Player Matchup

Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ExploiiTz
Guan Yu
Level 48
God Stats
1W - 2L
1,421 SR
Queue Stats
71W - 69L
1,497 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KKief
Ah Muzen Cab
Level 44
God Stats
1W - 1L
1,716 SR
Queue Stats
18W - 27L
1,515 Elo+
Party 2
Kukulkan
Kukulkan
Kaldwellify
Kukulkan
Level 48
God Stats
0W - 2L
1,293 SR
Queue Stats
4W - 11L
1,273 Elo+
Solo
Hun Batz
Hun Batz
Vizard350
Hun Batz
Level 167
God Stats
8W - 6L
1,477 SR
Queue Stats
420W - 291L
1,591 Elo+
Solo
Team Averages
Level 82
1,481 SR
1,475 Elo+

VS

Team Averages
Level 113
1,429 SR
1,503 Elo+
Charon
Charon
 
Charon
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ApplyWhenWet
Janus
Level 82
God Stats
1W - 2L
1,283 SR
Queue Stats
249W - 247L
1,558 Elo+
Party 1
Loki
Loki
EddieLPC
Loki
Level 124
God Stats
44W - 49L
1,554 SR
Queue Stats
300W - 312L
1,506 Elo+
Solo
Skadi
Skadi
Sunzin
Skadi
Level 129
God Stats
1W - 0L
1,242 SR
Queue Stats
13W - 4L
1,504 Elo+
Solo
Bacchus
Bacchus
Vladkun9
Bacchus
Level 127
God Stats
6W - 2L
1,568 SR
Queue Stats
206W - 208L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 1 / 0
5,882
1,176
1,379
7,311
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
ExploiiTz
Guan Yu
10
0 / 1 / 0
5,352
1,070
3,487
6,051
4,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
KKief
Ah Muzen Cab
10
0 / 1 / 0
5,401
1,080
4,534
3,917
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Kaldwellify
Kukulkan
10
0 / 1 / 0
5,218
1,044
2,361
2,825
998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Vizard350
Hun Batz
9
0 / 0 / 0
4,996
999
501
96
37
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Team 1 Tickets

362

VS

Team 2 Tickets

421

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 0 / 4
5,969
1,194
3,696
2,434
1,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 4
5,979
1,196
5,452
3,360
1,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
3 / 0 / 1
6,354
1,271
3,472
1,021
389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Sunzin
Skadi
11
1 / 0 / 3
6,010
1,202
2,660
1,488
605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Vladkun9
Bacchus
10
0 / 0 / 4
5,977
1,195
3,773
5,678
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
4
4
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Charon
 
Charon
0
0
4
2
W
0
0
4
2
W
Loki
3
0
1
3.5
L
Guan Yu
ExploiiTz
Guan Yu
0
1
0
0
L
Ah Muzen Cab
KKief
Ah Muzen Cab
0
1
0
0
L
Kukulkan
Kaldwellify
Kukulkan
0
1
0
0
W
Skadi
Sunzin
Skadi
1
0
3
2.5
L
Hun Batz
Vizard350
Hun Batz
0
0
0
0
W
Bacchus
Vladkun9
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,262
Damage
19,053
20,200
Taken
13,981
12,209
Mitigated
10,482
2,266
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,379
156
0
764
7,311
5,505
0
4,952
2,359
3,718
0
W
Charon
 
Charon
3,696
183
0
753
2,434
1,558
0
578
1,706
8,648
0
W
5,452
311
140
1,370
3,360
1,579
0
1,091
2,269
16,000
0
W
Loki
3,472
479
0
0
1,021
389
0
0
1,021
0
10,511
L
Guan Yu
ExploiiTz
Guan Yu
3,487
431
848
640
6,051
4,299
0
3,810
2,241
0
7,114
L
Ah Muzen Cab
KKief
Ah Muzen Cab
4,534
1,210
0
0
3,917
1,370
0
2,095
1,822
0
18,944
L
Kukulkan
Kaldwellify
Kukulkan
2,361
197
0
14
2,825
998
0
2,041
634
8,930
0
W
Skadi
Sunzin
Skadi
2,660
884
0
0
1,488
605
0
405
1,083
0
14,250
L
Hun Batz
Vizard350
Hun Batz
501
0
0
0
96
37
0
23
73
0
3,093
W
Bacchus
Vladkun9
Bacchus
3,773
135
154
1,639
5,678
6,351
0
1,381
4,162
6,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
30,289
79
Minions Killed
113
4
Camps Cleared
5
396,966
Distance Traveled
506,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,882
1,176
6
1
1
91,367
0
W
Charon
5,969
1,194
17
3
1
108,154
0
W
Janus
5,979
1,196
23
5
0
85,816
0
W
Loki
6,354
1,271
27
5
1
107,956
0
L
Guan Yu
5,352
1,070
16
3
1
103,350
0
L
Ah Muzen Cab
5,401
1,080
37
7
1
102,501
0
L
Kukulkan
5,218
1,044
18
4
0
82,225
0
W
Skadi
6,010
1,202
35
7
3
99,599
0
L
Hun Batz
4,996
999
2
0
1
17,523
0
W
Bacchus
5,977
1,195
11
2
0
105,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role