Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DAMIN860
Jormungandr
Level 109
God Stats
3W - 7L
1,402 SR
Queue Stats
60W - 67L
1,361 Elo+
Party 1
Hachiman
Hachiman
TheCrotchskotch
Hachiman
Level 48
God Stats
1W - 2L
1,231 SR
Queue Stats
6W - 9L
1,263 Elo+
Party 1
Team Averages
Level 88
1,378 SR
1,375 Elo+

VS

Team Averages
Level 81
1,499 SR
1,426 Elo+
Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AyeItsVyper
Cabrakan
Level 109
God Stats
14W - 10L
1,481 SR
Queue Stats
139W - 154L
1,396 Elo+
Party 2
Da Ji
Da Ji
BrenPaiUwU
Da Ji
Level 29
God Stats
30W - 28L
1,515 SR
Queue Stats
129W - 135L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 1
9,050
603
2,860
13,591
9,089
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
DAMIN860
Jormungandr
12
0 / 3 / 1
9,580
639
7,001
18,390
20,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
12
1 / 6 / 0
10,102
673
6,383
10,923
3,879
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 0 / 9
10,951
730
10,573
5,742
2,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
AyeItsVyper
Cabrakan
14
1 / 0 / 9
10,881
725
9,189
13,711
17,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
15
10 / 1 / 2
12,255
817
14,014
10,581
6,612
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
1
0.17
W
Discordia
 
Discordia
1
0
9
5.5
W
Cabrakan
AyeItsVyper
Cabrakan
1
0
9
5.5
W
Da Ji
10
1
2
11
L
Jormungandr
DAMIN860
Jormungandr
0
3
1
0.17
L
Hachiman
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,244
Damage
33,776
42,904
Taken
30,034
33,963
Mitigated
26,530
1,423
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,860
498
0
483
13,591
9,089
0
5,581
8,010
0
14,442
W
Discordia
 
Discordia
10,573
447
0
975
5,742
2,574
1,048
2,403
3,339
74,606
0
W
Cabrakan
AyeItsVyper
Cabrakan
9,189
1,387
0
5,425
13,711
17,344
453
3,413
10,298
26,673
0
W
Da Ji
14,014
4,980
0
2,643
10,581
6,612
2,099
1,931
8,650
0
38,620
L
Jormungandr
DAMIN860
Jormungandr
7,001
1,911
119
471
18,390
20,995
0
10,136
8,254
45,205
806
L
Hachiman
6,383
5,302
122
228
10,923
3,879
0
4,344
6,579
0
31,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,732
Gold Earned
34,087
110
Minions Killed
161
0
Camps Cleared
0
622,469
Distance Traveled
813,064
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,050
603
16
1
0
232,283
0
W
Discordia
10,951
730
105
7
0
269,720
0
W
Cabrakan
10,881
725
31
2
0
262,742
5
W
Da Ji
12,255
817
25
2
0
280,602
1
L
Jormungandr
9,580
639
50
3
0
232,617
0
L
Hachiman
10,102
673
44
3
0
157,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role