Player Matchup

Danzaburou
Danzaburou
Brun1K
Danzaburou
Level 117
God Stats
0W - 1L
1,769 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Growa
Janus
Level 115
God Stats
0W - 4L
1,419 SR
Queue Stats
266W - 268L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
MasterDeVit
Nu Wa
Level 142
God Stats
1W - 3L
1,170 SR
Queue Stats
259W - 254L
1,576 Elo+
Party 1
Gilgamesh
Gilgamesh
NefariousFusion
Gilgamesh
Level 157
God Stats
23W - 12L
1,634 SR
Queue Stats
728W - 711L
1,500 Elo+
Solo
Anubis
Anubis
XoKCoJI
Anubis
Level 151
God Stats
0W - 2L
1,504 SR
Queue Stats
32W - 42L
1,437 Elo+
Party 2
Team Averages
Level 136
1,499 SR
1,516 Elo+

VS

Team Averages
Level 130
1,549 SR
1,528 Elo+
Camazotz
Camazotz
OGErixon
Camazotz
Level 117
God Stats
5W - 0L
1,500 SR
Queue Stats
264W - 256L
1,534 Elo+
Solo
Chronos
Chronos
Ooozon
Chronos
Level 127
God Stats
10W - 9L
1,657 SR
Queue Stats
595W - 593L
1,542 Elo+
Solo
Amaterasu
Amaterasu
TraiyZz
Amaterasu
Level 141
God Stats
2W - 1L
1,527 SR
Queue Stats
70W - 65L
1,533 Elo+
Solo
Ares
Ares
Turner0109
Ares
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 156L
1,541 Elo+
Solo
Chiron
Chiron
Uwe666b
Chiron
Level 176
God Stats
2W - 2L
1,560 SR
Queue Stats
240W - 279L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brun1K
Danzaburou
15
2 / 5 / 13
9,819
701
13,848
16,289
8,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Growa
Janus
17
4 / 5 / 12
10,541
753
15,261
13,180
6,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 4 / 10
10,571
755
16,975
11,922
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
NefariousFusion
Gilgamesh
16
3 / 5 / 15
10,454
747
11,630
20,746
23,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
XoKCoJI
Anubis
16
6 / 5 / 12
10,183
727
20,178
13,986
8,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
OGErixon
Camazotz
18
7 / 2 / 8
11,046
789
12,750
17,732
11,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Ooozon
Chronos
17
1 / 5 / 6
9,670
691
9,139
12,558
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
TraiyZz
Amaterasu
20
11 / 5 / 9
12,992
928
15,724
27,611
27,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 16
11,030
788
8,427
17,940
19,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Uwe666b
Chiron
19
3 / 3 / 15
11,042
789
22,090
11,239
5,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
78
20
Kills
24
24
Deaths
20
62
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Brun1K
Danzaburou
2
5
13
1.7
L
Janus
Growa
Janus
4
5
12
2
L
5
4
10
2.5
L
Gilgamesh
NefariousFusion
Gilgamesh
3
5
15
2.1
W
Camazotz
OGErixon
Camazotz
7
2
8
5.5
W
Chronos
Ooozon
Chronos
1
5
6
0.8
W
Amaterasu
TraiyZz
Amaterasu
11
5
9
3.1
W
2
5
16
2
W
Chiron
Uwe666b
Chiron
3
3
15
3.5
L
Anubis
XoKCoJI
Anubis
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,892
Damage
68,130
76,123
Taken
87,080
52,353
Mitigated
68,798
19,124
Healing
32,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Brun1K
Danzaburou
13,848
5,719
3,768
3,405
16,289
8,188
220
4,598
11,389
0
24,654
L
Janus
Growa
Janus
15,261
899
1,463
787
13,180
6,767
405
2,596
10,349
36,081
0
L
16,975
3,830
793
1,246
11,922
5,156
606
1,436
10,343
33,414
0
L
Gilgamesh
NefariousFusion
Gilgamesh
11,630
2,296
554
2,162
20,746
23,913
0
5,535
14,903
0
15,106
W
Camazotz
OGErixon
Camazotz
12,750
1,320
1,506
7,905
17,732
11,702
1,467
10,400
7,004
0
28,397
W
Chronos
Ooozon
Chronos
9,139
2,627
469
1,502
12,558
5,345
762
8,580
3,888
30,859
0
W
Amaterasu
TraiyZz
Amaterasu
15,724
7,236
1,199
11,446
27,611
27,173
1,409
15,392
11,858
0
31,055
W
8,427
416
1,663
2,525
17,940
19,529
661
9,784
7,917
16,120
0
W
Chiron
Uwe666b
Chiron
22,090
6,114
2,177
2,154
11,239
5,049
3,376
8,258
2,902
0
49,249
L
Anubis
XoKCoJI
Anubis
20,178
1,237
1,531
3,415
13,986
8,329
38
3,401
10,306
28,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,568
Gold Earned
55,780
150
Minions Killed
167
0
Camps Cleared
0
1,237,838
Distance Traveled
1,325,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,819
701
17
1
0
260,880
0
L
Janus
10,541
753
61
4
0
247,615
0
L
Nu Wa
10,571
755
33
2
0
234,909
0
L
Gilgamesh
10,454
747
8
1
0
266,890
0
W
Camazotz
11,046
789
22
2
0
295,407
0
W
Chronos
9,670
691
32
2
0
248,601
0
W
Amaterasu
12,992
928
42
3
0
270,423
0
W
Ares
11,030
788
13
1
0
259,333
0
W
Chiron
11,042
789
58
4
0
251,333
0
L
Anubis
10,183
727
31
2
0
227,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role