Player Matchup

Cliodhna
Cliodhna
Sintetik13
Cliodhna
Level 68
God Stats
3W - 1L
1,522 SR
Queue Stats
7W - 14L
1,309 Elo+
Solo
Sylvanus
Sylvanus
TTVGrimgaming211
Sylvanus
Level 85
God Stats
1W - 4L
1,294 SR
Queue Stats
314W - 277L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
TheHellMonsta
Baron Samedi
Level 123
God Stats
2W - 7L
1,515 SR
Queue Stats
68W - 84L
1,390 Elo+
Party 1
Charybdis
Charybdis
ZooTopy
Charybdis
Level 118
God Stats
0W - 2L
1,344 SR
Queue Stats
64W - 66L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
bebtanker
Jormungandr
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Solo
Team Averages
Level 86
1,435 SR
1,424 Elo+

VS

Team Averages
Level 87
1,512 SR
1,385 Elo+
Anubis
Anubis
GothicSkull81
Anubis
Level 60
God Stats
21W - 15L
1,621 SR
Queue Stats
210W - 210L
1,449 Elo+
Solo
Heimdallr
Heimdallr
StripySpider556
Heimdallr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 79L
1,375 Elo+
Party 2
Ymir
Ymir
coo1dude04
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,375 Elo+
Party 2
Serqet
Serqet
diemka
Serqet
Level 144
God Stats
4W - 5L
1,441 SR
Queue Stats
55W - 53L
1,336 Elo+
Solo
Odin
Odin
jucaramel
Odin
Level 93
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 48L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Sintetik13
Cliodhna
10
1 / 5 / 2
7,339
386
5,894
11,902
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 3
8,867
467
9,028
19,176
18,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
TheHellMonsta
Baron Samedi
14
2 / 8 / 5
9,140
481
12,814
17,155
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
ZooTopy
Charybdis
15
3 / 5 / 1
9,426
496
8,509
16,043
6,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
bebtanker
Jormungandr
14
3 / 5 / 1
9,625
507
12,093
15,469
11,392
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 4
11,053
582
22,745
14,433
7,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
StripySpider556
Heimdallr
15
3 / 3 / 4
9,608
506
10,432
13,306
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 7
8,163
430
3,420
18,549
16,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
diemka
Serqet
17
12 / 3 / 5
11,553
608
13,809
14,121
6,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
15
2 / 2 / 2
9,725
512
8,402
17,876
14,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
27
27
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
10
3
4
4
L
Cliodhna
Sintetik13
Cliodhna
1
5
2
0.4
W
Heimdallr
StripySpider556
Heimdallr
3
3
4
1.67
L
3
4
3
1.13
L
Baron Samedi
TheHellMonsta
Baron Samedi
2
8
5
0.56
L
Charybdis
ZooTopy
Charybdis
3
5
1
0.7
L
Jormungandr
bebtanker
Jormungandr
3
5
1
0.7
W
0
1
7
3.5
W
Serqet
diemka
Serqet
12
3
5
4.83
W
Odin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,338
Damage
58,808
79,745
Taken
78,285
45,932
Mitigated
51,998
17,277
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,745
1,042
0
6,899
14,433
7,600
1,248
7,919
6,514
92,849
0
L
Cliodhna
Sintetik13
Cliodhna
5,894
900
0
1,781
11,902
3,350
0
2,542
9,070
0
33,132
W
Heimdallr
StripySpider556
Heimdallr
10,432
5,237
0
4,695
13,306
6,395
1,189
4,156
9,065
0
68,554
L
9,028
2,787
1,190
3,151
19,176
18,706
0
6,857
11,638
28,988
0
L
Baron Samedi
TheHellMonsta
Baron Samedi
12,814
1,135
1,214
3,760
17,155
6,105
336
10,382
6,361
61,232
0
L
Charybdis
ZooTopy
Charybdis
8,509
3,665
0
3,298
16,043
6,379
0
4,166
11,812
0
71,759
L
Jormungandr
bebtanker
Jormungandr
12,093
3,778
0
2,883
15,469
11,392
117
2,991
12,478
58,995
0
W
3,420
1,013
422
4,633
18,549
16,836
56
7,065
11,179
23,649
0
W
Serqet
diemka
Serqet
13,809
2,970
0
1,425
14,121
6,604
0
4,914
9,124
0
92,514
W
Odin
8,402
2,538
0
1,905
17,876
14,563
462
10,124
7,752
773
64,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,397
Gold Earned
50,102
362
Minions Killed
473
0
Camps Cleared
0
1,724,574
Distance Traveled
1,782,638
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,053
582
115
6
0
303,315
0
L
Cliodhna
7,339
386
46
2
0
311,516
0
W
Heimdallr
9,608
506
107
6
0
348,015
3
L
Sylvanus
8,867
467
47
2
0
337,556
1
L
Baron Samedi
9,140
481
74
4
0
337,273
0
L
Charybdis
9,426
496
110
6
0
406,715
3
L
Jormungandr
9,625
507
85
4
0
331,514
2
W
Ymir
8,163
430
28
1
0
376,995
6
W
Serqet
11,553
608
126
7
0
422,226
2
W
Odin
9,725
512
97
5
0
332,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role