Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DarkDeViL1314
Shiva
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 151L
1,407 Elo+
Solo
Bastet
Bastet
IpsychicturtleI
Bastet
Level 122
God Stats
18W - 11L
1,560 SR
Queue Stats
619W - 600L
1,511 Elo+
Solo
Anhur
Anhur
JoeZeee
Anhur
Level 129
God Stats
24W - 18L
1,487 SR
Queue Stats
73W - 45L
1,573 Elo+
Solo
Hades
Hades
RoIIlingStones
Hades
Level 96
God Stats
7W - 4L
1,547 SR
Queue Stats
104W - 96L
1,441 Elo+
Solo
Team Averages
Level 121
1,519 SR
1,486 Elo+

VS

Team Averages
Level 125
1,524 SR
1,438 Elo+
Eset
Eset
 
Eset
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
UL_mussi_99
King Arthur
Level 143
God Stats
20W - 19L
1,559 SR
Queue Stats
227W - 233L
1,442 Elo+
Solo
Thanatos
Thanatos
mattywhit1
Thanatos
Level 106
God Stats
37W - 34L
1,538 SR
Queue Stats
301W - 274L
1,511 Elo+
Solo
Skadi
Skadi
scorpio10312001
Skadi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,437 Elo+
Solo
Charon
Charon
thywyht
Charon
Level 117
God Stats
1W - 2L
1,523 SR
Queue Stats
88W - 83L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 1
6,744
674
6,441
11,091
8,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 4 / 4
5,057
506
3,848
9,514
5,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 4
6,285
629
3,807
6,057
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
JoeZeee
Anhur
10
5 / 3 / 3
6,487
649
5,640
8,292
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 0
7,702
770
5,638
8,089
3,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
9
0 / 3 / 0
5,068
507
1,689
4,536
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
UL_mussi_99
King Arthur
10
0 / 2 / 0
5,647
565
5,276
8,920
6,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
mattywhit1
Thanatos
11
3 / 3 / 2
6,109
611
5,274
9,201
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
3 / 5 / 4
5,634
563
6,911
9,114
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
thywyht
Charon
8
1 / 4 / 3
5,654
565
3,871
8,490
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
17
Kills
7
7
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
L
Eset
 
Eset
0
3
0
0
W
1
4
4
0.75
W
3
0
4
5
W
Anhur
JoeZeee
Anhur
5
3
3
2.17
W
6
0
0
6
L
King Arthur
UL_mussi_99
King Arthur
0
2
0
0
L
Thanatos
mattywhit1
Thanatos
3
3
2
1.33
L
3
5
4
1
L
Charon
thywyht
Charon
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,374
Damage
23,021
43,043
Taken
40,261
21,683
Mitigated
19,122
14,812
Healing
10,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,441
1,952
0
3,409
11,091
8,254
0
0
11,091
0
49,895
L
Eset
 
Eset
1,689
174
75
125
4,536
1,612
0
2,880
1,656
29,654
0
W
3,848
615
0
1,598
9,514
5,053
0
1,532
7,982
0
22,299
W
3,807
1,056
0
1,838
6,057
1,944
0
248
5,809
0
40,993
W
Anhur
JoeZeee
Anhur
5,640
3,250
0
1,492
8,292
2,942
0
768
7,524
0
37,439
W
5,638
895
106
6,369
8,089
3,490
41
3,012
5,077
63,107
0
L
King Arthur
UL_mussi_99
King Arthur
5,276
729
0
1,923
8,920
6,597
0
0
8,920
0
41,871
L
Thanatos
mattywhit1
Thanatos
5,274
1,582
0
6,781
9,201
4,010
0
875
8,326
0
43,370
L
6,911
3,235
0
722
9,114
1,753
0
0
9,114
0
33,963
L
Charon
thywyht
Charon
3,871
1,126
0
1,209
8,490
5,150
91
1,883
6,607
13,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,275
Gold Earned
28,112
368
Minions Killed
250
0
Camps Cleared
0
1,077,792
Distance Traveled
1,044,652
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,744
674
95
10
0
208,010
2
L
Eset
5,068
507
46
5
0
190,900
0
W
Shiva
5,057
506
28
3
0
196,792
0
W
Bastet
6,285
629
62
6
0
273,721
0
W
Anhur
6,487
649
63
6
0
192,401
0
W
Hades
7,702
770
120
12
0
206,868
0
L
King Arthur
5,647
565
69
7
0
191,071
0
L
Thanatos
6,109
611
75
8
0
258,753
0
L
Skadi
5,634
563
49
5
0
191,263
0
L
Charon
5,654
565
11
1
0
212,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role