Player Matchup

King Arthur
King Arthur
Diamond IV
DogAssassin69
King Arthur
Diamond IV
Level 158
God Stats
5W - 7L
1,653 SR
Queue Stats
452W - 440L
2,016 MMR
Solo
Bastet
Bastet
Diamond V
Messorem
Bastet
Diamond V
Level 184
God Stats
3W - 0L
1,701 SR
Queue Stats
100W - 91L
2,029 MMR
Party 1
Janus
Janus
Diamond V
NoGutsNoWin
Janus
Diamond V
Level 158
God Stats
31W - 26L
1,628 SR
Queue Stats
706W - 710L
2,070 MMR
Solo
Charon
Charon
Platinum I
Soul
Charon
Platinum I
Level 204
God Stats
16W - 3L
1,829 SR
Queue Stats
215W - 203L
1,976 MMR
Party 1
Chiron
Chiron
Diamond V
fragndragn
Chiron
Diamond V
Level 125
God Stats
4W - 3L
1,819 SR
Queue Stats
136W - 131L
2,016 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,726 SR
2,021 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,581 SR
1,923 MMR
Ratatoskr
Ratatoskr
Platinum I
 
Ratatoskr
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
FateRevenge
Jing Wei
Diamond V
Level 148
God Stats
1W - 2L
1,622 SR
Queue Stats
115W - 101L
2,133 MMR
Party 2
Thor
Thor
Platinum I
Risedroid
Thor
Platinum I
Level 242
God Stats
91W - 71L
1,580 SR
Queue Stats
473W - 442L
2,021 MMR
Solo
Zeus
Zeus
Platinum II
SmxyEnviousAtol
Zeus
Platinum II
Level 154
God Stats
0W - 1L
1,631 SR
Queue Stats
146W - 140L
1,956 MMR
Party 2
Ares
Ares
Platinum II
ThefkingRaen
Ares
Platinum II
Level 62
God Stats
3W - 6L
1,571 SR
Queue Stats
213W - 214L
2,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DogAssassin69
King Arthur
13
0 / 0 / 2
7,626
587
7,604
7,865
6,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Messorem
Bastet
14
6 / 1 / 1
8,222
632
7,867
9,933
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
2 / 2 / 3
7,455
573
3,232
6,032
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Soul
Charon
12
3 / 0 / 6
8,146
627
4,684
7,868
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
fragndragn
Chiron
13
2 / 0 / 2
7,766
597
5,948
7,274
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HachimanRavanaMartichoras

VS

Bans
SusanoAphroditeKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
1 / 3 / 0
6,453
496
6,020
13,273
4,616
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
FateRevenge
Jing Wei
12
0 / 1 / 0
6,664
513
4,196
6,038
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
11
1 / 2 / 2
6,370
490
5,206
9,976
3,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

11
1 / 4 / 0
6,780
522
2,341
6,449
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

8
0 / 3 / 0
5,250
404
2,806
7,837
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
3
0
0.33
W
King Arthur
DogAssassin69
King Arthur
0
0
2
1
L
Jing Wei
FateRevenge
Jing Wei
0
1
0
0
W
Bastet
Messorem
Bastet
6
1
1
6.5
W
2
2
3
1.75
L
Thor
1
2
2
1
L
1
4
0
0.25
W
Charon
Soul
Charon
3
0
6
6
L
0
3
0
0
W
Chiron
fragndragn
Chiron
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,335
Damage
20,569
38,972
Taken
43,573
20,588
Mitigated
16,709
15,866
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
6,020
1,285
0
3,798
13,273
4,616
0
440
12,833
0
43,990
W
King Arthur
DogAssassin69
King Arthur
7,604
1,006
0
1,250
7,865
6,273
155
0
7,865
459
61,901
L
Jing Wei
FateRevenge
Jing Wei
4,196
3,169
0
2,733
6,038
2,052
0
758
5,280
0
51,142
W
Bastet
Messorem
Bastet
7,867
2,471
0
5,705
9,933
3,655
0
1,581
8,352
0
60,835
W
3,232
215
0
950
6,032
1,753
135
1,093
4,939
56,494
0
L
Thor
5,206
1,635
0
720
9,976
3,646
0
2,130
7,788
0
53,475
L
2,341
41
0
612
6,449
2,294
0
2,888
3,473
52,578
0
W
Charon
Soul
Charon
4,684
1,443
0
1,717
7,868
6,143
377
1,705
6,163
20,480
0
L
2,806
342
0
1,348
7,837
4,101
0
1,850
5,843
12,865
0
W
Chiron
fragndragn
Chiron
5,948
3,092
507
5,737
7,274
2,764
1,018
1,083
6,191
0
64,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
31,517
425
Minions Killed
396
0
Camps Cleared
0
1,372,855
Distance Traveled
1,253,273
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,453
496
84
6
0
298,699
3
W
King Arthur
7,626
587
94
7
0
266,244
3
L
Jing Wei
6,664
513
95
7
0
260,686
2
W
Bastet
8,222
632
94
7
0
319,924
0
W
Janus
7,455
573
113
9
0
289,609
1
L
Thor
6,370
490
84
6
0
279,814
0
L
Zeus
6,780
522
120
9
0
219,724
0
W
Charon
8,146
627
9
1
0
255,455
2
L
Ares
5,250
404
13
1
0
194,350
0
W
Chiron
7,766
597
115
9
0
241,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role