Player Matchup

Poseidon
Poseidon
FrozenYaiba
Poseidon
Level 24
God Stats
1W - 3L
1,249 SR
Queue Stats
2W - 4L
1,668 Elo+
Party 1
King Arthur
King Arthur
ImAFatMonkey944
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,668 Elo+
Party 1
Nemesis
Nemesis
VI Ryougi
Nemesis
Level 69
God Stats
0W - 1L
1,583 SR
Queue Stats
16W - 17L
1,249 Elo+
Party 1
Team Averages
Level 33
1,444 SR
1,528 Elo+

VS

Team Averages
Level 111
1,636 SR
1,494 Elo+
Ymir
Ymir
 
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kilik SR
Cu Chulainn
Level 121
God Stats
3W - 3L
1,619 SR
Queue Stats
176W - 174L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
iCAME2DO 1THING
Baron Samedi
Level 125
God Stats
17W - 9L
1,788 SR
Queue Stats
111W - 108L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FrozenYaiba
Poseidon
9
0 / 11 / 0
7,513
683
6,465
11,950
3,930
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ImAFatMonkey944
King Arthur
10
0 / 11 / 0
7,582
689
4,969
15,473
11,816
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
VI Ryougi
Nemesis
9
1 / 10 / 0
8,013
728
7,975
15,939
7,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 0 / 22
10,236
931
6,333
10,776
8,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Kilik SR
Cu Chulainn
14
16 / 1 / 16
11,793
1,072
17,657
16,119
12,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
iCAME2DO 1THING
Baron Samedi
14
11 / 0 / 21
11,294
1,027
14,414
6,080
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
91
1
Kills
32
32
Deaths
1
0
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
22
16
L
Poseidon
FrozenYaiba
Poseidon
0
11
0
0
L
King Arthur
ImAFatMonkey944
King Arthur
0
11
0
0
W
Cu Chulainn
Kilik SR
Cu Chulainn
16
1
16
24
L
Nemesis
VI Ryougi
Nemesis
1
10
0
0.1
W
Baron Samedi
iCAME2DO 1THING
Baron Samedi
11
0
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,409
Damage
38,404
43,362
Taken
32,975
22,970
Mitigated
24,094
1,472
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,333
1,165
0
1,977
10,776
8,992
618
1,650
9,126
25,354
0
L
Poseidon
FrozenYaiba
Poseidon
6,465
986
0
0
11,950
3,930
0
5,615
5,908
27,512
0
L
King Arthur
ImAFatMonkey944
King Arthur
4,969
759
0
0
15,473
11,816
0
8,040
6,565
0
16,669
W
Cu Chulainn
Kilik SR
Cu Chulainn
17,657
4,688
703
5,399
16,119
12,082
709
4,018
12,101
7,544
39,603
L
Nemesis
VI Ryougi
Nemesis
7,975
3,189
0
1,472
15,939
7,224
0
8,877
6,574
0
21,519
W
Baron Samedi
iCAME2DO 1THING
Baron Samedi
14,414
2,005
3,166
3,073
6,080
3,020
1,266
1,352
4,728
49,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,108
Gold Earned
33,323
72
Minions Killed
150
0
Camps Cleared
0
473,274
Distance Traveled
634,463
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,236
931
36
3
0
225,846
0
L
Poseidon
7,513
683
28
3
0
133,144
0
L
King Arthur
7,582
689
19
2
0
167,683
0
W
Cu Chulainn
11,793
1,072
46
4
0
210,600
0
L
Nemesis
8,013
728
25
2
0
172,447
0
W
Baron Samedi
11,294
1,027
68
6
0
198,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role