Player Matchup

Skadi
Skadi
Colormop
Skadi
Level 127
God Stats
6W - 3L
1,790 SR
Queue Stats
270W - 282L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
CorvusXX64
Baron Samedi
Level 127
God Stats
6W - 1L
1,646 SR
Queue Stats
253W - 229L
1,462 Elo+
Solo
Izanami
Izanami
Insaned kill3r
Izanami
Level 148
God Stats
1W - 1L
1,304 SR
Queue Stats
240W - 241L
1,576 Elo+
Solo
Atlas
Atlas
She_calls_me_Bub
Atlas
Level 136
God Stats
4W - 1L
1,750 SR
Queue Stats
192W - 219L
1,467 Elo+
Solo
Bacchus
Bacchus
jaidenthedino
Bacchus
Level 84
God Stats
23W - 12L
1,704 SR
Queue Stats
362W - 347L
1,505 Elo+
Solo
Team Averages
Level 124
1,639 SR
1,478 Elo+

VS

Team Averages
Level 106
1,603 SR
1,404 Elo+
Thoth
Thoth
OUTCASTxHunter
Thoth
Level 139
God Stats
21W - 27L
1,541 SR
Queue Stats
43W - 51L
1,530 Elo+
Solo
Chaac
Chaac
Sins_ocean
Chaac
Level 31
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 13L
1,161 Elo+
Solo
Terra
Terra
Soysweater
Terra
Level 114
God Stats
7W - 8L
1,593 SR
Queue Stats
430W - 439L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
WG RED WOLVES
Danzaburou
Level 121
God Stats
9W - 3L
1,827 SR
Queue Stats
341W - 367L
1,424 Elo+
Party 1
Surtr
Surtr
danl25
Surtr
Level 125
God Stats
51W - 43L
1,554 SR
Queue Stats
217W - 206L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Colormop
Skadi
13
3 / 1 / 1
7,467
574
6,260
7,813
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
CorvusXX64
Baron Samedi
11
0 / 2 / 3
6,623
509
10,077
7,879
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 2
7,781
599
8,577
9,303
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 4
6,435
495
6,085
14,501
11,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
11
3 / 1 / 3
7,057
543
5,927
8,202
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,594
507
5,746
6,683
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
9
1 / 1 / 1
5,924
456
4,601
11,801
6,718
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Terra
9
1 / 0 / 2
6,282
483
2,781
12,705
8,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
WG RED WOLVES
Danzaburou
9
0 / 4 / 1
5,508
424
5,460
11,265
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
danl25
Surtr
11
1 / 3 / 0
6,854
527
6,231
12,981
8,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
6
7
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
Colormop
Skadi
3
1
1
3.5
W
Baron Samedi
CorvusXX64
Baron Samedi
0
2
3
0.75
W
3
0
2
4
L
3
2
2
2
W
1
3
4
1
L
Chaac
1
1
1
1.5
L
Terra
1
0
2
2
L
Danzaburou
WG RED WOLVES
Danzaburou
0
4
1
0.13
L
Surtr
danl25
Surtr
1
3
0
0.33
W
Bacchus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
24,819
47,698
Taken
55,435
27,826
Mitigated
30,024
16,070
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Colormop
Skadi
6,260
2,277
0
2,772
7,813
2,557
1,004
210
7,603
0
53,380
W
Baron Samedi
CorvusXX64
Baron Samedi
10,077
118
1,109
3,095
7,879
3,688
44
3,611
4,268
47,205
0
W
8,577
6,175
0
3,403
9,303
4,980
1,155
1,258
8,045
0
68,524
L
5,746
0
0
250
6,683
2,750
0
4,917
1,766
42,414
0
W
6,085
2,575
0
2,394
14,501
11,395
0
2,953
11,548
22,224
0
L
Chaac
4,601
469
0
3,802
11,801
6,718
0
5,134
6,667
0
34,016
L
Terra
2,781
1,327
2,655
3,882
12,705
8,093
0
6,778
5,927
15,243
0
L
Danzaburou
WG RED WOLVES
Danzaburou
5,460
2,267
0
1,030
11,265
3,707
0
3,658
7,607
0
29,340
L
Surtr
danl25
Surtr
6,231
1,792
0
4,425
12,981
8,756
475
1,602
11,379
1,323
44,374
W
Bacchus
5,927
662
185
3,112
8,202
5,206
0
829
7,373
37,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
31,162
348
Minions Killed
242
0
Camps Cleared
0
1,267,570
Distance Traveled
1,307,592
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,467
574
92
7
0
229,099
0
W
Baron Samedi
6,623
509
69
5
0
259,025
0
W
Izanami
7,781
599
126
10
0
259,276
0
L
Thoth
6,594
507
64
5
0
267,060
2
W
Atlas
6,435
495
14
1
0
280,849
0
L
Chaac
5,924
456
58
4
0
292,337
2
L
Terra
6,282
483
24
2
0
261,124
0
L
Danzaburou
5,508
424
32
2
0
224,878
0
L
Surtr
6,854
527
64
5
0
262,193
0
W
Bacchus
7,057
543
47
4
0
239,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role