Player Matchup

Anhur
Anhur
Imanolhlt
Anhur
Level 69
God Stats
1W - 3L
1,386 SR
Queue Stats
160W - 169L
1,378 Elo+
Party 1
Sun Wukong
Sun Wukong
Jose212 FG
Sun Wukong
Level 82
God Stats
2W - 3L
1,502 SR
Queue Stats
128W - 145L
1,434 Elo+
Solo
Raijin
Raijin
Tenashido
Raijin
Level 68
God Stats
0W - 3L
1,383 SR
Queue Stats
81W - 71L
1,488 Elo+
Solo
Bacchus
Bacchus
wolfjosu
Bacchus
Level 15
God Stats
3W - 2L
1,640 SR
Queue Stats
6W - 23L
1,151 Elo+
Party 1
Mercury
Mercury
xXxborreBetoxXx
Mercury
Level 68
God Stats
5W - 7L
1,256 SR
Queue Stats
210W - 216L
1,417 Elo+
Solo
Team Averages
Level 60
1,433 SR
1,374 Elo+

VS

Team Averages
Level 69
1,495 SR
1,450 Elo+
Tsukuyomi
Tsukuyomi
blondeinme
Tsukuyomi
Level 57
God Stats
1W - 0L
1,252 SR
Queue Stats
90W - 109L
1,331 Elo+
Party 2
Ares
Ares
bravetrigger
Ares
Level 67
God Stats
107W - 78L
1,562 SR
Queue Stats
297W - 256L
1,502 Elo+
Solo
Discordia
Discordia
iamjak
Discordia
Level 89
God Stats
5W - 4L
1,574 SR
Queue Stats
130W - 127L
1,491 Elo+
Solo
Artemis
Artemis
leah 444 x
Artemis
Level 46
God Stats
2W - 2L
1,393 SR
Queue Stats
69W - 77L
1,347 Elo+
Party 2
Hades
Hades
yaboiivris
Hades
Level 84
God Stats
1W - 0L
1,696 SR
Queue Stats
14W - 7L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Imanolhlt
Anhur
12
3 / 9 / 4
7,770
457
8,093
22,704
8,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Jose212 FG
Sun Wukong
15
2 / 0 / 2
7,966
469
3,496
10,777
7,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Tenashido
Raijin
13
3 / 3 / 2
8,319
489
7,264
8,326
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
wolfjosu
Bacchus
8
0 / 8 / 1
6,045
356
2,891
14,101
5,839
14
1 / 4 / 2
7,924
466
6,088
16,360
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
blondeinme
Tsukuyomi
16
8 / 4 / 6
10,612
624
10,554
14,514
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 2 / 11
9,129
537
15,108
15,877
15,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
iamjak
Discordia
15
3 / 0 / 2
9,796
576
7,042
6,661
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
leah 444 x
Artemis
15
6 / 2 / 10
10,057
592
11,176
10,790
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hades
14
1 / 2 / 1
9,246
544
4,741
6,764
4,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
23
24
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
Imanolhlt
Anhur
3
9
4
0.56
L
Sun Wukong
Jose212 FG
Sun Wukong
2
0
2
3
L
Raijin
Tenashido
Raijin
3
3
2
1.33
W
Tsukuyomi
blondeinme
Tsukuyomi
8
4
6
2.75
W
5
2
11
5.25
W
Discordia
iamjak
Discordia
3
0
2
4
W
Artemis
leah 444 x
Artemis
6
2
10
5.5
L
Bacchus
wolfjosu
Bacchus
0
8
1
0.06
L
1
4
2
0.5
W
Hades
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,832
Damage
48,621
72,268
Taken
54,606
30,665
Mitigated
32,854
9,277
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Imanolhlt
Anhur
8,093
5,119
0
3,988
22,704
8,023
0
8,274
13,782
0
36,670
L
Sun Wukong
Jose212 FG
Sun Wukong
3,496
575
0
601
10,777
7,681
0
6,167
4,017
0
42,709
L
Raijin
Tenashido
Raijin
7,264
709
0
150
8,326
2,593
0
1,619
6,533
36,057
0
W
Tsukuyomi
blondeinme
Tsukuyomi
10,554
2,844
0
6,355
14,514
5,982
1,914
1,380
13,134
0
85,573
W
15,108
991
0
1,327
15,877
15,683
248
3,956
11,921
36,381
0
W
Discordia
iamjak
Discordia
7,042
285
0
1,735
6,661
2,115
1,962
967
5,694
68,559
0
W
Artemis
leah 444 x
Artemis
11,176
4,960
0
3,559
10,790
4,100
2,373
2,964
7,826
0
62,523
L
Bacchus
wolfjosu
Bacchus
2,891
86
0
2,060
14,101
5,839
0
3,063
10,613
15,211
0
L
6,088
2,055
0
2,478
16,360
6,529
0
5,469
10,476
0
65,629
W
Hades
4,741
627
20
2,342
6,764
4,974
1,530
888
5,876
54,608
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
48,840
293
Minions Killed
487
0
Camps Cleared
0
1,484,377
Distance Traveled
1,552,471
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,770
457
43
3
0
265,432
0
L
Sun Wukong
7,966
469
70
4
0
294,150
0
L
Raijin
8,319
489
56
3
0
317,717
0
W
Tsukuyomi
10,612
624
133
8
0
314,479
0
W
Ares
9,129
537
35
2
0
337,534
0
W
Discordia
9,796
576
125
7
0
327,113
4
W
Artemis
10,057
592
96
6
0
302,172
0
L
Bacchus
6,045
356
14
1
0
225,883
0
L
Mercury
7,924
466
110
6
0
381,195
0
W
Hades
9,246
544
98
6
0
271,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role