Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AnAsianBoy
He Bo
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,508 Elo+
Solo
Medusa
Medusa
NOBU-VI
Medusa
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 78L
1,503 Elo+
Solo
Nox
Nox
Poisoned Hearts
Nox
Level 143
God Stats
0W - 1L
1,409 SR
Queue Stats
9W - 11L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
XxGoldenMaxX
Kuzenbo
Level 80
God Stats
9W - 10L
1,452 SR
Queue Stats
196W - 158L
1,553 Elo+
Solo
Team Averages
Level 115
1,472 SR
1,513 Elo+

VS

Team Averages
Level 107
1,571 SR
1,453 Elo+
Ravana
Ravana
 
Ravana
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Legate_Daedalus
Cthulhu
Level 157
God Stats
1W - 0L
1,775 SR
Queue Stats
23W - 20L
1,521 Elo+
Solo
Merlin
Merlin
Mays SLG
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,254 Elo+
Party 1
Loki
Loki
TrueEyes_420
Loki
Level 144
God Stats
17W - 8L
1,579 SR
Queue Stats
35W - 41L
1,499 Elo+
Solo
Nike
Nike
iMaswollhouse1
Nike
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 2 / 1
6,342
1,057
5,858
10,442
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
12
0 / 2 / 1
6,609
1,102
4,610
6,978
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
NOBU-VI
Medusa
11
2 / 0 / 0
6,828
1,138
4,955
4,598
1,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 2
6,857
1,143
2,968
1,300
580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
XxGoldenMaxX
Kuzenbo
10
0 / 0 / 0
4,312
719
0
0
0
Team 1 Tickets

349

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 0 / 3
6,337
1,056
5,987
5,616
4,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 3
6,392
1,065
4,278
1,622
1,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Mays SLG
Merlin
12
2 / 0 / 1
7,210
1,202
4,335
1,222
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 1
7,490
1,248
3,550
5,633
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 3
6,424
1,071
3,500
6,724
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
4
4
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
1
0.25
W
Ravana
 
Ravana
0
0
3
1.5
L
He Bo
0
2
1
0.25
W
0
0
3
1.5
W
Merlin
Mays SLG
Merlin
2
0
1
2.5
L
Medusa
NOBU-VI
Medusa
2
0
0
2
L
0
0
2
1
W
2
1
1
2.5
L
Kuzenbo
XxGoldenMaxX
Kuzenbo
0
0
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
21,650
23,318
Taken
20,817
9,728
Mitigated
12,969
1,902
Healing
1,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,858
3,545
0
1,435
10,442
5,509
0
3,890
5,963
0
9,615
W
Ravana
 
Ravana
5,987
761
0
949
5,616
4,162
0
2,193
3,273
0
8,862
L
He Bo
4,610
41
0
461
6,978
1,970
0
1,510
5,238
19,238
0
W
4,278
238
0
657
1,622
1,211
0
357
1,265
11,950
0
W
Merlin
Mays SLG
Merlin
4,335
131
0
0
1,222
450
0
294
778
19,828
0
L
Medusa
NOBU-VI
Medusa
4,955
2,039
0
6
4,598
1,669
0
1,854
2,546
0
11,535
L
2,968
184
0
0
1,300
580
0
642
658
21,087
0
W
3,550
1,168
0
192
5,633
2,110
0
1,315
4,018
0
24,492
L
Kuzenbo
XxGoldenMaxX
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
3,500
711
0
0
6,724
5,036
0
2,669
3,905
0
11,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,948
Gold Earned
33,853
127
Minions Killed
175
3
Camps Cleared
9
524,601
Distance Traveled
613,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,342
1,057
10
2
2
143,245
0
W
Ravana
6,337
1,056
22
4
1
131,618
0
L
He Bo
6,609
1,102
44
7
1
129,523
0
W
Cthulhu
6,392
1,065
38
6
0
107,327
0
W
Merlin
7,210
1,202
60
10
1
122,677
0
L
Medusa
6,828
1,138
21
4
0
135,373
0
L
Nox
6,857
1,143
52
9
0
116,460
0
W
Loki
7,490
1,248
39
7
7
128,720
0
L
Kuzenbo
4,312
719
0
0
0
0
0
W
Nike
6,424
1,071
16
3
0
122,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role