Player Matchup

Shiva
Shiva
Silver IV
JezKane
Shiva
Silver IV
Level 119
God Stats
4W - 5L
1,430 SR
Queue Stats
258W - 253L
1,359 MMR
Solo
Susano
Susano
Gold IV
Pistikee0
Susano
Gold IV
Level 149
God Stats
4W - 4L
1,650 SR
Queue Stats
93W - 102L
1,372 MMR
Solo
Merlin
Merlin
Gold IV
SirVirusgg
Merlin
Gold IV
Level 146
God Stats
13W - 10L
1,568 SR
Queue Stats
234W - 233L
1,369 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Xuntiurn
Kuzenbo
Gold V
Level 119
God Stats
5W - 4L
1,593 SR
Queue Stats
34W - 41L
1,387 MMR
Solo
Xbalanque
Xbalanque
Gold V
vinterfyr
Xbalanque
Gold V
Level 106
God Stats
27W - 21L
1,581 SR
Queue Stats
279W - 274L
1,336 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,564 SR
1,365 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,539 SR
1,365 MMR
Anubis
Anubis
Gold V
CuftaJunior
Anubis
Gold V
Level 113
God Stats
0W - 1L
1,279 SR
Queue Stats
129W - 136L
1,389 MMR
Solo
Chang'e
Chang'e
Gold IV
KanekkiKun
Chang'e
Gold IV
Level 120
God Stats
144W - 147L
1,526 SR
Queue Stats
225W - 234L
1,392 MMR
Solo
Artemis
Artemis
Bronze III
SIippli
Artemis
Bronze III
Level 69
God Stats
1W - 8L
1,229 SR
Queue Stats
4W - 16L
1,353 MMR
Solo
Chaac
Chaac
Silver IV
TwisstedSoul
Chaac
Silver IV
Level 112
God Stats
2W - 1L
1,828 SR
Queue Stats
51W - 53L
1,368 MMR
Solo
Charon
Charon
Silver I
猥琐三三
Charon
Silver I
Level 85
God Stats
0W - 1L
1,834 SR
Queue Stats
212W - 228L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
JezKane
Shiva
17
1 / 1 / 10
9,993
454
14,904
22,360
23,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
Pistikee0
Susano
19
10 / 3 / 7
12,358
562
16,966
23,361
11,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
SirVirusgg
Merlin
16
2 / 3 / 8
10,301
468
21,613
12,665
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
Xuntiurn
Kuzenbo
15
0 / 6 / 13
10,145
461
11,302
28,519
39,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
vinterfyr
Xbalanque
19
5 / 3 / 4
12,096
550
17,522
16,480
8,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
FreyaBakasuraCu ChulainnRavanaAchilles

VS

Bans
ThanatosAo KuangVulcanYmirJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 9 / 5
10,938
497
16,606
22,242
13,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
KanekkiKun
Chang'e
17
4 / 3 / 5
11,196
509
19,826
19,809
10,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SIippli
Artemis
17
2 / 4 / 3
10,694
486
9,317
16,664
8,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 3
11,287
513
16,746
32,495
44,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
14
2 / 2 / 12
10,560
480
11,525
21,508
37,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
44
18
Kills
16
16
Deaths
19
42
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
6
9
5
0.94
W
Shiva
JezKane
Shiva
1
1
10
6
L
Chang'e
KanekkiKun
Chang'e
4
3
5
2.17
W
Susano
Pistikee0
Susano
10
3
7
4.5
L
Artemis
SIippli
Artemis
2
4
3
0.88
W
Merlin
SirVirusgg
Merlin
2
3
8
2
L
2
1
3
3.5
W
Kuzenbo
Xuntiurn
Kuzenbo
0
6
13
1.08
W
Xbalanque
vinterfyr
Xbalanque
5
3
4
2.33
L
Charon
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,307
Damage
74,020
103,385
Taken
112,718
87,544
Mitigated
113,705
25,237
Healing
38,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
16,606
797
0
4,913
22,242
13,068
506
7,808
14,434
94,637
0
W
Shiva
JezKane
Shiva
14,904
1,210
812
4,437
22,360
23,482
0
7,814
14,546
277
63,410
L
Chang'e
KanekkiKun
Chang'e
19,826
1,363
4,400
8,324
19,809
10,079
436
9,222
10,491
102,251
0
W
Susano
Pistikee0
Susano
16,966
3,290
0
8,513
23,361
11,069
258
8,574
14,787
0
107,862
L
Artemis
SIippli
Artemis
9,317
4,816
0
5,316
16,664
8,734
363
2,239
14,323
0
105,253
W
Merlin
SirVirusgg
Merlin
21,613
786
0
1,220
12,665
5,344
866
6,864
5,801
97,031
0
L
16,746
1,942
0
13,800
32,495
44,456
1,154
7,599
23,609
0
93,141
W
Kuzenbo
Xuntiurn
Kuzenbo
11,302
3,215
211
3,054
28,519
39,196
10
18,213
10,306
35,926
0
W
Xbalanque
vinterfyr
Xbalanque
17,522
7,900
0
6,990
16,480
8,453
741
7,122
9,358
0
127,856
L
Charon
11,525
1,915
0
1,845
21,508
37,368
246
6,436
14,726
28,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,893
Gold Earned
54,675
576
Minions Killed
568
0
Camps Cleared
0
2,241,313
Distance Traveled
2,098,353
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,938
497
121
6
0
400,076
0
W
Shiva
9,993
454
84
4
0
437,073
7
L
Chang'e
11,196
509
152
7
0
470,187
5
W
Susano
12,358
562
141
6
0
516,583
7
L
Artemis
10,694
486
114
5
0
371,730
0
W
Merlin
10,301
468
144
7
0
443,714
6
L
Chaac
11,287
513
148
7
0
421,730
0
W
Kuzenbo
10,145
461
20
1
0
429,553
4
W
Xbalanque
12,096
550
187
9
0
414,390
0
L
Charon
10,560
480
33
2
0
434,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role