Player Matchup

Kuzenbo
Kuzenbo
DuhNickel
Kuzenbo
Level 66
God Stats
2W - 4L
1,320 SR
Queue Stats
68W - 62L
1,511 Elo+
Party 1
Jormungandr
Jormungandr
DuughPssctugood
Jormungandr
Level 144
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 79L
1,457 Elo+
Solo
Agni
Agni
Starxail869
Agni
Level 127
God Stats
11W - 5L
1,669 SR
Queue Stats
271W - 268L
1,535 Elo+
Solo
Susano
Susano
TheeDougie
Susano
Level 84
God Stats
0W - 2L
1,466 SR
Queue Stats
67W - 70L
1,518 Elo+
Party 1
Hachiman
Hachiman
páiń
Hachiman
Level 68
God Stats
5W - 3L
1,556 SR
Queue Stats
99W - 95L
1,545 Elo+
Party 1
Team Averages
Level 98
1,502 SR
1,513 Elo+

VS

Team Averages
Level 111
1,546 SR
1,489 Elo+
Chernobog
Chernobog
 
Chernobog
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Alcatraz 1331
Anubis
Level 155
God Stats
15W - 12L
1,497 SR
Queue Stats
166W - 207L
1,486 Elo+
Solo
Bastet
Bastet
ChzCakeOverlord
Bastet
Level 147
God Stats
8W - 2L
1,715 SR
Queue Stats
171W - 143L
1,574 Elo+
Solo
Geb
Geb
Damswelch
Geb
Level 29
God Stats
1W - 1L
1,465 SR
Queue Stats
2W - 4L
1,390 Elo+
Party 2
Kuzenbo
Kuzenbo
austinpowers023
Kuzenbo
Level 156
God Stats
19W - 15L
1,551 SR
Queue Stats
101W - 97L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DuhNickel
Kuzenbo
11
1 / 1 / 3
7,741
455
5,391
14,486
16,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
DuughPssctugood
Jormungandr
14
0 / 0 / 0
8,610
506
6,156
14,866
11,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 5 / 1
7,855
462
9,367
11,312
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Susano
TheeDougie
Susano
12
0 / 6 / 1
7,280
428
4,666
15,924
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
páiń
Hachiman
14
3 / 2 / 0
8,272
487
9,357
10,344
4,481
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
1 / 1 / 6
7,635
449
7,422
11,511
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 0 / 3
10,029
590
8,641
11,754
6,252
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 3
10,195
600
13,095
15,388
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 1
8,135
479
4,812
9,082
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
1 / 1 / 3
9,115
536
10,919
14,426
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
13
14
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
6
4
W
3
0
3
4.5
W
7
1
3
8.5
W
1
1
1
1.5
L
Kuzenbo
DuhNickel
Kuzenbo
1
1
3
2.5
L
Jormungandr
DuughPssctugood
Jormungandr
0
0
0
0
L
0
5
1
0.1
L
Susano
TheeDougie
Susano
0
6
1
0.08
W
1
1
3
2.5
L
Hachiman
páiń
Hachiman
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,937
Damage
44,889
66,932
Taken
62,161
42,571
Mitigated
42,364
20,102
Healing
24,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,422
4,474
0
4,975
11,511
4,790
724
3,349
8,162
0
52,902
W
8,641
320
0
8,789
11,754
6,252
2,496
8,073
3,681
90,792
0
W
13,095
3,491
0
5,254
15,388
6,508
0
2,519
12,869
0
98,691
W
4,812
357
0
1,158
9,082
8,297
363
2,022
7,060
27,268
0
L
Kuzenbo
DuhNickel
Kuzenbo
5,391
2,038
0
4,392
14,486
16,578
54
4,377
10,066
20,944
0
L
Jormungandr
DuughPssctugood
Jormungandr
6,156
2,114
0
3,464
14,866
11,828
0
7,337
6,384
71,218
0
L
9,367
162
0
2,030
11,312
3,380
0
5,083
6,229
64,709
0
L
Susano
TheeDougie
Susano
4,666
802
0
5,554
15,924
6,304
0
2,782
13,009
0
56,853
W
10,919
4,654
0
4,747
14,426
16,517
418
5,843
8,583
59,838
0
L
Hachiman
páiń
Hachiman
9,357
4,912
0
4,662
10,344
4,481
162
3,370
6,872
0
69,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
45,109
471
Minions Killed
451
0
Camps Cleared
0
1,594,009
Distance Traveled
1,678,596
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,635
449
74
4
0
283,934
0
W
Anubis
10,029
590
146
9
0
312,441
3
W
Bastet
10,195
600
108
6
0
418,036
2
W
Geb
8,135
479
32
2
0
348,287
2
L
Kuzenbo
7,741
455
17
1
0
351,150
0
L
Jormungandr
8,610
506
125
7
0
284,867
3
L
Agni
7,855
462
121
7
0
305,857
7
L
Susano
7,280
428
81
5
0
353,445
1
W
Kuzenbo
9,115
536
91
5
0
315,898
6
L
Hachiman
8,272
487
127
7
0
298,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role