Player Matchup

Ymir
Ymir
DarkestWolf1112
Ymir
Level 17
God Stats
0W - 1L
1,566 SR
Queue Stats
12W - 14L
1,145 Elo+
Solo
Camazotz
Camazotz
DemonsVortex
Camazotz
Level 125
God Stats
5W - 9L
1,400 SR
Queue Stats
429W - 432L
1,464 Elo+
Party 1
Chronos
Chronos
Dingo Vortex
Chronos
Level 108
God Stats
0W - 2L
1,311 SR
Queue Stats
199W - 218L
1,434 Elo+
Party 1
Scylla
Scylla
GodLari
Scylla
Level 84
God Stats
0W - 3L
1,182 SR
Queue Stats
164W - 131L
1,542 Elo+
Party 3
Medusa
Medusa
XxXGhostZzZ
Medusa
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 39L
1,487 Elo+
Party 3
Team Averages
Level 89
1,392 SR
1,414 Elo+

VS

Team Averages
Level 115
1,521 SR
1,453 Elo+
Chronos
Chronos
Got my Pickles
Chronos
Level 89
God Stats
2W - 5L
1,310 SR
Queue Stats
323W - 301L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
Kaknucklehead
Gilgamesh
Level 158
God Stats
9W - 5L
1,642 SR
Queue Stats
546W - 569L
1,480 Elo+
Party 2
Fafnir
Fafnir
MauroozZz
Fafnir
Level 101
God Stats
1W - 0L
1,768 SR
Queue Stats
3W - 4L
1,307 Elo+
Solo
Bacchus
Bacchus
Pootege
Bacchus
Level 119
God Stats
2W - 2L
1,235 SR
Queue Stats
224W - 248L
1,465 Elo+
Party 2
Tiamat
Tiamat
Xavierography
Tiamat
Level 107
God Stats
7W - 7L
1,649 SR
Queue Stats
358W - 307L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
7,350
735
8,533
15,736
10,051
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
DemonsVortex
Camazotz
15
4 / 2 / 4
8,114
811
9,070
8,481
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
Dingo Vortex
Chronos
16
4 / 3 / 5
8,340
834
7,789
6,812
2,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
GodLari
Scylla
11
0 / 5 / 3
6,843
684
4,306
8,114
2,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
3 / 4 / 2
7,364
736
9,033
9,129
4,177
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 9
8,923
892
11,235
7,178
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Kaknucklehead
Gilgamesh
13
2 / 4 / 12
7,801
780
10,477
12,333
14,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
MauroozZz
Fafnir
14
6 / 3 / 9
9,124
912
5,851
12,094
15,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Pootege
Bacchus
14
1 / 4 / 14
8,634
863
3,954
10,249
12,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 1 / 11
9,337
934
13,138
7,426
6,504
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
13
Kills
21
21
Deaths
13
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Camazotz
DemonsVortex
Camazotz
4
2
4
3
L
Chronos
Dingo Vortex
Chronos
4
3
5
2.17
L
Scylla
GodLari
Scylla
0
5
3
0.3
W
6
1
9
10.5
W
Gilgamesh
Kaknucklehead
Gilgamesh
2
4
12
2
W
Fafnir
MauroozZz
Fafnir
6
3
9
3.5
W
Bacchus
Pootege
Bacchus
1
4
14
2
W
6
1
11
11.5
L
Medusa
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,731
Damage
44,655
48,272
Taken
49,280
23,816
Mitigated
53,302
8,616
Healing
15,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,533
478
52
223
15,736
10,051
0
12,607
2,952
13,868
266
L
Camazotz
DemonsVortex
Camazotz
9,070
1,553
88
2,878
8,481
3,806
0
6,847
1,504
0
14,569
L
Chronos
Dingo Vortex
Chronos
7,789
439
337
747
6,812
2,844
94
5,183
1,586
19,595
0
L
Scylla
GodLari
Scylla
4,306
723
830
1,238
8,114
2,938
92
4,950
2,904
12,006
0
W
11,235
5,064
1,279
2,762
7,178
3,507
126
4,105
3,073
31,371
0
W
Gilgamesh
Kaknucklehead
Gilgamesh
10,477
2,479
1,331
1,949
12,333
14,813
0
4,687
7,646
196
14,413
W
Fafnir
MauroozZz
Fafnir
5,851
1,882
1,089
2,469
12,094
15,935
30
4,927
7,167
9,879
0
W
Bacchus
Pootege
Bacchus
3,954
211
823
1,370
10,249
12,543
174
3,350
6,899
6,783
0
W
13,138
644
1,155
1,710
7,426
6,504
1,009
3,293
4,133
23,315
0
L
Medusa
9,033
3,704
868
1,355
9,129
4,177
208
4,787
4,113
0
17,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
43,819
85
Minions Killed
104
0
Camps Cleared
0
890,140
Distance Traveled
953,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,350
735
8
1
0
171,728
0
L
Camazotz
8,114
811
13
1
0
158,884
0
L
Chronos
8,340
834
19
2
0
192,740
0
L
Scylla
6,843
684
28
3
0
178,800
0
W
Chronos
8,923
892
42
4
0
188,245
0
W
Gilgamesh
7,801
780
10
1
0
204,644
0
W
Fafnir
9,124
912
9
1
0
172,447
0
W
Bacchus
8,634
863
13
1
0
179,973
0
W
Tiamat
9,337
934
30
3
0
208,027
0
L
Medusa
7,364
736
17
2
0
187,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role