Player Matchup

Neith
Neith
EraDeCristal
Neith
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 67L
1,500 Elo+
Party 3
Ymir
Ymir
Sqruandler
Ymir
Level 51
God Stats
27W - 22L
1,489 SR
Queue Stats
67W - 74L
1,456 Elo+
Party 4
Nike
Nike
Toninono
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
krallvin
Kukulkan
Level 107
God Stats
2W - 1L
1,800 SR
Queue Stats
135W - 149L
1,410 Elo+
Solo
Serqet
Serqet
pandaplayer2
Serqet
Level 61
God Stats
2W - 2L
1,626 SR
Queue Stats
189W - 181L
1,463 Elo+
Party 4
Team Averages
Level 76
1,583 SR
1,466 Elo+

VS

Team Averages
Level 88
1,567 SR
1,437 Elo+
Sun Wukong
Sun Wukong
Arashi_Demon
Sun Wukong
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,323 Elo+
Party 1
Ix Chel
Ix Chel
Botsete13
Ix Chel
Level 69
God Stats
9W - 6L
1,563 SR
Queue Stats
456W - 441L
1,460 Elo+
Party 2
Bacchus
Bacchus
LORD_CHUNGUS451
Bacchus
Level 84
God Stats
1W - 1L
1,694 SR
Queue Stats
39W - 42L
1,419 Elo+
Party 1
Ullr
Ullr
haydentman
Ullr
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 48L
1,487 Elo+
Party 1
Da Ji
Da Ji
llijat
Da Ji
Level 85
God Stats
11W - 8L
1,580 SR
Queue Stats
238W - 249L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,641
443
7,095
8,085
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
0 / 6 / 2
6,499
433
2,553
13,578
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
11
0 / 8 / 0
6,710
447
1,456
10,726
3,956
Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
krallvin
Kukulkan
13
1 / 6 / 2
7,877
525
5,608
10,814
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
12
3 / 7 / 1
7,342
489
7,406
15,415
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arashi_Demon
Sun Wukong
14
5 / 1 / 7
9,100
607
6,563
8,889
5,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Botsete13
Ix Chel
14
4 / 0 / 7
8,808
587
6,773
8,576
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 11
8,445
563
8,600
12,504
13,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 3 / 5
8,533
569
8,127
13,682
6,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
llijat
Da Ji
15
13 / 1 / 4
9,831
655
9,265
12,239
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
5
Kills
31
31
Deaths
7
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arashi_Demon
Sun Wukong
5
1
7
8.5
W
Ix Chel
Botsete13
Ix Chel
4
0
7
7.5
L
1
4
0
0.25
W
4
2
11
4.75
L
0
6
2
0.17
L
Nike
0
8
0
0
W
5
3
5
2.5
L
Kukulkan
krallvin
Kukulkan
1
6
2
0.33
W
Da Ji
llijat
Da Ji
13
1
4
15
L
Serqet
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,118
Damage
39,328
58,618
Taken
55,890
30,402
Mitigated
34,443
6,682
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arashi_Demon
Sun Wukong
6,563
1,286
0
559
8,889
5,870
172
85
8,804
0
52,064
W
Ix Chel
Botsete13
Ix Chel
6,773
743
1,896
2,664
8,576
3,704
392
2,513
5,805
55,828
0
L
7,095
3,216
0
1,089
8,085
2,573
0
2,362
5,671
0
36,177
W
8,600
1,493
278
2,726
12,504
13,103
0
2,266
9,932
29,945
0
L
2,553
842
0
2,563
13,578
12,725
0
3,799
9,711
23,921
0
L
Nike
1,456
373
0
880
10,726
3,956
100
115
10,611
0
20,852
W
8,127
3,656
0
2,413
13,682
6,144
397
1,514
11,646
0
67,901
L
Kukulkan
krallvin
Kukulkan
5,608
288
0
1,206
10,814
4,385
0
2,751
7,869
54,958
0
W
Da Ji
llijat
Da Ji
9,265
2,679
0
750
12,239
5,622
230
1,783
10,304
0
71,506
L
Serqet
7,406
1,218
0
944
15,415
6,763
0
5,852
9,383
0
47,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,069
Gold Earned
44,717
321
Minions Killed
416
0
Camps Cleared
0
1,318,876
Distance Traveled
1,504,440
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,100
607
82
5
0
281,337
0
W
Ix Chel
8,808
587
106
7
0
293,346
2
L
Neith
6,641
443
63
4
0
264,340
3
W
Bacchus
8,445
563
34
2
0
322,268
0
L
Ymir
6,499
433
50
3
0
244,528
1
L
Nike
6,710
447
37
2
0
247,944
0
W
Ullr
8,533
569
95
6
0
283,408
0
L
Kukulkan
7,877
525
98
7
0
251,229
0
W
Da Ji
9,831
655
99
7
0
324,081
0
L
Serqet
7,342
489
73
5
0
310,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role