Player Matchup

Kukulkan
Kukulkan
II Shadoow II
Kukulkan
Level 30
God Stats
31W - 40L
1,440 SR
Queue Stats
33W - 40L
1,382 Elo+
Party 2
Jormungandr
Jormungandr
SafeGnat2736682
Jormungandr
Level 25
God Stats
17W - 17L
1,443 SR
Queue Stats
23W - 30L
1,273 Elo+
Party 2
Fenrir
Fenrir
Wocker1000
Fenrir
Level 89
God Stats
6W - 14L
1,294 SR
Queue Stats
49W - 66L
1,294 Elo+
Party 2
Danzaburou
Danzaburou
sneezyy10
Danzaburou
Level 60
God Stats
19W - 14L
1,584 SR
Queue Stats
154W - 211L
1,383 Elo+
Solo
Sol
Sol
xRarisa
Sol
Level 148
God Stats
7W - 9L
1,414 SR
Queue Stats
134W - 128L
1,461 Elo+
Solo
Team Averages
Level 70
1,435 SR
1,358 Elo+

VS

Team Averages
Level 64
1,494 SR
1,460 Elo+
Susano
Susano
C4rth0r
Susano
Level 16
God Stats
0W - 5L
1,500 SR
Queue Stats
73W - 77L
1,419 Elo+
Party 3
Hades
Hades
DACT117
Hades
Level 105
God Stats
28W - 20L
1,508 SR
Queue Stats
102W - 100L
1,437 Elo+
Party 3
Charon
Charon
SccrGs
Charon
Level 43
God Stats
1W - 4L
1,525 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
StankFlipper
Anubis
Level 108
God Stats
9W - 9L
1,439 SR
Queue Stats
158W - 151L
1,443 Elo+
Solo
Danzaburou
Danzaburou
Thomasfrost
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
II Shadoow II
Kukulkan
15
0 / 6 / 4
9,128
456
3,984
12,225
5,282
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SafeGnat2736682
Jormungandr
16
4 / 5 / 8
10,234
512
8,640
18,184
14,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Wocker1000
Fenrir
16
5 / 6 / 4
10,125
506
8,276
21,472
9,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
sneezyy10
Danzaburou
17
3 / 2 / 3
10,874
544
8,889
14,956
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
18
7 / 3 / 2
11,314
566
14,169
20,172
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
C4rth0r
Susano
13
4 / 2 / 1
9,057
453
4,627
11,521
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
DACT117
Hades
14
4 / 1 / 3
9,606
480
11,441
8,984
5,299
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
SccrGs
Charon
13
1 / 3 / 4
8,593
430
3,284
15,532
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
15
3 / 9 / 4
9,666
483
18,199
18,503
10,400
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Thomasfrost
Danzaburou
16
9 / 5 / 2
10,456
523
17,615
16,452
8,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
19
Kills
21
22
Deaths
20
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Susano
C4rth0r
Susano
4
2
1
2.25
L
Hades
DACT117
Hades
4
1
3
5.5
W
Kukulkan
II Shadoow II
Kukulkan
0
6
4
0.33
W
Jormungandr
SafeGnat2736682
Jormungandr
4
5
8
1.6
L
Charon
SccrGs
Charon
1
3
4
1
L
Anubis
3
9
4
0.56
L
Danzaburou
Thomasfrost
Danzaburou
9
5
2
2
W
Fenrir
Wocker1000
Fenrir
5
6
4
1.17
W
Danzaburou
sneezyy10
Danzaburou
3
2
3
2.25
W
Sol
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,958
Damage
55,166
87,009
Taken
70,992
43,829
Mitigated
44,829
18,446
Healing
23,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
C4rth0r
Susano
4,627
911
0
5,295
11,521
5,606
239
2,515
9,006
0
49,999
L
Hades
DACT117
Hades
11,441
687
200
5,160
8,984
5,299
0
1,166
7,818
63,554
0
W
Kukulkan
II Shadoow II
Kukulkan
3,984
726
0
1,149
12,225
5,282
716
8,130
4,095
55,005
0
W
Jormungandr
SafeGnat2736682
Jormungandr
8,640
1,488
0
2,115
18,184
14,073
458
6,199
11,985
56,861
499
L
Charon
SccrGs
Charon
3,284
749
0
3,480
15,532
15,231
96
4,341
11,191
24,919
165
L
Anubis
18,199
815
204
6,160
18,503
10,400
36
11,998
6,505
74,417
0
L
Danzaburou
Thomasfrost
Danzaburou
17,615
8,870
111
2,566
16,452
8,293
937
5,628
10,818
0
75,906
W
Fenrir
Wocker1000
Fenrir
8,276
3,263
0
3,965
21,472
9,426
1,119
9,550
11,922
0
49,282
W
Danzaburou
sneezyy10
Danzaburou
8,889
5,233
0
665
14,956
6,842
414
675
14,281
0
86,599
W
Sol
14,169
5,076
0
10,552
20,172
8,206
2,779
9,241
10,931
93,359
9,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,675
Gold Earned
47,378
502
Minions Killed
397
0
Camps Cleared
0
1,783,030
Distance Traveled
1,489,149
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,057
453
79
4
0
307,109
0
L
Hades
9,606
480
98
5
0
229,850
2
W
Kukulkan
9,128
456
92
5
0
337,242
0
W
Jormungandr
10,234
512
94
5
0
360,978
0
L
Charon
8,593
430
24
1
0
305,402
0
L
Anubis
9,666
483
92
5
0
316,125
0
L
Danzaburou
10,456
523
104
5
0
330,663
0
W
Fenrir
10,125
506
58
3
0
377,485
0
W
Danzaburou
10,874
544
138
7
0
351,550
0
W
Sol
11,314
566
120
6
0
355,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role