L
Sylvanus
5,497
550
27
3
0
220,297
3
L
Scylla
5,222
522
65
7
0
187,038
0
L
Shiva
5,841
584
65
7
0
218,162
0
L
Skadi
5,852
585
57
6
0
191,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role