Player Matchup

Geb
Geb
AstrelVasius
Geb
Level 125
God Stats
0W - 3L
1,175 SR
Queue Stats
67W - 74L
1,509 Elo+
Party 1
Rama
Rama
Joso2881
Rama
Level 119
God Stats
4W - 3L
1,684 SR
Queue Stats
421W - 426L
1,395 Elo+
Solo
Loki
Loki
SevenStars1614
Loki
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,466 Elo+
Party 1
Surtr
Surtr
SheikahOHM
Surtr
Level 112
God Stats
1W - 1L
1,478 SR
Queue Stats
49W - 41L
1,517 Elo+
Party 1
Tiamat
Tiamat
UmbraMaru
Tiamat
Level 112
God Stats
1W - 2L
1,411 SR
Queue Stats
37W - 40L
1,463 Elo+
Party 1
Team Averages
Level 106
1,449 SR
1,470 Elo+

VS

Team Averages
Level 106
1,510 SR
1,419 Elo+
Geb
Geb
HKamazo
Geb
Level 35
God Stats
2W - 1L
1,512 SR
Queue Stats
177W - 216L
1,411 Elo+
Solo
Lancelot
Lancelot
Nospagh3tti
Lancelot
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
431W - 418L
1,506 Elo+
Solo
Sol
Sol
Pman50-Lewis
Sol
Level 88
God Stats
2W - 1L
1,511 SR
Queue Stats
110W - 146L
1,369 Elo+
Solo
Kukulkan
Kukulkan
SsSNAKEBELLYsS
Kukulkan
Level 158
God Stats
31W - 19L
1,530 SR
Queue Stats
1,009W - 1,013L
1,425 Elo+
Solo
Ratatoskr
Ratatoskr
mithrandir88
Ratatoskr
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
185W - 169L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 5
8,906
636
12,262
18,158
22,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
0 / 4 / 5
8,314
594
7,861
8,709
4,140
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 4 / 2
8,393
600
4,273
8,681
5,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Surtr
13
1 / 4 / 2
8,289
592
8,687
17,704
13,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
UmbraMaru
Tiamat
19
3 / 4 / 2
10,031
717
11,329
11,053
7,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
19
9 / 1 / 6
11,388
813
15,786
13,928
7,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Nospagh3tti
Lancelot
16
0 / 2 / 10
9,286
663
3,943
13,433
11,800
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 3 / 11
9,829
702
13,280
14,006
6,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
18
4 / 0 / 11
10,536
753
16,458
6,380
3,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
mithrandir88
Ratatoskr
16
5 / 1 / 12
9,967
712
10,434
9,974
10,307
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
6
Kills
21
21
Deaths
7
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Geb
9
1
6
12
L
Rama
0
4
5
0.63
W
Lancelot
Nospagh3tti
Lancelot
0
2
10
2.5
W
3
3
11
2.83
L
2
4
2
0.75
L
Surtr
1
4
2
0.5
W
Kukulkan
4
0
11
9.5
L
Tiamat
UmbraMaru
Tiamat
3
4
2
1
W
Ratatoskr
mithrandir88
Ratatoskr
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,412
Damage
59,901
64,305
Taken
57,721
52,807
Mitigated
39,362
13,027
Healing
23,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,262
781
285
2,599
18,158
22,945
0
13,137
5,021
23,809
320
W
Geb
15,786
727
2,779
3,459
13,928
7,967
0
6,054
7,560
39,861
0
L
Rama
7,861
5,399
1,082
1,659
8,709
4,140
0
6,545
2,164
0
15,794
W
Lancelot
Nospagh3tti
Lancelot
3,943
462
1,341
1,426
13,433
11,800
671
4,794
8,487
0
9,569
W
13,280
2,993
1,953
6,012
14,006
6,038
496
5,320
8,464
26,094
0
L
4,273
482
173
1,136
8,681
5,061
0
6,385
2,296
0
9,232
L
Surtr
8,687
2,080
193
3,788
17,704
13,004
0
10,988
6,716
182
17,147
W
Kukulkan
16,458
422
753
814
6,380
3,250
1,517
1,874
4,450
39,060
0
L
Tiamat
UmbraMaru
Tiamat
11,329
319
0
2,112
11,053
7,657
0
8,469
2,584
29,512
0
W
Ratatoskr
mithrandir88
Ratatoskr
10,434
1,125
2,110
2,786
9,974
10,307
759
4,376
5,432
0
15,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,933
Gold Earned
51,006
129
Minions Killed
178
0
Camps Cleared
0
1,198,995
Distance Traveled
1,471,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,906
636
19
1
0
248,450
0
W
Geb
11,388
813
27
2
0
306,227
0
L
Rama
8,314
594
22
2
0
185,814
0
W
Lancelot
9,286
663
16
1
0
280,579
0
W
Sol
9,829
702
43
3
0
282,558
0
L
Loki
8,393
600
5
0
0
281,478
0
L
Surtr
8,289
592
26
2
0
242,684
0
W
Kukulkan
10,536
753
71
5
0
287,219
0
L
Tiamat
10,031
717
57
4
0
240,569
0
W
Ratatoskr
9,967
712
21
2
0
314,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role