Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DRAGONloren
Janus
Level 124
God Stats
1W - 1L
1,661 SR
Queue Stats
3W - 3L
1,714 Elo+
Solo
Fafnir
Fafnir
Demon4354
Fafnir
Level 146
God Stats
1W - 2L
1,412 SR
Queue Stats
23W - 23L
1,685 Elo+
Party 1
Hou Yi
Hou Yi
Kilogramosu
Hou Yi
Level 144
God Stats
4W - 6L
1,968 SR
Queue Stats
198W - 167L
1,616 Elo+
Party 1
Horus
Horus
PSitsNickelass
Horus
Level 48
God Stats
2W - 5L
1,239 SR
Queue Stats
19W - 26L
1,436 Elo+
Solo
Team Averages
Level 118
1,556 SR
1,590 Elo+

VS

Team Averages
Level 113
1,475 SR
1,533 Elo+
Nu Wa
Nu Wa
MrDrProfeser
Nu Wa
Level 152
God Stats
7W - 7L
1,488 SR
Queue Stats
536W - 503L
1,499 Elo+
Solo
Mercury
Mercury
SoulShuto
Mercury
Level 132
God Stats
3W - 2L
1,767 SR
Queue Stats
156W - 108L
1,580 Elo+
Solo
Bellona
Bellona
Stayfrosty9062
Bellona
Level 80
God Stats
1W - 0L
1,218 SR
Queue Stats
110W - 107L
1,510 Elo+
Solo
Anhur
Anhur
tucholeto24
Anhur
Level 84
God Stats
9W - 5L
1,643 SR
Queue Stats
315W - 291L
1,552 Elo+
Solo
Sobek
Sobek
victorious05
Sobek
Level 117
God Stats
3W - 6L
1,261 SR
Queue Stats
1,021W - 985L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
2
0 / 1 / 0
2,627
525
315
1,703
380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,280
656
1,681
2,373
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Demon4354
Fafnir
5
0 / 0 / 0
3,290
658
499
2,788
2,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
5
0 / 0 / 0
3,059
612
1,549
2,417
467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 1
3,513
703
1,328
3,633
1,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
4,023
805
1,306
2,176
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SoulShuto
Mercury
7
0 / 0 / 2
3,830
766
1,089
3,282
948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 1 / 0
3,809
762
1,673
3,791
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
3,301
660
1,893
2,262
632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,411
682
802
2,627
1,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
0
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
L
0
1
0
0
L
Fafnir
Demon4354
Fafnir
0
0
0
0
L
Hou Yi
0
0
0
0
W
2
0
0
2
L
0
1
1
0.5
W
Mercury
SoulShuto
Mercury
0
0
2
1
W
1
1
0
1
W
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,372
Damage
6,763
12,914
Taken
14,138
5,434
Mitigated
5,889
5,471
Healing
6,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
315
264
0
250
1,703
380
0
510
1,134
0
2,286
L
1,681
132
0
750
2,373
617
0
378
1,951
20,680
0
L
Fafnir
Demon4354
Fafnir
499
25
0
1,261
2,788
2,209
0
517
2,255
4,973
0
L
Hou Yi
1,549
588
0
1,530
2,417
467
0
458
1,943
0
17,820
W
1,306
176
0
1,000
2,176
521
0
895
1,175
17,876
0
L
1,328
735
0
1,680
3,633
1,761
0
94
3,523
0
13,610
W
Mercury
SoulShuto
Mercury
1,089
398
0
452
3,282
948
0
608
2,602
0
22,367
W
1,673
461
0
1,597
3,791
2,284
0
0
3,544
0
18,410
W
1,893
1,262
0
1,151
2,262
632
0
196
2,066
0
20,463
W
802
156
424
1,416
2,627
1,504
0
303
2,324
8,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,769
Gold Earned
18,374
113
Minions Killed
177
0
Camps Cleared
0
414,337
Distance Traveled
521,434
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
2,627
525
4
1
0
38,395
0
L
Janus
3,280
656
41
8
0
86,086
0
L
Fafnir
3,290
658
11
2
0
99,564
0
L
Hou Yi
3,059
612
32
6
0
97,863
0
W
Nu Wa
4,023
805
45
9
0
90,219
0
L
Horus
3,513
703
25
5
0
92,429
0
W
Mercury
3,830
766
41
8
0
148,014
0
W
Bellona
3,809
762
38
8
0
97,072
2
W
Anhur
3,301
660
38
8
0
90,820
0
W
Sobek
3,411
682
15
3
0
95,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role