Player Matchup

Pele
Pele
KroketEnjoyer
Pele
Level 10
God Stats
4W - 1L
1,796 SR
Queue Stats
32W - 23L
1,729 Elo+
Party 1
Medusa
Medusa
Luca_0013
Medusa
Level 117
God Stats
1W - 0L
1,710 SR
Queue Stats
13W - 9L
1,777 Elo+
Party 4
Osiris
Osiris
Psych0br3ak
Osiris
Level 40
God Stats
15W - 9L
1,434 SR
Queue Stats
133W - 119L
1,556 Elo+
Party 1
Bacchus
Bacchus
RobbieRK1999
Bacchus
Level 14
God Stats
2W - 2L
1,555 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 4
Ra
Ra
guixito14
Ra
Level 142
God Stats
10W - 10L
1,550 SR
Queue Stats
704W - 710L
1,457 Elo+
Solo
Team Averages
Level 65
1,609 SR
1,604 Elo+

VS

Team Averages
Level 110
1,463 SR
1,510 Elo+
Horus
Horus
Adleraugel-anton
Horus
Level 127
God Stats
0W - 3L
1,352 SR
Queue Stats
323W - 353L
1,453 Elo+
Party 3
Ra
Ra
Asoft9844
Ra
Level 41
God Stats
2W - 3L
1,408 SR
Queue Stats
142W - 125L
1,554 Elo+
Party 2
Sun Wukong
Sun Wukong
Jasper_Sky_
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 161L
1,506 Elo+
Solo
Pele
Pele
MrxCopper
Pele
Level 156
God Stats
8W - 4L
1,556 SR
Queue Stats
84W - 86L
1,505 Elo+
Party 3
Olorun
Olorun
kizaru529
Olorun
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 131L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 5
8,765
674
10,520
12,366
4,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Luca_0013
Medusa
14
5 / 1 / 1
7,831
602
7,085
5,962
2,393
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
14
3 / 0 / 4
8,808
678
7,728
11,831
10,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
RobbieRK1999
Bacchus
11
1 / 1 / 6
6,900
531
4,197
7,216
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 5
7,301
562
5,713
7,240
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,000
462
4,166
12,387
9,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 0
6,291
484
5,473
6,925
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Jasper_Sky_
Sun Wukong
10
1 / 5 / 0
6,347
488
4,690
12,208
8,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
11
1 / 3 / 1
6,705
516
5,984
10,211
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
kizaru529
Olorun
11
1 / 4 / 1
6,550
504
3,247
9,443
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
20
Kills
4
4
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
4
0
0
L
Sun Wukong
Jasper_Sky_
Sun Wukong
1
5
0
0.2
W
9
1
5
11.5
W
Medusa
Luca_0013
Medusa
5
1
1
5.5
L
Pele
1
3
1
0.5
W
Osiris
3
0
4
5
W
Bacchus
RobbieRK1999
Bacchus
1
1
6
4
W
2
1
5
4.5
L
Olorun
kizaru529
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
23,560
44,615
Taken
51,174
27,604
Mitigated
27,636
15,273
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,166
1,877
352
3,288
12,387
9,583
0
4,078
8,213
0
17,206
L
5,473
329
262
1,375
6,925
2,475
0
3,133
3,792
56,253
0
L
Sun Wukong
Jasper_Sky_
Sun Wukong
4,690
1,165
0
2,584
12,208
8,361
0
86
12,122
223
41,782
W
10,520
4,062
0
1,069
12,366
4,548
0
1,109
11,257
0
78,307
W
Medusa
Luca_0013
Medusa
7,085
3,112
0
3,458
5,962
2,393
18
2,389
3,573
0
62,594
L
Pele
5,984
1,280
0
1,135
10,211
3,648
0
1,982
8,229
0
58,148
W
Osiris
7,728
2,394
0
5,640
11,831
10,362
0
399
11,432
0
67,811
W
Bacchus
RobbieRK1999
Bacchus
4,197
466
0
1,639
7,216
7,493
105
2,593
4,623
14,090
0
W
5,713
295
1,386
2,081
7,240
2,808
210
2,862
4,378
60,575
0
L
Olorun
kizaru529
Olorun
3,247
1,580
120
2,038
9,443
3,569
0
535
8,908
49,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
31,893
446
Minions Killed
378
0
Camps Cleared
0
1,374,081
Distance Traveled
1,253,691
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,000
462
25
2
0
241,077
0
L
Ra
6,291
484
98
8
0
261,581
4
L
Sun Wukong
6,347
488
79
6
0
232,322
3
W
Pele
8,765
674
98
8
0
315,419
0
W
Medusa
7,831
602
96
7
0
255,008
0
L
Pele
6,705
516
87
7
0
292,440
0
W
Osiris
8,808
678
114
9
0
257,037
1
W
Bacchus
6,900
531
26
2
0
274,246
0
W
Ra
7,301
562
112
9
0
272,371
4
L
Olorun
6,550
504
89
7
0
226,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role