Player Matchup

Loki
Loki
Beckerrrr
Loki
Level 107
God Stats
4W - 3L
1,068 SR
Queue Stats
6W - 5L
1,558 Elo+
Solo
Ra
Ra
BornEndeavour
Ra
Level 93
God Stats
10W - 3L
1,808 SR
Queue Stats
133W - 131L
1,513 Elo+
Solo
Fenrir
Fenrir
Jimmy2_taufu
Fenrir
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
347W - 340L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
MaTeScierEn2
Sun Wukong
Level 123
God Stats
15W - 5L
1,511 SR
Queue Stats
313W - 273L
1,517 Elo+
Solo
Hachiman
Hachiman
Reshnath
Hachiman
Level 103
God Stats
18W - 21L
1,553 SR
Queue Stats
91W - 85L
1,546 Elo+
Solo
Team Averages
Level 117
1,488 SR
1,524 Elo+

VS

Team Averages
Level 118
1,519 SR
1,471 Elo+
Olorun
Olorun
CAUMBAL
Olorun
Level 147
God Stats
1W - 2L
1,509 SR
Queue Stats
97W - 119L
1,455 Elo+
Party 1
Hercules
Hercules
Sopenco301
Hercules
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 20L
1,557 Elo+
Party 1
Anubis
Anubis
Swampstalker50
Anubis
Level 138
God Stats
122W - 98L
1,614 SR
Queue Stats
337W - 337L
1,433 Elo+
Solo
Bacchus
Bacchus
Tereco-Kun
Bacchus
Level 145
God Stats
3W - 1L
1,720 SR
Queue Stats
81W - 107L
1,443 Elo+
Party 1
Ao Kuang
Ao Kuang
titu0082
Ao Kuang
Level 154
God Stats
0W - 4L
1,253 SR
Queue Stats
88W - 106L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
8 / 0 / 0
10,215
601
8,414
15,569
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
2 / 4 / 7
9,060
533
10,149
8,940
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
1 / 7 / 6
7,648
450
7,453
17,490
14,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
MaTeScierEn2
Sun Wukong
16
3 / 1 / 5
9,777
575
16,685
16,945
13,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Reshnath
Hachiman
16
3 / 2 / 2
8,993
529
7,457
9,010
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CAUMBAL
Olorun
10
3 / 3 / 2
7,117
419
5,600
8,615
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
Sopenco301
Hercules
12
1 / 3 / 1
7,519
442
6,495
16,496
11,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 6 / 4
8,184
481
10,128
13,012
6,753
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Tereco-Kun
Bacchus
11
2 / 2 / 8
8,068
475
8,120
15,441
18,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
titu0082
Ao Kuang
15
6 / 3 / 3
9,471
557
10,463
16,585
7,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
17
Kills
14
14
Deaths
17
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
8
0
0
8
W
2
4
7
1.38
L
Olorun
CAUMBAL
Olorun
3
3
2
1.33
W
Fenrir
1
7
6
0.57
W
Sun Wukong
MaTeScierEn2
Sun Wukong
3
1
5
5.5
W
Hachiman
Reshnath
Hachiman
3
2
2
2
L
Hercules
Sopenco301
Hercules
1
3
1
0.5
L
2
6
4
0.67
L
Bacchus
Tereco-Kun
Bacchus
2
2
8
3
L
Ao Kuang
titu0082
Ao Kuang
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,158
Damage
40,806
67,954
Taken
70,149
41,115
Mitigated
46,796
16,789
Healing
21,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
8,414
2,525
0
7,614
15,569
5,963
0
6,491
9,078
0
79,784
W
10,149
1,080
281
925
8,940
3,253
0
6,853
2,087
59,516
0
L
Olorun
CAUMBAL
Olorun
5,600
1,960
420
3,442
8,615
3,094
1,067
206
8,216
44,910
0
W
Fenrir
7,453
622
0
2,654
17,490
14,467
148
9,742
7,748
0
33,952
W
Sun Wukong
MaTeScierEn2
Sun Wukong
16,685
3,727
0
3,331
16,945
13,694
0
5,865
11,080
0
82,109
W
Hachiman
Reshnath
Hachiman
7,457
4,466
0
1,984
9,010
3,738
1,609
5,528
3,482
0
79,967
L
Hercules
Sopenco301
Hercules
6,495
2,789
0
5,258
16,496
11,233
0
463
15,888
0
42,325
L
10,128
317
0
3,547
13,012
6,753
0
4,311
8,531
56,983
0
L
Bacchus
Tereco-Kun
Bacchus
8,120
1,197
0
3,531
15,441
18,286
0
3,409
11,542
25,547
0
L
Ao Kuang
titu0082
Ao Kuang
10,463
2,537
0
5,474
16,585
7,430
0
1,549
14,954
74,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,693
Gold Earned
40,359
497
Minions Killed
371
0
Camps Cleared
0
1,718,208
Distance Traveled
1,556,796
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,215
601
106
6
0
390,057
1
W
Ra
9,060
533
117
7
0
337,093
4
L
Olorun
7,117
419
66
4
0
203,442
0
W
Fenrir
7,648
450
44
3
0
334,508
3
W
Sun Wukong
9,777
575
129
8
0
349,401
0
W
Hachiman
8,993
529
101
6
0
307,149
0
L
Hercules
7,519
442
68
4
0
319,260
0
L
Anubis
8,184
481
100
6
0
317,428
4
L
Bacchus
8,068
475
26
2
0
347,466
0
L
Ao Kuang
9,471
557
111
7
0
369,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role