Player Matchup

Sun Wukong
Sun Wukong
Axhilis
Sun Wukong
Level 149
God Stats
0W - 1L
1,159 SR
Queue Stats
294W - 319L
1,498 Elo+
Solo
Cernunnos
Cernunnos
MalenKixren
Cernunnos
Level 29
God Stats
9W - 6L
1,625 SR
Queue Stats
87W - 94L
1,445 Elo+
Party 2
Ares
Ares
Seriy4toZaIgra
Ares
Level 101
God Stats
0W - 3L
1,208 SR
Queue Stats
44W - 37L
1,545 Elo+
Solo
Susano
Susano
Sorondil
Susano
Level 47
God Stats
3W - 3L
1,801 SR
Queue Stats
121W - 152L
1,417 Elo+
Party 2
Zeus
Zeus
neverwinter69
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,348 Elo+
Party 2
Team Averages
Level 71
1,459 SR
1,450 Elo+

VS

Team Averages
Level 112
1,637 SR
1,484 Elo+
Baron Samedi
Baron Samedi
Billyw564
Baron Samedi
Level 97
God Stats
40W - 35L
1,547 SR
Queue Stats
43W - 40L
1,494 Elo+
Party 1
Ratatoskr
Ratatoskr
Earthjook
Ratatoskr
Level 109
God Stats
8W - 4L
1,843 SR
Queue Stats
232W - 223L
1,471 Elo+
Party 3
Scylla
Scylla
The_play_champ
Scylla
Level 114
God Stats
9W - 3L
1,630 SR
Queue Stats
85W - 89L
1,482 Elo+
Party 1
Medusa
Medusa
WashedWorld5
Medusa
Level 124
God Stats
1W - 0L
1,715 SR
Queue Stats
140W - 116L
1,521 Elo+
Party 3
Set
Set
dylanspr10
Set
Level 118
God Stats
2W - 1L
1,449 SR
Queue Stats
120W - 121L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Axhilis
Sun Wukong
14
2 / 2 / 0
8,568
571
9,434
14,697
13,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
MalenKixren
Cernunnos
13
1 / 3 / 3
7,753
517
7,382
11,532
5,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 2
7,434
496
8,786
16,072
12,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Sorondil
Susano
12
1 / 4 / 1
7,365
491
3,027
15,698
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 7 / 1
7,846
523
5,840
11,595
4,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Billyw564
Baron Samedi
13
5 / 0 / 3
8,853
590
8,203
11,091
7,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
Earthjook
Ratatoskr
16
2 / 1 / 0
9,635
642
11,413
15,765
11,381
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 1 / 5
9,080
605
10,941
6,695
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
14
4 / 3 / 3
8,710
581
10,263
12,855
5,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 2 / 6
9,180
612
6,174
10,750
5,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
20
20
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Axhilis
Sun Wukong
2
2
0
1
W
Baron Samedi
Billyw564
Baron Samedi
5
0
3
6.5
W
Ratatoskr
Earthjook
Ratatoskr
2
1
0
2
L
Cernunnos
MalenKixren
Cernunnos
1
3
3
0.83
L
2
4
2
0.75
L
Susano
Sorondil
Susano
1
4
1
0.38
W
4
1
5
6.5
W
Medusa
4
3
3
1.83
W
5
2
6
4
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,469
Damage
46,994
69,594
Taken
57,156
41,828
Mitigated
31,961
18,395
Healing
19,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Axhilis
Sun Wukong
9,434
2,566
0
5,256
14,697
13,271
0
0
14,697
0
67,772
W
Baron Samedi
Billyw564
Baron Samedi
8,203
775
670
6,289
11,091
7,540
0
3,620
7,471
31,317
0
W
Ratatoskr
Earthjook
Ratatoskr
11,413
2,433
0
4,071
15,765
11,381
450
0
15,765
0
83,188
L
Cernunnos
MalenKixren
Cernunnos
7,382
4,058
0
3,864
11,532
5,037
0
3,349
8,159
0
58,085
L
8,786
157
0
4,708
16,072
12,949
0
5,338
10,650
20,872
0
L
Susano
Sorondil
Susano
3,027
514
0
3,509
15,698
5,662
0
4,766
10,658
0
54,095
W
10,941
653
0
1,297
6,695
2,400
0
3,144
3,149
56,779
0
W
Medusa
10,263
4,792
0
6,107
12,855
5,596
1,379
5,130
7,725
0
71,754
W
6,174
3,282
0
1,270
10,750
5,044
0
2,743
7,875
0
72,135
L
5,840
1,066
0
1,058
11,595
4,909
0
4,963
6,286
62,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,966
Gold Earned
45,458
432
Minions Killed
466
0
Camps Cleared
0
1,430,615
Distance Traveled
1,505,412
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,568
571
114
8
0
281,475
0
W
Baron Samedi
8,853
590
43
3
0
298,569
0
W
Ratatoskr
9,635
642
136
9
0
263,590
0
L
Cernunnos
7,753
517
99
7
0
275,191
0
L
Ares
7,434
496
16
1
0
301,212
0
L
Susano
7,365
491
76
5
0
315,300
1
W
Scylla
9,080
605
97
6
0
314,163
8
W
Medusa
8,710
581
97
6
0
286,593
2
W
Set
9,180
612
93
6
0
342,497
0
L
Zeus
7,846
523
127
8
0
257,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role