Player Matchup

Merlin
Merlin
Celebrasdir
Merlin
Level 128
God Stats
46W - 29L
1,675 SR
Queue Stats
541W - 456L
1,583 Elo+
Party 3
Cupid
Cupid
Coramoor29
Cupid
Level 147
God Stats
0W - 1L
1,815 SR
Queue Stats
85W - 90L
1,545 Elo+
Party 1
Fenrir
Fenrir
GirthCertificate
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,502 Elo+
Party 1
Ra
Ra
JNICH
Ra
Level 117
God Stats
5W - 4L
1,503 SR
Queue Stats
774W - 654L
1,594 Elo+
Party 3
Ares
Ares
sgtshamrock122
Ares
Level 147
God Stats
8W - 6L
1,720 SR
Queue Stats
272W - 229L
1,566 Elo+
Party 3
Team Averages
Level 114
1,643 SR
1,558 Elo+

VS

Team Averages
Level 105
1,611 SR
1,590 Elo+
Neith
Neith
Blackspot13
Neith
Level 100
God Stats
17W - 11L
1,622 SR
Queue Stats
127W - 104L
1,595 Elo+
Party 2
Sylvanus
Sylvanus
Hostilekitten24
Sylvanus
Level 124
God Stats
12W - 8L
1,638 SR
Queue Stats
144W - 128L
1,601 Elo+
Party 2
Ymir
Ymir
Reekelhala
Ymir
Level 25
God Stats
3W - 4L
1,499 SR
Queue Stats
157W - 127L
1,612 Elo+
Party 2
Discordia
Discordia
Zreci
Discordia
Level 157
God Stats
3W - 1L
1,799 SR
Queue Stats
280W - 238L
1,524 Elo+
Solo
Bacchus
Bacchus
redbaron56
Bacchus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 133L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 2 / 0
5,804
528
2,053
6,400
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
10
1 / 3 / 1
5,926
539
5,324
7,742
2,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 0
5,110
465
2,650
9,975
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
10
0 / 3 / 0
5,790
526
2,883
5,876
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
5,468
497
5,526
8,419
4,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,453
587
6,469
6,236
2,285
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
2 / 1 / 6
6,329
575
4,106
9,592
6,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 0
7,026
639
3,890
7,855
4,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Discordia
Zreci
Discordia
13
3 / 0 / 1
7,251
659
4,340
4,490
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
redbaron56
Bacchus
13
4 / 0 / 2
6,988
635
2,534
6,278
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Merlin
0
2
0
0
L
Cupid
1
3
1
0.5
L
0
4
0
0
W
Sylvanus
2
1
6
5
L
Ra
0
3
0
0
W
3
0
0
3
W
Discordia
Zreci
Discordia
3
0
1
3.5
W
Bacchus
redbaron56
Bacchus
4
0
2
5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,436
Damage
21,339
38,412
Taken
34,451
16,898
Mitigated
18,692
8,758
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,469
3,144
0
2,308
6,236
2,285
829
2,294
3,942
0
48,199
L
Merlin
2,053
136
0
759
6,400
2,206
0
4,020
2,020
47,360
0
L
Cupid
5,324
3,721
313
2,982
7,742
2,541
0
1,802
5,940
0
45,551
L
2,650
370
0
1,714
9,975
3,496
26
1,732
8,139
0
34,338
W
Sylvanus
4,106
1,337
1,838
3,456
9,592
6,541
84
3,105
6,487
21,306
0
L
Ra
2,883
267
60
1,721
5,876
3,656
0
3,890
1,986
39,146
0
W
3,890
1,029
0
2,893
7,855
4,770
0
2,505
4,972
54,651
0
W
Discordia
Zreci
Discordia
4,340
486
0
1,652
4,490
1,702
629
1,901
2,589
53,337
0
W
Bacchus
redbaron56
Bacchus
2,534
254
0
4,750
6,278
3,394
0
279
5,999
49,258
0
L
5,526
226
0
1,209
8,419
4,999
0
2,962
5,457
13,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
34,047
339
Minions Killed
409
0
Camps Cleared
0
1,028,449
Distance Traveled
984,768
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,453
587
81
7
0
188,214
0
L
Merlin
5,804
528
103
9
0
192,517
5
L
Cupid
5,926
539
86
8
0
194,573
0
L
Fenrir
5,110
465
48
4
0
212,158
1
W
Sylvanus
6,329
575
31
3
0
194,347
2
L
Ra
5,790
526
83
8
0
196,640
0
W
Ymir
7,026
639
93
8
0
204,758
0
W
Discordia
7,251
659
117
11
0
178,620
1
W
Bacchus
6,988
635
87
8
0
218,829
0
L
Ares
5,468
497
19
2
0
232,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role