Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Freya
Freya
Ashton Bihhh
Freya
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 40L
1,569 Elo+
Party 3
Xing Tian
Xing Tian
Deadshot x559
Xing Tian
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 69L
1,560 Elo+
Party 3
Horus
Horus
michaeljive
Horus
Level 123
God Stats
1W - 3L
1,217 SR
Queue Stats
12W - 14L
1,498 Elo+
Party 3
Anubis
Anubis
xJakes
Anubis
Level 83
God Stats
29W - 17L
1,626 SR
Queue Stats
232W - 199L
1,516 Elo+
Party 4
Team Averages
Level 122
1,469 SR
1,529 Elo+

VS

Team Averages
Level 84
1,522 SR
1,534 Elo+
Shiva
Shiva
AlcyIsHandsome
Shiva
Level 17
God Stats
5W - 4L
1,637 SR
Queue Stats
23W - 15L
1,594 Elo+
Party 1
Gilgamesh
Gilgamesh
JJBear55
Gilgamesh
Level 120
God Stats
1W - 1L
1,249 SR
Queue Stats
54W - 51L
1,491 Elo+
Party 2
Sol
Sol
RedEclipce
Sol
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 17L
1,638 Elo+
Party 1
King Arthur
King Arthur
xNoCapZonex
King Arthur
Level 128
God Stats
22W - 22L
1,495 SR
Queue Stats
279W - 277L
1,469 Elo+
Party 2
Agni
Agni
xthedread
Agni
Level 88
God Stats
2W - 1L
1,729 SR
Queue Stats
237W - 217L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 1
6,126
511
2,602
7,782
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 1
6,436
536
7,299
10,275
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
Deadshot x559
Xing Tian
5
0 / 2 / 0
4,681
390
1,234
6,752
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
6,323
527
6,219
13,397
10,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
xJakes
Anubis
12
2 / 1 / 0
6,871
573
2,751
4,872
2,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
7,195
600
5,728
8,960
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
JJBear55
Gilgamesh
13
2 / 2 / 1
6,743
562
4,722
13,099
6,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 1 / 3
7,611
634
11,133
6,764
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
xNoCapZonex
King Arthur
10
0 / 3 / 1
5,925
494
6,793
10,091
7,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
11
1 / 0 / 1
6,496
541
2,684
3,319
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
7
Kills
7
7
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
W
2
1
5
4.5
L
3
1
1
3.5
L
Xing Tian
Deadshot x559
Xing Tian
0
2
0
0
W
Gilgamesh
JJBear55
Gilgamesh
2
2
1
1.25
W
2
1
3
3.5
L
2
1
1
2.5
L
Anubis
xJakes
Anubis
2
1
0
2
W
King Arthur
xNoCapZonex
King Arthur
0
3
1
0.17
W
Agni
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,105
Damage
31,060
43,078
Taken
42,233
23,496
Mitigated
23,331
13,904
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,602
1,678
0
1,216
7,782
2,849
0
4,244
3,538
0
49,174
W
5,728
1,169
430
1,985
8,960
6,487
76
3,828
5,085
206
25,725
L
7,299
2,013
0
3,072
10,275
4,034
0
3,404
6,871
49,690
0
L
Xing Tian
Deadshot x559
Xing Tian
1,234
137
0
1,475
6,752
3,499
0
4,469
2,283
8,311
0
W
Gilgamesh
JJBear55
Gilgamesh
4,722
1,455
0
2,155
13,099
6,225
0
4,443
8,567
31
60,713
W
11,133
7,723
0
2,981
6,764
2,141
1,623
963
5,801
75,823
0
L
6,219
2,201
83
5,368
13,397
10,546
0
679
12,718
0
39,632
L
Anubis
xJakes
Anubis
2,751
418
0
2,690
4,872
2,568
0
1,911
2,961
52,555
0
W
King Arthur
xNoCapZonex
King Arthur
6,793
385
0
1,047
10,091
7,487
0
992
8,479
2,305
34,715
W
Agni
2,684
149
0
706
3,319
991
0
1,058
2,261
38,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
33,970
341
Minions Killed
380
0
Camps Cleared
0
1,076,364
Distance Traveled
1,201,122
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,126
511
88
7
0
223,520
3
W
Shiva
7,195
600
34
3
0
248,734
0
L
Freya
6,436
536
69
6
0
243,415
0
L
Xing Tian
4,681
390
15
1
0
138,591
0
W
Gilgamesh
6,743
562
93
8
0
261,695
1
W
Sol
7,611
634
123
10
0
224,126
0
L
Horus
6,323
527
60
5
0
235,524
2
L
Anubis
6,871
573
109
9
0
235,314
2
W
King Arthur
5,925
494
44
4
0
237,191
0
W
Agni
6,496
541
86
7
0
229,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role