Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BossGamer56789
Ymir
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
147W - 154L
1,344 Elo+
Party 2
Hou Yi
Hou Yi
Thiccy Boi8805
Hou Yi
Level 18
God Stats
17W - 12L
1,581 SR
Queue Stats
113W - 93L
1,400 Elo+
Party 2
Team Averages
Level 71
1,527 SR
1,415 Elo+

VS

Team Averages
Level 72
1,637 SR
1,458 Elo+
Sobek
Sobek
MongooseSquire
Sobek
Level 122
God Stats
1W - 1L
1,971 SR
Queue Stats
5W - 8L
1,474 Elo+
Party 1
Medusa
Medusa
ODSXYUNGBOAT
Medusa
Level 87
God Stats
145W - 164L
1,423 SR
Queue Stats
639W - 640L
1,424 Elo+
Solo
Hades
Hades
ShiningLionn
Hades
Level 7
God Stats
4W - 4L
1,518 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 3 / 3
10,295
792
13,318
8,756
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 2 / 6
10,132
779
3,943
11,947
12,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 2 / 4
10,655
820
6,617
10,519
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
9,416
724
7,196
15,686
23,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
8
3 / 1 / 1
8,892
684
3,496
4,848
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 2
8,958
689
11,977
11,146
8,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
8
Kills
7
7
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
3
1.5
W
2
2
6
2.5
L
3
2
4
2.5
L
Medusa
3
1
1
3.5
L
1
5
2
0.4
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,878
Damage
22,669
31,222
Taken
31,680
21,121
Mitigated
33,514
6,795
Healing
5,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,318
4,804
0
2,843
8,756
3,794
1,830
5,087
3,669
44,794
3,467
W
3,943
390
0
1,817
11,947
12,750
266
6,806
5,141
15,325
0
L
7,196
573
0
3,186
15,686
23,148
0
8,002
7,684
26,258
0
L
Medusa
3,496
798
0
0
4,848
1,770
22
2,367
2,481
0
17,722
L
11,977
1,559
795
1,983
11,146
8,596
0
6,594
4,552
33,964
0
W
6,617
2,275
0
2,135
10,519
4,577
1,255
7,745
2,774
0
45,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,082
Gold Earned
27,266
141
Minions Killed
113
0
Camps Cleared
0
683,238
Distance Traveled
539,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,295
792
69
5
0
213,763
0
W
Ymir
10,132
779
11
1
0
223,520
0
L
Sobek
9,416
724
24
2
0
246,331
0
L
Medusa
8,892
684
29
2
0
112,314
0
L
Hades
8,958
689
60
5
0
180,497
0
W
Hou Yi
10,655
820
61
5
0
245,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role