Player Matchup

Horus
Horus
BibleReader46
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
InsaneTato
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,460 Elo+
Solo
Danzaburou
Danzaburou
Norraja
Danzaburou
Level 89
God Stats
1W - 2L
1,334 SR
Queue Stats
38W - 37L
1,592 Elo+
Party 2
Jormungandr
Jormungandr
Rhaaastismuss
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
Whatthen
Ao Kuang
Level 47
God Stats
5W - 2L
1,468 SR
Queue Stats
173W - 196L
1,464 Elo+
Solo
Team Averages
Level 42
1,461 SR
1,507 Elo+

VS

Team Averages
Level 66
1,520 SR
1,514 Elo+
Sylvanus
Sylvanus
Denis_Ackermann
Sylvanus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,550 Elo+
Solo
Hun Batz
Hun Batz
H132
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,501 Elo+
Party 1
Skadi
Skadi
Jakeadams19
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,428 Elo+
Party 1
Artemis
Artemis
Joooohneee
Artemis
Level 123
God Stats
10W - 9L
1,598 SR
Queue Stats
519W - 508L
1,552 Elo+
Solo
Poseidon
Poseidon
LacaJu
Poseidon
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
7,957
796
6,832
14,124
16,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
InsaneTato
Ah Muzen Cab
13
2 / 3 / 2
7,825
783
8,367
7,112
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Norraja
Danzaburou
14
2 / 5 / 2
7,460
746
7,928
11,653
5,184
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
Rhaaastismuss
Jormungandr
12
0 / 8 / 4
6,638
664
6,081
16,095
15,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Whatthen
Ao Kuang
13
1 / 5 / 4
7,198
720
5,279
10,611
6,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 1 / 19
9,024
902
4,298
11,785
13,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
H132
Hun Batz
16
5 / 2 / 18
9,335
934
14,304
11,362
7,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 0 / 14
9,260
926
9,207
5,643
3,380
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Joooohneee
Artemis
17
10 / 1 / 12
10,031
1,003
16,757
7,701
4,319
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poseidon
LacaJu
Poseidon
15
6 / 4 / 9
9,057
906
9,776
10,197
4,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
98
7
Kills
26
26
Deaths
8
14
Assists
72
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Sylvanus
0
1
19
9.5
W
Hun Batz
H132
Hun Batz
5
2
18
7
L
Ah Muzen Cab
InsaneTato
Ah Muzen Cab
2
3
2
1
W
5
0
14
12
W
Artemis
Joooohneee
Artemis
10
1
12
16
W
Poseidon
LacaJu
Poseidon
6
4
9
2.63
L
Danzaburou
Norraja
Danzaburou
2
5
2
0.6
L
Jormungandr
Rhaaastismuss
Jormungandr
0
8
4
0.25
L
Ao Kuang
Whatthen
Ao Kuang
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,487
Damage
54,342
59,595
Taken
46,688
46,589
Mitigated
33,453
12,066
Healing
21,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,832
1,472
1,310
3,515
14,124
16,228
126
3,835
10,289
5,095
4,285
W
Sylvanus
4,298
693
8,380
5,555
11,785
13,714
408
4,153
7,401
9,016
0
W
Hun Batz
H132
Hun Batz
14,304
4,114
1,083
1,405
11,362
7,245
1,233
3,407
7,407
0
26,007
L
Ah Muzen Cab
InsaneTato
Ah Muzen Cab
8,367
974
355
520
7,112
2,605
0
1,763
5,349
0
17,447
W
9,207
3,956
493
1,420
5,643
3,380
1,068
1,720
3,831
0
16,239
W
Artemis
Joooohneee
Artemis
16,757
7,818
1,061
440
7,701
4,319
2,582
2,298
5,214
0
32,685
W
Poseidon
LacaJu
Poseidon
9,776
1,232
776
468
10,197
4,795
261
2,011
7,850
21,843
0
L
Danzaburou
Norraja
Danzaburou
7,928
3,180
615
2,113
11,653
5,184
596
2,115
9,538
0
22,291
L
Jormungandr
Rhaaastismuss
Jormungandr
6,081
599
0
388
16,095
15,992
0
2,951
13,144
11,306
0
L
Ao Kuang
Whatthen
Ao Kuang
5,279
1,118
885
2,365
10,611
6,580
0
3,410
7,201
9,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,078
Gold Earned
46,707
88
Minions Killed
156
0
Camps Cleared
0
789,084
Distance Traveled
958,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,957
796
7
1
0
167,352
0
W
Sylvanus
9,024
902
14
1
0
188,486
0
W
Hun Batz
9,335
934
36
4
0
227,166
0
L
Ah Muzen Cab
7,825
783
23
2
0
127,929
0
W
Skadi
9,260
926
31
3
0
194,031
0
W
Artemis
10,031
1,003
53
5
0
168,376
0
W
Poseidon
9,057
906
22
2
0
180,602
0
L
Danzaburou
7,460
746
32
3
0
158,853
0
L
Jormungandr
6,638
664
7
1
0
137,380
0
L
Ao Kuang
7,198
720
19
2
0
197,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role