Player Matchup

Ymir
Ymir
ConkerIsBeast
Ymir
Level 25
God Stats
2W - 0L
1,703 SR
Queue Stats
2W - 0L
1,664 Elo+
Party 1
Osiris
Osiris
DumplingLover_69
Osiris
Level 71
God Stats
37W - 40L
1,427 SR
Queue Stats
286W - 269L
1,411 Elo+
Solo
Chang'e
Chang'e
Succ_Shifu
Chang'e
Level 64
God Stats
2W - 1L
1,516 SR
Queue Stats
71W - 65L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Succants
Danzaburou
Level 82
God Stats
16W - 17L
1,475 SR
Queue Stats
337W - 318L
1,449 Elo+
Party 1
Shiva
Shiva
theshadman-
Shiva
Level 105
God Stats
26W - 17L
1,558 SR
Queue Stats
83W - 70L
1,435 Elo+
Party 1
Team Averages
Level 69
1,536 SR
1,490 Elo+

VS

Team Averages
Level 113
1,434 SR
1,450 Elo+
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
HateStove
Izanami
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 134L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
alex_04_92
Sun Wukong
Level 147
God Stats
16W - 13L
1,542 SR
Queue Stats
133W - 135L
1,408 Elo+
Party 2
Bacchus
Bacchus
billy_07_97
Bacchus
Level 88
God Stats
1W - 6L
992 SR
Queue Stats
57W - 64L
1,411 Elo+
Party 2
Mulan
Mulan
danmarcjim4
Mulan
Level 121
God Stats
2W - 2L
1,633 SR
Queue Stats
137W - 136L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,613
551
1,802
7,118
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 0
6,568
547
3,926
7,455
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Succ_Shifu
Chang'e
12
2 / 0 / 2
7,025
585
5,480
8,697
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Succants
Danzaburou
13
5 / 0 / 0
7,631
636
5,645
5,413
2,651
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,974
581
8,562
10,853
10,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 4 / 0
5,958
497
6,383
9,088
5,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
HateStove
Izanami
8
0 / 3 / 0
5,206
434
1,982
5,695
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
alex_04_92
Sun Wukong
11
1 / 1 / 1
6,349
529
4,824
9,879
9,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
billy_07_97
Bacchus
7
0 / 2 / 1
5,197
433
1,364
8,721
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 1 / 1
6,339
528
5,207
11,137
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
2
2
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
0
0
W
0
0
4
2
W
3
0
0
3
L
Izanami
HateStove
Izanami
0
3
0
0
W
Chang'e
Succ_Shifu
Chang'e
2
0
2
3
W
Danzaburou
Succants
Danzaburou
5
0
0
5
L
Sun Wukong
alex_04_92
Sun Wukong
1
1
1
1.5
L
Bacchus
billy_07_97
Bacchus
0
2
1
0.25
L
1
1
1
1.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,415
Damage
19,760
39,536
Taken
44,520
24,432
Mitigated
27,497
13,870
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,383
909
59
3,416
9,088
5,298
84
4,643
4,159
45,247
0
W
1,802
614
125
978
7,118
4,732
0
1,079
6,039
17,039
0
W
3,926
1,358
38
606
7,455
4,087
753
1,165
6,290
0
33,161
L
Izanami
HateStove
Izanami
1,982
1,438
0
1,161
5,695
1,532
0
106
5,589
0
26,900
W
Chang'e
Succ_Shifu
Chang'e
5,480
933
481
4,545
8,697
2,430
774
5,220
3,477
46,153
0
W
Danzaburou
Succants
Danzaburou
5,645
2,852
0
4,181
5,413
2,651
1,258
189
5,224
0
59,749
L
Sun Wukong
alex_04_92
Sun Wukong
4,824
798
0
0
9,879
9,258
0
0
9,879
0
42,911
L
Bacchus
billy_07_97
Bacchus
1,364
60
299
948
8,721
6,265
0
1,186
7,535
13,880
0
L
5,207
434
0
3,394
11,137
5,144
0
981
10,076
0
52,131
W
8,562
2,595
210
2,706
10,853
10,532
312
94
10,759
0
52,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,811
Gold Earned
29,049
323
Minions Killed
293
0
Camps Cleared
0
1,170,684
Distance Traveled
984,251
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,958
497
76
6
0
210,143
6
W
Ymir
6,613
551
33
3
0
241,237
0
W
Osiris
6,568
547
48
4
0
259,335
0
L
Izanami
5,206
434
48
4
0
121,960
0
W
Chang'e
7,025
585
80
7
0
233,425
0
W
Danzaburou
7,631
636
98
8
0
217,120
0
L
Sun Wukong
6,349
529
70
6
0
218,891
4
L
Bacchus
5,197
433
25
2
0
182,556
0
L
Mulan
6,339
528
74
6
0
250,701
0
W
Shiva
6,974
581
64
5
0
219,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role