Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AngryJoyMTFK
Lancelot
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 91L
1,499 Elo+
Solo
Cerberus
Cerberus
visual28
Cerberus
Level 69
God Stats
5W - 5L
1,597 SR
Queue Stats
551W - 555L
1,456 Elo+
Party 1
Team Averages
Level 124
1,519 SR
1,491 Elo+

VS

Team Averages
Level 118
1,441 SR
1,471 Elo+
The Morrigan
The Morrigan
Amn35ia
The Morrigan
Level 129
God Stats
1W - 0L
1,740 SR
Queue Stats
63W - 81L
1,443 Elo+
Party 2
Kali
Kali
DeLaO210
Kali
Level 109
God Stats
1W - 2L
1,136 SR
Queue Stats
115W - 120L
1,428 Elo+
Solo
Ravana
Ravana
NauseousFool634
Ravana
Level 89
God Stats
3W - 3L
1,381 SR
Queue Stats
134W - 142L
1,498 Elo+
Party 2
Hun Batz
Hun Batz
Souljaa Legion
Hun Batz
Level 107
God Stats
7W - 10L
1,233 SR
Queue Stats
346W - 365L
1,461 Elo+
Solo
Ra
Ra
blondie1495
Ra
Level 158
God Stats
1W - 0L
1,715 SR
Queue Stats
288W - 256L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
4 / 2 / 2
6,523
1,305
11,836
5,829
2,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
 
Horus
11
0 / 2 / 6
5,404
1,081
1,196
6,503
4,054
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sobek
 
Sobek
1
0 / 0 / 0
1,688
338
0
0
0
Lancelot
AngryJoyMTFK
Lancelot
9
1 / 5 / 1
5,750
1,150
2,104
7,063
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
visual28
Cerberus
11
1 / 3 / 5
5,903
1,181
4,768
8,495
8,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Amn35ia
The Morrigan
12
4 / 1 / 4
6,686
1,337
6,479
3,949
1,526
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kali
11
1 / 1 / 10
6,332
1,266
2,761
5,136
2,126
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 2 / 5
6,122
1,224
2,037
5,105
4,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
12
2 / 1 / 7
6,433
1,287
6,798
5,612
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 4
5,883
1,177
4,192
3,671
1,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
6
Kills
11
12
Deaths
6
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
4
2
2
2.5
L
Horus
 
Horus
0
2
6
1.5
L
Sobek
 
Sobek
0
0
0
0
W
The Morrigan
Amn35ia
The Morrigan
4
1
4
6
L
Lancelot
AngryJoyMTFK
Lancelot
1
5
1
0.3
W
Kali
1
1
10
6
W
2
2
5
2.25
W
Hun Batz
2
1
7
5.5
W
2
1
4
4
L
Cerberus
visual28
Cerberus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,904
Damage
22,267
27,890
Taken
23,473
16,923
Mitigated
12,709
9,164
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
11,836
2,871
209
1,637
5,829
2,303
1,242
1,482
4,347
0
22,102
L
Horus
 
Horus
1,196
568
2,224
2,279
6,503
4,054
0
2,097
4,310
0
1,775
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
The Morrigan
Amn35ia
The Morrigan
6,479
1,540
896
1,011
3,949
1,526
784
502
3,447
10,374
0
L
Lancelot
AngryJoyMTFK
Lancelot
2,104
133
14
724
7,063
2,490
319
2,822
4,229
0
4,985
W
Kali
2,761
731
95
2,286
5,136
2,126
882
1,124
4,012
0
5,024
W
2,037
379
303
858
5,105
4,650
0
1,410
3,695
0
2,462
W
Hun Batz
6,798
1,188
812
709
5,612
3,010
812
864
4,748
0
14,668
W
4,192
417
2,448
1,725
3,671
1,397
132
868
2,803
16,199
0
L
Cerberus
visual28
Cerberus
4,768
252
298
1,779
8,495
8,076
138
4,094
4,333
16,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,268
Gold Earned
31,456
58
Minions Killed
63
0
Camps Cleared
0
396,363
Distance Traveled
607,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,523
1,305
26
5
0
83,829
0
L
Horus
5,404
1,081
0
0
0
112,074
0
L
Sobek
1,688
338
0
0
0
0
0
W
The Morrigan
6,686
1,337
22
4
0
114,006
0
L
Lancelot
5,750
1,150
12
2
0
109,244
0
W
Kali
6,332
1,266
3
1
0
119,868
0
W
Ravana
6,122
1,224
3
1
0
115,009
0
W
Hun Batz
6,433
1,287
12
2
0
125,837
0
W
Ra
5,883
1,177
23
5
0
132,303
0
L
Cerberus
5,903
1,181
20
4
0
91,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role