Player Matchup

Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MotorZombie359
Pele
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 175L
1,491 Elo+
Party 1
Vamana
Vamana
Retrax 666
Vamana
Level 141
God Stats
3W - 6L
1,391 SR
Queue Stats
370W - 362L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
danilobji
Baron Samedi
Level 148
God Stats
8W - 7L
1,681 SR
Queue Stats
501W - 522L
1,490 Elo+
Party 1
Cabrakan
Cabrakan
relevant-palm
Cabrakan
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
444W - 478L
1,474 Elo+
Party 1
Team Averages
Level 130
1,514 SR
1,497 Elo+

VS

Team Averages
Level 101
1,479 SR
1,490 Elo+
Artio
Artio
BackflipPeenis
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,448 Elo+
Solo
Susano
Susano
EpicD3Evasion
Susano
Level 110
God Stats
2W - 1L
1,321 SR
Queue Stats
203W - 202L
1,444 Elo+
Solo
Merlin
Merlin
Praytoryan
Merlin
Level 142
God Stats
15W - 11L
1,598 SR
Queue Stats
660W - 659L
1,489 Elo+
Solo
Nu Wa
Nu Wa
meth0d1us
Nu Wa
Level 125
God Stats
6W - 5L
1,475 SR
Queue Stats
356W - 381L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
therealwithr
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
5 / 4 / 3
9,074
907
9,185
12,632
4,669
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 1
7,339
734
5,400
9,397
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Retrax 666
Vamana
15
1 / 3 / 5
7,608
761
8,948
10,944
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
danilobji
Baron Samedi
10
1 / 5 / 1
6,710
671
9,149
8,640
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
relevant-palm
Cabrakan
12
0 / 5 / 2
7,062
706
4,353
18,609
15,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 10
9,259
926
7,296
13,468
12,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 2 / 13
8,768
877
8,628
10,369
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Praytoryan
Merlin
17
6 / 2 / 11
9,964
996
11,446
7,385
3,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Nu Wa
meth0d1us
Nu Wa
16
4 / 0 / 16
9,111
911
15,031
5,390
2,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
therealwithr
Ah Muzen Cab
15
4 / 2 / 14
9,010
901
13,940
14,026
6,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
86
8
Kills
22
22
Deaths
8
12
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
4
3
1.63
W
5
2
10
5
W
3
2
13
4.75
L
1
5
1
0.3
W
Merlin
Praytoryan
Merlin
6
2
11
5.75
L
Vamana
Retrax 666
Vamana
1
3
5
1.17
L
Baron Samedi
danilobji
Baron Samedi
1
5
1
0.3
W
Nu Wa
meth0d1us
Nu Wa
4
0
16
12
L
Cabrakan
relevant-palm
Cabrakan
0
5
2
0.2
W
Ah Muzen Cab
therealwithr
Ah Muzen Cab
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,035
Damage
56,341
60,222
Taken
50,638
35,284
Mitigated
31,138
15,618
Healing
16,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,185
3,886
650
2,688
12,632
4,669
0
6,901
5,731
0
22,688
W
7,296
795
3,426
3,964
13,468
12,999
415
3,135
9,927
10,590
0
W
8,628
886
416
1,600
10,369
5,094
513
2,564
7,493
0
16,147
L
5,400
335
150
349
9,397
2,666
0
5,180
4,217
0
15,833
W
Merlin
Praytoryan
Merlin
11,446
535
547
488
7,385
3,918
1,457
1,965
5,290
36,967
0
L
Vamana
Retrax 666
Vamana
8,948
2,301
273
2,819
10,944
9,324
0
5,227
5,698
0
21,708
L
Baron Samedi
danilobji
Baron Samedi
9,149
368
1,689
1,419
8,640
3,383
0
5,360
3,280
14,368
0
W
Nu Wa
meth0d1us
Nu Wa
15,031
5,730
1,584
866
5,390
2,479
1,633
1,242
4,065
26,155
0
L
Cabrakan
relevant-palm
Cabrakan
4,353
166
433
5,148
18,609
15,242
0
10,966
7,523
12,155
0
W
Ah Muzen Cab
therealwithr
Ah Muzen Cab
13,940
5,733
672
2,487
14,026
6,648
2,986
4,596
9,203
0
22,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,793
Gold Earned
46,112
103
Minions Killed
131
0
Camps Cleared
0
782,738
Distance Traveled
1,028,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,074
907
41
4
0
160,678
0
W
Artio
9,259
926
7
1
0
164,584
0
W
Susano
8,768
877
17
2
0
226,254
0
L
Pele
7,339
734
17
2
0
107,665
0
W
Merlin
9,964
996
65
7
0
223,845
0
L
Vamana
7,608
761
21
2
0
225,111
0
L
Baron Samedi
6,710
671
7
1
0
142,321
0
W
Nu Wa
9,111
911
14
1
0
207,303
0
L
Cabrakan
7,062
706
17
2
0
146,963
0
W
Ah Muzen Cab
9,010
901
28
3
0
206,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role