Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold I
BrtAleX1792
Cernunnos
Gold I
Level 159
God Stats
2W - 3L
1,622 SR
Queue Stats
71W - 70L
1,688 MMR
Solo
Bacchus
Bacchus
Platinum III
DatPhatKid
Bacchus
Platinum III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 79L
1,686 MMR
Solo
Merlin
Merlin
Platinum III
Gοjο
Merlin
Platinum III
Level 157
God Stats
37W - 18L
1,633 SR
Queue Stats
87W - 65L
1,694 MMR
Solo
Thanatos
Thanatos
Platinum IV
Ref0rmed
Thanatos
Platinum IV
Level 158
God Stats
43W - 20L
1,746 SR
Queue Stats
107W - 93L
1,684 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,600 SR
1,650 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,656 SR
1,689 MMR
Sol
Sol
Gold III
BABYVAIJI
Sol
Gold III
Level 141
God Stats
2W - 7L
1,590 SR
Queue Stats
31W - 31L
1,727 MMR
Party 1
Ymir
Ymir
Platinum II
El_Cabra_95
Ymir
Platinum II
Level 171
God Stats
14W - 12L
1,605 SR
Queue Stats
344W - 333L
1,679 MMR
Solo
Hachiman
Hachiman
Gold I
HIITHARD3R
Hachiman
Gold I
Level 97
God Stats
16W - 9L
1,728 SR
Queue Stats
140W - 142L
1,695 MMR
Solo
Loki
Loki
Platinum V
Láxus
Loki
Platinum V
Level 238
God Stats
28W - 15L
1,637 SR
Queue Stats
279W - 277L
1,695 MMR
Solo
Ravana
Ravana
Gold I
l-SEMPAI-l
Ravana
Gold I
Level 144
God Stats
0W - 2L
1,719 SR
Queue Stats
136W - 120L
1,650 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 0 / 1
8,581
660
6,072
11,711
7,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
BrtAleX1792
Cernunnos
13
3 / 1 / 2
7,920
609
10,032
10,998
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
DatPhatKid
Bacchus
11
2 / 0 / 2
7,083
545
5,295
10,314
9,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Gοjο
Merlin
15
3 / 0 / 2
8,585
660
7,730
4,722
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Ref0rmed
Thanatos
13
4 / 0 / 3
7,788
599
5,863
10,323
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
FenrirBakasuraThor

VS

Bans
Ix ChelDa JiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,350
565
4,956
9,943
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 1
6,306
485
4,105
12,761
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
HIITHARD3R
Hachiman
11
0 / 3 / 1
6,470
498
8,269
9,582
3,317
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
Láxus
Loki
11
0 / 2 / 0
6,253
481
4,531
9,648
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
l-SEMPAI-l
Ravana
12
0 / 2 / 0
7,049
542
8,049
10,388
10,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
13
Kills
1
1
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
1
4
0
0.25
W
Cernunnos
BrtAleX1792
Cernunnos
3
1
2
4
W
Bacchus
DatPhatKid
Bacchus
2
0
2
3
L
0
2
1
0.25
W
Merlin
Gοjο
Merlin
3
0
2
4
L
Hachiman
HIITHARD3R
Hachiman
0
3
1
0.17
L
Loki
Láxus
Loki
0
2
0
0
W
Thanatos
Ref0rmed
Thanatos
4
0
3
5.5
L
Ravana
l-SEMPAI-l
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,992
Damage
29,910
48,068
Taken
52,322
27,770
Mitigated
28,341
22,836
Healing
11,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,072
1,978
0
6,390
11,711
7,344
157
0
11,711
0
73,071
L
4,956
1,423
0
3,696
9,943
2,891
0
4,495
5,184
60,782
0
W
Cernunnos
BrtAleX1792
Cernunnos
10,032
4,519
0
4,499
10,998
4,631
768
1,743
9,255
0
60,996
W
Bacchus
DatPhatKid
Bacchus
5,295
1,582
1,572
2,642
10,314
9,519
0
3,710
6,604
17,216
0
L
4,105
1,607
0
1,939
12,761
8,316
0
5,328
7,288
17,158
0
W
Merlin
Gοjο
Merlin
7,730
478
0
150
4,722
2,047
561
3,017
1,705
82,103
0
L
Hachiman
HIITHARD3R
Hachiman
8,269
4,451
0
2,401
9,582
3,317
0
605
8,977
0
56,279
L
Loki
Láxus
Loki
4,531
609
0
624
9,648
2,966
0
1,162
8,450
0
48,639
W
Thanatos
Ref0rmed
Thanatos
5,863
1,139
0
7,583
10,323
4,229
0
591
9,732
0
59,798
L
Ravana
l-SEMPAI-l
Ravana
8,049
1,633
0
2,506
10,388
10,851
0
990
9,398
0
55,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,957
Gold Earned
33,428
483
Minions Killed
413
0
Camps Cleared
0
1,448,857
Distance Traveled
1,327,548
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,581
660
130
10
0
260,512
2
L
Sol
7,350
565
118
9
0
256,293
1
W
Cernunnos
7,920
609
102
8
0
252,266
2
W
Bacchus
7,083
545
14
1
0
307,371
7
L
Ymir
6,306
485
22
2
0
251,043
6
W
Merlin
8,585
660
149
11
0
268,421
0
L
Hachiman
6,470
498
93
7
0
250,994
4
L
Loki
6,253
481
78
6
0
316,628
2
W
Thanatos
7,788
599
88
7
0
360,287
1
L
Ravana
7,049
542
102
8
0
252,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role