Player Matchup

Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
SkowMeow
Baron Samedi
Level 94
God Stats
46W - 23L
1,675 SR
Queue Stats
188W - 183L
1,495 Elo+
Party 1
Surtr
Surtr
Wolf1435
Surtr
Level 2
God Stats
0W - 1L
1,677 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Fenrir
Fenrir
Wygui
Fenrir
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 54L
1,484 Elo+
Party 1
Cerberus
Cerberus
route36
Cerberus
Level 128
God Stats
2W - 7L
1,608 SR
Queue Stats
4W - 9L
1,446 Elo+
Party 3
Team Averages
Level 57
1,592 SR
1,485 Elo+

VS

Team Averages
Level 100
1,541 SR
1,459 Elo+
Ne Zha
Ne Zha
AWetNapkin4
Ne Zha
Level 16
God Stats
2W - 0L
1,792 SR
Queue Stats
16W - 14L
1,572 Elo+
Party 2
Anhur
Anhur
GenghisDom
Anhur
Level 140
God Stats
6W - 5L
1,274 SR
Queue Stats
46W - 55L
1,348 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
Level 145
God Stats
19W - 16L
1,490 SR
Queue Stats
326W - 346L
1,485 Elo+
Party 2
Artio
Artio
YokoFae
Artio
Level 49
God Stats
11W - 10L
1,443 SR
Queue Stats
64W - 90L
1,354 Elo+
Solo
Nu Wa
Nu Wa
lordnikkon07
Nu Wa
Level 148
God Stats
16W - 5L
1,704 SR
Queue Stats
437W - 447L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 1 / 1
3,518
503
1,448
3,196
624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
SkowMeow
Baron Samedi
8
2 / 1 / 0
4,368
624
4,458
3,878
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Surtr
Wolf1435
Surtr
1
0 / 0 / 0
1,309
187
0
229
65
Fenrir
Wygui
Fenrir
7
1 / 1 / 0
3,862
552
3,897
6,205
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
route36
Cerberus
6
1 / 1 / 0
3,968
567
1,398
3,941
2,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
1 / 0 / 2
4,703
672
1,833
4,718
2,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
7
1 / 1 / 1
4,288
613
2,078
3,484
1,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
8
1 / 1 / 0
4,866
695
3,248
6,225
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
YokoFae
Artio
8
1 / 1 / 0
4,311
616
747
4,040
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 0
4,265
609
1,998
3,736
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
4
Kills
4
4
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
W
Ne Zha
1
0
2
2
W
Anhur
1
1
1
1.5
L
Baron Samedi
SkowMeow
Baron Samedi
2
1
0
2
W
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
1
1
0
1
L
Surtr
Wolf1435
Surtr
0
0
0
0
L
Fenrir
Wygui
Fenrir
1
1
0
1
W
Artio
YokoFae
Artio
1
1
0
1
W
0
1
0
0
L
Cerberus
route36
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,201
Damage
9,904
17,449
Taken
22,203
7,242
Mitigated
10,377
5,067
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,448
396
0
700
3,196
624
0
189
2,971
0
14,635
W
Ne Zha
1,833
304
0
1,587
4,718
2,831
0
593
4,125
0
17,177
W
Anhur
2,078
1,037
0
1,577
3,484
1,025
0
954
2,530
0
21,340
L
Baron Samedi
SkowMeow
Baron Samedi
4,458
142
0
1,550
3,878
1,668
0
1,844
1,918
28,238
0
W
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
3,248
2,167
0
2,024
6,225
3,330
168
0
6,225
0
34,142
L
Surtr
Wolf1435
Surtr
0
0
0
0
229
65
0
193
0
0
0
L
Fenrir
Wygui
Fenrir
3,897
1,488
0
1,711
6,205
2,271
0
187
5,982
0
19,317
W
Artio
YokoFae
Artio
747
239
0
2,064
4,040
1,889
0
1,250
2,790
19,290
0
W
1,998
377
0
1,116
3,736
1,302
0
3,059
677
24,936
0
L
Cerberus
route36
Cerberus
1,398
202
0
1,106
3,941
2,614
0
82
3,833
11,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,025
Gold Earned
22,433
131
Minions Killed
199
0
Camps Cleared
0
528,998
Distance Traveled
677,832
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,518
503
19
3
0
117,615
0
W
Ne Zha
4,703
672
19
3
0
157,657
0
W
Anhur
4,288
613
38
5
0
108,497
0
L
Baron Samedi
4,368
624
48
7
0
138,937
0
W
Ah Muzen Cab
4,866
695
41
6
0
110,126
0
L
Surtr
1,309
187
0
0
0
0
0
L
Fenrir
3,862
552
33
5
0
133,864
0
W
Artio
4,311
616
37
5
0
167,282
2
W
Nu Wa
4,265
609
64
9
0
134,270
0
L
Cerberus
3,968
567
31
4
0
138,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role