Player Matchup

Zhong Kui
Zhong Kui
CloudWolff
Zhong Kui
Level 144
God Stats
1W - 5L
1,285 SR
Queue Stats
216W - 226L
1,562 Elo+
Solo
Izanami
Izanami
EasyBigBoss
Izanami
Level 109
God Stats
1W - 2L
1,494 SR
Queue Stats
165W - 164L
1,524 Elo+
Party 2
Nox
Nox
Why do drugs
Nox
Level 155
God Stats
1W - 1L
1,612 SR
Queue Stats
142W - 137L
1,494 Elo+
Party 2
Chiron
Chiron
XZombieKoalaX
Chiron
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 33L
1,573 Elo+
Solo
Thanatos
Thanatos
iPhyr
Thanatos
Level 176
God Stats
5W - 7L
1,370 SR
Queue Stats
779W - 672L
1,575 Elo+
Solo
Team Averages
Level 145
1,452 SR
1,545 Elo+

VS

Team Averages
Level 132
1,592 SR
1,549 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Delirax
Chiron
Level 156
God Stats
3W - 1L
1,673 SR
Queue Stats
140W - 87L
1,577 Elo+
Party 1
Charybdis
Charybdis
FMorganR
Charybdis
Level 174
God Stats
2W - 1L
1,720 SR
Queue Stats
209W - 192L
1,547 Elo+
Solo
Baba Yaga
Baba Yaga
Lucky_Aero777
Baba Yaga
Level 155
God Stats
20W - 14L
1,566 SR
Queue Stats
538W - 545L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CloudWolff
Zhong Kui
16
5 / 5 / 3
9,132
830
11,219
14,774
12,403
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
EasyBigBoss
Izanami
12
0 / 4 / 8
7,240
658
6,640
10,501
5,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 8
8,615
783
5,762
6,737
3,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 7
8,051
732
4,389
14,371
8,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
iPhyr
Thanatos
14
4 / 4 / 6
8,207
746
10,801
17,257
16,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 2 / 10
9,225
839
11,178
15,305
16,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
 
Vulcan
14
1 / 5 / 6
8,246
750
8,626
8,179
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Delirax
Chiron
18
7 / 1 / 8
10,233
930
18,616
6,769
2,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charybdis
FMorganR
Charybdis
14
4 / 4 / 5
8,652
787
10,710
7,880
2,799
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
Lucky_Aero777
Baba Yaga
16
3 / 1 / 12
9,179
834
11,176
8,557
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
12
Kills
19
19
Deaths
13
32
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
10
4.5
W
Vulcan
 
Vulcan
1
5
6
0.8
L
Zhong Kui
CloudWolff
Zhong Kui
5
5
3
1.3
W
Chiron
Delirax
Chiron
7
1
8
11
L
Izanami
EasyBigBoss
Izanami
0
4
8
1
W
Charybdis
FMorganR
Charybdis
4
4
5
1.63
W
Baba Yaga
Lucky_Aero777
Baba Yaga
3
1
12
9
L
2
1
8
6
L
1
5
7
0.9
L
Thanatos
iPhyr
Thanatos
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,811
Damage
60,306
63,640
Taken
46,690
46,540
Mitigated
29,968
22,058
Healing
19,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,178
3,420
472
8,357
15,305
16,476
42
4,087
10,577
0
13,919
W
Vulcan
 
Vulcan
8,626
3,353
0
150
8,179
3,257
39
3,689
4,367
17,423
0
L
Zhong Kui
CloudWolff
Zhong Kui
11,219
72
0
2,379
14,774
12,403
0
4,439
10,335
26,317
0
W
Chiron
Delirax
Chiron
18,616
7,256
1,450
2,551
6,769
2,642
818
3,139
3,585
0
39,271
L
Izanami
EasyBigBoss
Izanami
6,640
3,852
385
1,918
10,501
5,015
291
3,196
7,305
0
21,458
W
Charybdis
FMorganR
Charybdis
10,710
4,948
381
723
7,880
2,799
1,676
3,095
4,652
0
19,512
W
Baba Yaga
Lucky_Aero777
Baba Yaga
11,176
972
1,844
3,185
8,557
4,794
584
2,971
5,430
24,948
0
L
5,762
312
0
1,410
6,737
3,676
0
1,824
4,913
22,789
0
L
4,389
995
3,522
2,600
14,371
8,511
0
4,800
9,571
0
11,747
L
Thanatos
iPhyr
Thanatos
10,801
2,295
1,333
8,511
17,257
16,935
0
5,543
11,714
0
13,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,245
Gold Earned
45,535
140
Minions Killed
132
0
Camps Cleared
0
1,091,069
Distance Traveled
1,118,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,225
839
9
1
0
253,654
0
W
Vulcan
8,246
750
25
2
0
200,290
0
L
Zhong Kui
9,132
830
37
3
0
194,670
0
W
Chiron
10,233
930
52
5
0
227,653
0
L
Izanami
7,240
658
24
2
0
211,341
0
W
Charybdis
8,652
787
14
1
0
186,712
0
W
Baba Yaga
9,179
834
32
3
0
249,695
0
L
Nox
8,615
783
48
4
0
251,652
0
L
Chiron
8,051
732
20
2
0
214,098
0
L
Thanatos
8,207
746
11
1
0
219,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role