Player Matchup

Ix Chel
Ix Chel
TecitoConPan
Ix Chel
Level 88
God Stats
5W - 2L
1,720 SR
Queue Stats
51W - 44L
1,477 Elo+
Party 2
Gilgamesh
Gilgamesh
TrueRisenGod
Gilgamesh
Level 38
God Stats
7W - 5L
1,420 SR
Queue Stats
117W - 146L
1,320 Elo+
Solo
Cerberus
Cerberus
arturitu4256
Cerberus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,713 Elo+
Party 2
Team Averages
Level 47
1,547 SR
1,503 Elo+

VS

Team Averages
Level 40
1,509 SR
1,447 Elo+
Sun Wukong
Sun Wukong
Booga4039
Sun Wukong
Level 44
God Stats
47W - 40L
1,598 SR
Queue Stats
124W - 131L
1,530 Elo+
Solo
Kali
Kali
yLeviathan9938
Kali
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 21L
1,405 Elo+
Party 1
Janus
Janus
ybronx9730
Janus
Level 28
God Stats
3W - 3L
1,429 SR
Queue Stats
43W - 59L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
TecitoConPan
Ix Chel
13
5 / 1 / 4
9,127
830
10,318
7,126
3,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
TrueRisenGod
Gilgamesh
12
4 / 0 / 5
8,635
785
8,074
10,085
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
arturitu4256
Cerberus
9
0 / 1 / 8
7,445
677
2,493
7,072
4,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Booga4039
Sun Wukong
12
1 / 0 / 1
7,636
694
6,559
10,996
12,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

7
0 / 4 / 1
6,808
619
3,207
7,412
2,886
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
10
1 / 5 / 1
7,517
683
8,396
6,860
2,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Booga4039
Sun Wukong
1
0
1
1.5
W
Ix Chel
TecitoConPan
Ix Chel
5
1
4
7
W
Gilgamesh
TrueRisenGod
Gilgamesh
4
0
5
6.5
W
Cerberus
arturitu4256
Cerberus
0
1
8
4
L
0
4
1
0.13
L
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,885
Damage
18,162
24,283
Taken
25,268
15,341
Mitigated
17,826
9,026
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Booga4039
Sun Wukong
6,559
1,238
0
4,967
10,996
12,188
0
5,020
5,976
778
32,740
W
Ix Chel
TecitoConPan
Ix Chel
10,318
1,487
780
2,478
7,126
3,071
57
2,973
4,153
56,392
0
W
Gilgamesh
TrueRisenGod
Gilgamesh
8,074
2,556
295
3,755
10,085
7,851
98
3,851
6,234
0
27,348
W
Cerberus
arturitu4256
Cerberus
2,493
219
255
1,463
7,072
4,419
0
2,678
4,394
9,390
0
L
3,207
1,098
0
550
7,412
2,886
0
4,452
2,960
0
11,778
L
Janus
8,396
120
0
326
6,860
2,752
0
4,261
2,599
34,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,207
Gold Earned
21,961
147
Minions Killed
100
0
Camps Cleared
0
605,111
Distance Traveled
554,372
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,636
694
38
3
0
205,508
0
W
Ix Chel
9,127
830
85
8
0
208,144
0
W
Gilgamesh
8,635
785
41
4
0
216,611
0
W
Cerberus
7,445
677
21
2
0
180,356
3
L
Kali
6,808
619
18
2
0
160,577
0
L
Janus
7,517
683
44
4
0
188,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role