Player Matchup

Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
BronMei
Bacchus
Bronze III
Level 59
God Stats
1W - 4L
1,723 SR
Queue Stats
12W - 27L
1,646 MMR
Solo
Sol
Sol
Platinum II
hac3t3cul14r
Sol
Platinum II
Level 77
God Stats
85W - 78L
1,521 SR
Queue Stats
284W - 281L
1,932 MMR
Solo
Izanami
Izanami
Bronze III
z6nolicn
Izanami
Bronze III
Level 72
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,594 SR
1,616 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,573 SR
1,658 MMR
Scylla
Scylla
Silver IV
Drumaki22
Scylla
Silver IV
Level 129
God Stats
3W - 5L
1,510 SR
Queue Stats
28W - 33L
1,203 MMR
Solo
Hercules
Hercules
Platinum I
Pikîto
Hercules
Platinum I
Level 159
God Stats
24W - 38L
1,510 SR
Queue Stats
155W - 159L
1,918 MMR
Solo
Achilles
Achilles
Gold I
Xasdos
Achilles
Gold I
Level 140
God Stats
2W - 0L
1,800 SR
Queue Stats
156W - 154L
1,671 MMR
Solo
Hachiman
Hachiman
Gold IV
xXlSMOKElXx
Hachiman
Gold IV
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 62L
1,420 MMR
Solo
Mercury
Mercury
Diamond V
zarpmen
Mercury
Diamond V
Level 159
God Stats
17W - 12L
1,543 SR
Queue Stats
145W - 125L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 4 / 2
5,768
577
3,663
10,593
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
 
Raijin
10
0 / 3 / 2
5,757
576
4,557
6,183
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
BronMei
Bacchus
5
0 / 0 / 0
4,309
431
794
2,348
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 3 / 0
6,223
622
10,451
11,524
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
z6nolicn
Izanami
8
0 / 4 / 0
4,602
460
526
6,960
2,007
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniAwilixHe BoKali

VS

Bans
MartichorasAthenaArachneChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drumaki22
Scylla
11
1 / 2 / 2
6,094
609
2,137
4,886
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
Pikîto
Hercules
12
3 / 1 / 3
6,799
680
8,156
14,593
11,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Xasdos
Achilles
10
1 / 0 / 4
5,970
597
3,097
6,662
4,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
xXlSMOKElXx
Hachiman
12
5 / 0 / 0
7,085
709
4,784
2,976
1,121
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
zarpmen
Mercury
12
4 / 1 / 3
6,606
661
5,220
7,596
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
14
14
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
2
0.75
L
Raijin
 
Raijin
0
3
2
0.33
L
Bacchus
BronMei
Bacchus
0
0
0
0
W
Scylla
Drumaki22
Scylla
1
2
2
1
W
Hercules
Pikîto
Hercules
3
1
3
4.5
W
Achilles
Xasdos
Achilles
1
0
4
3
L
2
3
0
0.67
W
Hachiman
xXlSMOKElXx
Hachiman
5
0
0
5
L
Izanami
z6nolicn
Izanami
0
4
0
0
W
Mercury
zarpmen
Mercury
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
23,394
37,608
Taken
36,713
14,692
Mitigated
21,260
14,750
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,663
524
0
5,527
10,593
5,060
0
193
10,400
0
36,574
L
Raijin
 
Raijin
4,557
670
0
750
6,183
2,252
0
1,944
4,239
41,265
0
L
Bacchus
BronMei
Bacchus
794
230
0
1,244
2,348
1,686
0
0
2,348
3,939
0
W
Scylla
Drumaki22
Scylla
2,137
685
0
850
4,886
1,723
0
2,988
1,898
43,278
0
W
Hercules
Pikîto
Hercules
8,156
1,952
0
6,159
14,593
11,200
703
8,927
5,666
0
48,305
W
Achilles
Xasdos
Achilles
3,097
684
0
2,937
6,662
4,841
0
944
5,718
0
20,192
L
10,451
6,491
0
6,383
11,524
3,687
0
0
11,524
48,155
0
W
Hachiman
xXlSMOKElXx
Hachiman
4,784
3,275
0
1,914
2,976
1,121
919
752
2,224
0
50,917
L
Izanami
z6nolicn
Izanami
526
425
0
846
6,960
2,007
0
0
6,960
0
25,091
W
Mercury
zarpmen
Mercury
5,220
3,582
0
500
7,596
2,375
0
2,191
5,405
0
47,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,659
Gold Earned
32,554
247
Minions Killed
336
0
Camps Cleared
0
957,189
Distance Traveled
1,154,418
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,768
577
53
5
0
231,548
0
L
Raijin
5,757
576
75
8
0
206,095
2
L
Bacchus
4,309
431
7
1
0
162,804
2
W
Scylla
6,094
609
82
8
0
199,837
0
W
Hercules
6,799
680
69
7
0
228,730
5
W
Achilles
5,970
597
22
2
0
237,189
0
L
Sol
6,223
622
67
7
0
182,111
0
W
Hachiman
7,085
709
87
9
0
197,083
1
L
Izanami
4,602
460
45
5
0
174,631
0
W
Mercury
6,606
661
76
8
0
291,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role