Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BOTZOcean13
Cu Chulainn
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,277 Elo+
Party 2
Nemesis
Nemesis
DankEmpress2290
Nemesis
Level 27
God Stats
5W - 6L
1,435 SR
Queue Stats
9W - 18L
1,239 Elo+
Party 2
Bakasura
Bakasura
KingofHearts_06
Bakasura
Level 87
God Stats
5W - 9L
1,381 SR
Queue Stats
388W - 382L
1,401 Elo+
Solo
Izanami
Izanami
MrMitchman10
Izanami
Level 38
God Stats
13W - 18L
1,455 SR
Queue Stats
104W - 113L
1,291 Elo+
Party 2
Team Averages
Level 52
1,454 SR
1,341 Elo+

VS

Team Averages
Level 44
1,533 SR
1,334 Elo+
Baron Samedi
Baron Samedi
King_Bskeeno
Baron Samedi
Level 39
God Stats
2W - 2L
1,327 SR
Queue Stats
24W - 23L
1,407 Elo+
Party 1
Charon
Charon
MustyBox02
Charon
Level 45
God Stats
28W - 35L
1,524 SR
Queue Stats
198W - 209L
1,223 Elo+
Solo
Izanami
Izanami
Urkozamanjezor
Izanami
Level 63
God Stats
84W - 80L
1,484 SR
Queue Stats
241W - 280L
1,351 Elo+
Solo
Nike
Nike
book_wit_it
Nike
Level 28
God Stats
3W - 0L
1,830 SR
Queue Stats
11W - 16L
1,318 Elo+
Party 1
Bastet
Bastet
im_nasty_boy0
Bastet
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
5,520
460
3,153
6,383
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
BOTZOcean13
Cu Chulainn
8
0 / 2 / 0
5,135
428
5,276
11,669
8,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 2
5,526
461
2,863
7,833
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
10
3 / 2 / 0
6,067
506
6,952
11,510
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
MrMitchman10
Izanami
11
4 / 0 / 2
6,576
548
6,634
9,734
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
King_Bskeeno
Baron Samedi
10
5 / 2 / 1
6,548
546
5,083
7,036
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
MustyBox02
Charon
9
0 / 3 / 0
5,284
440
5,549
8,081
4,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
5,648
471
5,134
8,540
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 1
7,044
587
7,065
7,355
6,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 0 / 4
6,522
544
6,494
9,527
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
8
Kills
8
8
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
L
Cu Chulainn
BOTZOcean13
Cu Chulainn
0
2
0
0
L
1
0
2
2
W
Baron Samedi
King_Bskeeno
Baron Samedi
5
2
1
2.75
L
Bakasura
3
2
0
1.5
L
Izanami
MrMitchman10
Izanami
4
0
2
5
W
Charon
MustyBox02
Charon
0
3
0
0
W
0
3
0
0
W
1
0
1
1.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,878
Damage
29,325
47,129
Taken
40,539
20,891
Mitigated
19,311
6,092
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,153
235
0
745
6,383
1,981
0
1,307
5,076
32,777
0
L
Cu Chulainn
BOTZOcean13
Cu Chulainn
5,276
1,204
0
0
11,669
8,851
0
1,611
10,058
0
26,878
L
2,863
857
0
983
7,833
2,639
0
2,121
5,712
0
25,008
W
Baron Samedi
King_Bskeeno
Baron Samedi
5,083
923
146
1,535
7,036
2,951
147
607
5,845
34,904
0
L
Bakasura
6,952
5,088
0
1,610
11,510
4,163
0
2,875
8,635
0
38,501
L
Izanami
MrMitchman10
Izanami
6,634
4,900
0
2,754
9,734
3,257
0
2,925
6,809
0
44,423
W
Charon
MustyBox02
Charon
5,549
1,173
0
1,061
8,081
4,443
0
0
8,031
20,824
0
W
5,134
3,369
0
2,491
8,540
2,573
851
0
8,440
0
47,024
W
7,065
1,436
0
145
7,355
6,312
0
0
7,355
438
49,353
W
6,494
1,456
0
1,648
9,527
3,032
64
2,130
6,689
0
30,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,824
Gold Earned
31,046
284
Minions Killed
279
0
Camps Cleared
0
1,208,577
Distance Traveled
1,119,034
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,520
460
58
5
0
218,430
2
L
Cu Chulainn
5,135
428
42
4
0
242,057
0
L
Nemesis
5,526
461
42
4
0
243,692
0
W
Baron Samedi
6,548
546
53
4
0
201,236
0
L
Bakasura
6,067
506
69
6
0
260,339
2
L
Izanami
6,576
548
73
6
0
244,059
0
W
Charon
5,284
440
34
3
0
211,940
0
W
Izanami
5,648
471
64
5
0
190,741
0
W
Nike
7,044
587
76
6
0
233,373
0
W
Bastet
6,522
544
52
4
0
281,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role