Player Matchup

Geb
Geb
DumpxBucket
Geb
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,457 Elo+
Party 2
Kukulkan
Kukulkan
JustPlayin6217
Kukulkan
Level 105
God Stats
22W - 17L
1,529 SR
Queue Stats
383W - 323L
1,465 Elo+
Solo
Danzaburou
Danzaburou
LawfulHydra7006
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thor
Thor
XXplosiveOG3
Thor
Level 128
God Stats
21W - 5L
1,726 SR
Queue Stats
184W - 132L
1,561 Elo+
Solo
Ares
Ares
q9vwq
Ares
Level 67
God Stats
3W - 2L
1,415 SR
Queue Stats
170W - 165L
1,406 Elo+
Solo
Team Averages
Level 99
1,534 SR
1,478 Elo+

VS

Team Averages
Level 108
1,485 SR
1,414 Elo+
Raijin
Raijin
Grandru
Raijin
Level 143
God Stats
8W - 10L
1,629 SR
Queue Stats
191W - 171L
1,478 Elo+
Solo
Jormungandr
Jormungandr
Sipthug
Jormungandr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 60L
1,429 Elo+
Solo
Skadi
Skadi
Steel TR
Skadi
Level 69
God Stats
2W - 2L
1,630 SR
Queue Stats
3W - 9L
1,281 Elo+
Party 1
King Arthur
King Arthur
aliasofaliens
King Arthur
Level 154
God Stats
0W - 1L
1,150 SR
Queue Stats
44W - 54L
1,445 Elo+
Solo
Nemesis
Nemesis
trapaf
Nemesis
Level 112
God Stats
1W - 3L
1,515 SR
Queue Stats
8W - 9L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,516
501
3,473
8,740
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
16
5 / 0 / 0
9,563
638
6,077
5,605
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
LawfulHydra7006
Danzaburou
11
3 / 1 / 4
7,208
481
10,954
9,868
3,991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 0 / 4
7,636
509
6,240
7,784
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
q9vwq
Ares
13
2 / 4 / 3
7,578
505
9,499
16,286
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Grandru
Raijin
13
0 / 2 / 0
7,745
516
3,056
6,883
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Sipthug
Jormungandr
10
0 / 1 / 2
6,589
439
3,795
9,694
8,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Steel TR
Skadi
11
2 / 5 / 0
6,720
448
6,625
9,311
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
aliasofaliens
King Arthur
14
4 / 3 / 0
8,060
537
10,633
17,018
13,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
trapaf
Nemesis
13
0 / 3 / 1
7,127
475
4,694
13,183
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
6
6
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Raijin
Grandru
Raijin
0
2
0
0
W
Kukulkan
5
0
0
5
W
Danzaburou
LawfulHydra7006
Danzaburou
3
1
4
5
L
Jormungandr
Sipthug
Jormungandr
0
1
2
1
L
Skadi
Steel TR
Skadi
2
5
0
0.4
W
2
0
4
4
L
King Arthur
aliasofaliens
King Arthur
4
3
0
1.33
W
Ares
q9vwq
Ares
2
4
3
0.88
L
Nemesis
trapaf
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,243
Damage
28,803
48,283
Taken
56,089
32,661
Mitigated
33,038
11,620
Healing
7,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,473
382
251
2,419
8,740
7,972
0
1,770
6,970
19,315
0
L
Raijin
Grandru
Raijin
3,056
0
0
1,608
6,883
2,632
228
2,672
4,211
61,892
0
W
Kukulkan
6,077
678
0
625
5,605
2,367
352
2,462
2,959
86,493
0
W
Danzaburou
LawfulHydra7006
Danzaburou
10,954
4,719
0
5,329
9,868
3,991
0
1,871
7,997
0
42,068
L
Jormungandr
Sipthug
Jormungandr
3,795
1,528
0
915
9,694
8,461
0
2,667
7,023
24,398
0
L
Skadi
Steel TR
Skadi
6,625
2,392
204
471
9,311
3,530
0
1,399
7,912
0
35,099
W
6,240
992
0
575
7,784
3,008
1,458
532
7,220
0
55,659
L
King Arthur
aliasofaliens
King Arthur
10,633
1,629
0
1,888
17,018
13,057
0
8,545
7,515
0
57,312
W
Ares
q9vwq
Ares
9,499
439
0
2,421
16,286
15,323
211
0
16,286
40,302
0
L
Nemesis
trapaf
Nemesis
4,694
1,812
0
2,834
13,183
5,358
0
2,709
10,379
0
67,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,501
Gold Earned
36,241
382
Minions Killed
413
0
Camps Cleared
0
1,477,884
Distance Traveled
1,414,058
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,516
501
26
2
0
278,608
2
L
Raijin
7,745
516
129
9
0
278,059
4
W
Kukulkan
9,563
638
157
10
0
328,747
2
W
Danzaburou
7,208
481
69
5
0
274,948
2
L
Jormungandr
6,589
439
42
3
0
262,760
0
L
Skadi
6,720
448
59
4
0
280,584
0
W
Thor
7,636
509
81
5
0
334,580
1
L
King Arthur
8,060
537
79
5
0
277,304
4
W
Ares
7,578
505
49
3
0
261,001
0
L
Nemesis
7,127
475
104
7
0
315,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role