Player Matchup

Jormungandr
Jormungandr
HailDAKingBB
Jormungandr
Level 46
God Stats
25W - 21L
1,495 SR
Queue Stats
73W - 112L
1,315 Elo+
Solo
Da Ji
Da Ji
OxbowBridge260
Da Ji
Level 41
God Stats
1W - 4L
1,281 SR
Queue Stats
72W - 88L
1,328 Elo+
Solo
Charybdis
Charybdis
PowerZero11
Charybdis
Level 69
God Stats
5W - 6L
1,539 SR
Queue Stats
157W - 158L
1,500 Elo+
Solo
Thanatos
Thanatos
StopdaViolenceWP
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,255 Elo+
Solo
Janus
Janus
Ten_Plagues17
Janus
Level 64
God Stats
4W - 4L
1,388 SR
Queue Stats
92W - 91L
1,456 Elo+
Solo
Team Averages
Level 52
1,441 SR
1,371 Elo+

VS

Team Averages
Level 73
1,544 SR
1,382 Elo+
Bakasura
Bakasura
DrButtMeat
Bakasura
Level 60
God Stats
19W - 13L
1,587 SR
Queue Stats
164W - 171L
1,442 Elo+
Solo
Surtr
Surtr
Quiziiffyy
Surtr
Level 48
God Stats
12W - 16L
1,341 SR
Queue Stats
19W - 29L
1,269 Elo+
Solo
Cthulhu
Cthulhu
crasiest1
Cthulhu
Level 103
God Stats
1W - 1L
1,719 SR
Queue Stats
53W - 46L
1,395 Elo+
Party 1
Ishtar
Ishtar
mamamenorah
Ishtar
Level 66
God Stats
2W - 1L
1,537 SR
Queue Stats
77W - 90L
1,383 Elo+
Solo
Osiris
Osiris
warfighter-27
Osiris
Level 88
God Stats
29W - 29L
1,539 SR
Queue Stats
71W - 62L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HailDAKingBB
Jormungandr
11
0 / 1 / 0
6,416
583
4,505
5,166
2,381
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 0
5,621
511
2,404
8,606
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
PowerZero11
Charybdis
10
4 / 1 / 4
6,678
607
7,618
8,938
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 4 / 0
4,770
434
2,178
8,494
2,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
4 / 2 / 1
6,337
576
4,900
6,037
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DrButtMeat
Bakasura
11
5 / 2 / 1
6,738
613
6,049
9,653
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
11
4 / 0 / 1
6,738
613
7,358
8,824
5,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
crasiest1
Cthulhu
8
0 / 2 / 1
5,016
456
5,344
6,698
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
7
0 / 4 / 0
4,590
417
2,422
7,654
2,418
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
1 / 0 / 1
5,970
543
2,352
6,190
6,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
8
Kills
10
10
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DrButtMeat
Bakasura
5
2
1
2.75
L
Jormungandr
HailDAKingBB
Jormungandr
0
1
0
0
L
0
2
0
0
L
Charybdis
PowerZero11
Charybdis
4
1
4
6
W
Surtr
4
0
1
4.5
L
0
4
0
0
L
4
2
1
2.25
W
Cthulhu
crasiest1
Cthulhu
0
2
1
0.25
W
Ishtar
0
4
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,605
Damage
23,525
37,241
Taken
39,019
12,773
Mitigated
23,590
15,398
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DrButtMeat
Bakasura
6,049
4,271
0
2,206
9,653
3,851
0
428
9,225
0
37,114
L
Jormungandr
HailDAKingBB
Jormungandr
4,505
1,509
0
2,102
5,166
2,381
419
0
4,562
53,009
0
L
2,404
678
290
3,267
8,606
3,104
68
214
8,047
0
37,577
L
Charybdis
PowerZero11
Charybdis
7,618
5,392
0
3,986
8,938
2,737
602
1,966
6,038
0
40,129
W
Surtr
7,358
3,102
0
2,231
8,824
5,433
1,124
0
8,824
269
43,356
L
2,178
852
0
4,063
8,494
2,546
163
195
8,122
0
17,514
L
4,900
416
0
1,690
6,037
2,005
369
2,671
2,953
27,520
0
W
Cthulhu
crasiest1
Cthulhu
5,344
132
0
548
6,698
5,599
0
1,760
4,775
25,159
0
W
Ishtar
2,422
1,364
0
662
7,654
2,418
0
2,743
4,677
0
19,618
W
2,352
1,004
0
1,071
6,190
6,289
0
4,077
2,113
0
35,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,822
Gold Earned
29,052
319
Minions Killed
273
0
Camps Cleared
0
978,185
Distance Traveled
1,030,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,738
613
70
6
0
215,915
0
L
Jormungandr
6,416
583
81
7
0
193,610
0
L
Da Ji
5,621
511
69
6
0
230,808
0
L
Charybdis
6,678
607
68
6
0
189,772
0
W
Surtr
6,738
613
64
6
0
227,762
1
L
Thanatos
4,770
434
35
3
0
165,263
0
L
Janus
6,337
576
66
6
0
198,732
0
W
Cthulhu
5,016
456
42
4
0
214,383
0
W
Ishtar
4,590
417
28
3
0
172,420
0
W
Osiris
5,970
543
69
6
0
200,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role