Player Matchup

Set
Set
Bouraslip
Set
Level 79
God Stats
3W - 0L
1,824 SR
Queue Stats
251W - 261L
1,433 Elo+
Party 2
Horus
Horus
Nlcors
Horus
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
163W - 147L
1,536 Elo+
Party 2
Anubis
Anubis
VaulthNeox
Anubis
Level 93
God Stats
28W - 31L
1,462 SR
Queue Stats
218W - 223L
1,441 Elo+
Party 2
Team Averages
Level 87
1,595 SR
1,470 Elo+

VS

Team Averages
Level 86
1,534 SR
1,527 Elo+
Zeus
Zeus
Arbe_Boby
Zeus
Level 125
God Stats
1W - 1L
1,602 SR
Queue Stats
34W - 29L
1,532 Elo+
Solo
Da Ji
Da Ji
Skillz00ns
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,525 Elo+
Party 1
Xing Tian
Xing Tian
michjaks
Xing Tian
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 10
7,780
778
7,516
8,107
4,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Horus
Nlcors
Horus
12
7 / 0 / 6
8,860
886
4,639
6,004
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
VaulthNeox
Anubis
12
4 / 1 / 9
8,296
830
8,242
6,277
2,850
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 4 / 3
7,166
717
6,231
6,499
1,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
10
1 / 6 / 2
7,161
716
5,460
8,397
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
michjaks
Xing Tian
10
2 / 3 / 0
7,294
729
2,011
9,123
5,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
3
3
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
4
3
0.38
W
2
2
10
3.5
W
Horus
Nlcors
Horus
7
0
6
10
L
Da Ji
1
6
2
0.33
W
Anubis
VaulthNeox
Anubis
4
1
9
8.5
L
Xing Tian
michjaks
Xing Tian
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
13,702
20,388
Taken
24,019
11,228
Mitigated
9,607
5,850
Healing
1,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
6,231
302
0
250
6,499
1,390
0
1,623
4,876
38,409
0
W
7,516
2,693
0
1,300
8,107
4,482
344
3,270
4,837
0
32,370
W
Horus
Nlcors
Horus
4,639
1,631
560
1,883
6,004
3,896
25
3,488
2,516
0
14,732
L
Da Ji
5,460
774
0
39
8,397
2,694
0
3,751
4,646
0
13,826
W
Anubis
VaulthNeox
Anubis
8,242
286
0
2,107
6,277
2,850
520
1,911
4,366
36,633
0
L
Xing Tian
michjaks
Xing Tian
2,011
145
0
760
9,123
5,523
0
2,920
6,203
4,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,936
Gold Earned
21,621
110
Minions Killed
68
0
Camps Cleared
0
575,670
Distance Traveled
463,008
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,166
717
47
5
0
143,336
0
W
Set
7,780
778
53
5
0
193,566
3
W
Horus
8,860
886
18
2
0
203,972
3
L
Da Ji
7,161
716
19
2
0
165,757
0
W
Anubis
8,296
830
39
4
0
178,132
1
L
Xing Tian
7,294
729
2
0
0
153,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role