Player Matchup

Vulcan
Vulcan
AlduinOnIce
Vulcan
Level 148
God Stats
6W - 3L
1,895 SR
Queue Stats
166W - 145L
1,492 Elo+
Party 2
Kuzenbo
Kuzenbo
Darksterxx
Kuzenbo
Level 87
God Stats
1W - 0L
1,306 SR
Queue Stats
2W - 2L
1,344 Elo+
Party 1
Jormungandr
Jormungandr
Glorified_Donkey
Jormungandr
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 9L
1,686 Elo+
Party 2
Rama
Rama
Hσσky
Rama
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,478 Elo+
Party 1
Tsukuyomi
Tsukuyomi
блинковски
Tsukuyomi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,526 Elo+
Party 1
Team Averages
Level 121
1,540 SR
1,505 Elo+

VS

Team Averages
Level 71
1,587 SR
1,521 Elo+
Ymir
Ymir
 
Ymir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Amon6_Ra
Achilles
Level 80
God Stats
3W - 1L
1,888 SR
Queue Stats
266W - 255L
1,485 Elo+
Solo
Ix Chel
Ix Chel
Bubbly YK
Ix Chel
Level 40
God Stats
0W - 1L
1,308 SR
Queue Stats
27W - 26L
1,500 Elo+
Party 3
Serqet
Serqet
Lefum
Serqet
Level 78
God Stats
1W - 1L
1,737 SR
Queue Stats
64W - 46L
1,546 Elo+
Party 3
Anhur
Anhur
Lesum
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 41L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
4 / 0 / 3
8,453
564
12,420
5,778
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Darksterxx
Kuzenbo
12
2 / 0 / 8
8,199
547
5,978
8,632
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
Glorified_Donkey
Jormungandr
15
1 / 1 / 0
8,632
575
7,840
10,344
9,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
Hσσky
Rama
12
2 / 3 / 3
7,675
512
7,806
8,834
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 5 / 2
8,262
551
10,957
15,614
5,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 3 / 4
6,787
452
4,009
15,868
14,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
Amon6_Ra
Achilles
13
1 / 1 / 0
7,643
510
5,045
13,160
11,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
Bubbly YK
Ix Chel
12
2 / 5 / 1
7,011
467
3,873
11,561
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Lefum
Serqet
12
2 / 2 / 1
7,356
490
5,722
12,566
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Lesum
Anhur
12
3 / 4 / 2
7,630
509
9,773
13,490
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
15
Kills
9
9
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
4
1
W
Vulcan
4
0
3
5.5
L
Achilles
Amon6_Ra
Achilles
1
1
0
1
L
Ix Chel
Bubbly YK
Ix Chel
2
5
1
0.5
W
Kuzenbo
Darksterxx
Kuzenbo
2
0
8
6
W
Jormungandr
Glorified_Donkey
Jormungandr
1
1
0
1
W
Rama
Hσσky
Rama
2
3
3
1.17
L
Serqet
Lefum
Serqet
2
2
1
1.25
L
Anhur
Lesum
Anhur
3
4
2
1
W
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,001
Damage
28,422
49,202
Taken
66,645
29,785
Mitigated
39,686
13,250
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,009
584
0
922
15,868
14,575
0
4,657
11,095
16,467
0
W
Vulcan
12,420
2,244
0
750
5,778
2,144
0
2,299
3,005
55,497
0
L
Achilles
Amon6_Ra
Achilles
5,045
749
0
2,689
13,160
11,076
0
7,587
5,573
0
56,526
L
Ix Chel
Bubbly YK
Ix Chel
3,873
354
128
2,808
11,561
3,988
0
5,848
5,315
46,620
0
W
Kuzenbo
Darksterxx
Kuzenbo
5,978
2,808
0
2,559
8,632
9,615
190
1,629
6,942
23,024
0
W
Jormungandr
Glorified_Donkey
Jormungandr
7,840
2,940
0
3,114
10,344
9,335
314
0
10,344
67,136
253
W
Rama
Hσσky
Rama
7,806
6,025
0
2,394
8,834
3,080
2,577
1,989
6,683
0
50,658
L
Serqet
Lefum
Serqet
5,722
1,000
0
750
12,566
5,390
0
3,793
8,631
0
58,868
L
Anhur
Lesum
Anhur
9,773
5,904
0
3,504
13,490
4,657
0
3,390
10,046
0
54,086
W
10,957
2,953
0
4,433
15,614
5,611
26
1,602
13,494
0
51,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,221
Gold Earned
36,427
394
Minions Killed
381
0
Camps Cleared
0
1,450,611
Distance Traveled
1,492,479
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,787
452
21
1
0
267,141
3
W
Vulcan
8,453
564
94
6
0
319,669
2
L
Achilles
7,643
510
83
6
0
296,452
6
L
Ix Chel
7,011
467
97
6
0
298,236
0
W
Kuzenbo
8,199
547
28
2
0
315,665
4
W
Jormungandr
8,632
575
107
7
0
247,476
0
W
Rama
7,675
512
93
6
0
259,575
0
L
Serqet
7,356
490
89
6
0
353,886
1
L
Anhur
7,630
509
91
6
0
276,764
1
W
Tsukuyomi
8,262
551
72
5
0
308,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role