Player Matchup

Ao Kuang
Ao Kuang
Gold I
Hi Kakarot
Ao Kuang
Gold I
Level 86
God Stats
38W - 14L
1,718 SR
Queue Stats
123W - 130L
1,311 MMR
Party 2
Surtr
Surtr
Gold III
MrAnaconda41
Surtr
Gold III
Level 182
God Stats
37W - 35L
1,542 SR
Queue Stats
591W - 640L
1,495 MMR
Party 2
Chiron
Chiron
Gold I
TannerQ
Chiron
Gold I
Level 138
God Stats
3W - 0L
1,825 SR
Queue Stats
73W - 71L
1,452 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,695 SR
1,419 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,502 SR
1,363 MMR
Aphrodite
Aphrodite
Silver I
GeeMarcelly
Aphrodite
Silver I
Level 67
God Stats
26W - 20L
1,615 SR
Queue Stats
60W - 64L
1,370 MMR
Party 1
Thor
Thor
Silver I
Take-ABigWhiff
Thor
Silver I
Level 171
God Stats
2W - 6L
1,340 SR
Queue Stats
185W - 200L
1,289 MMR
Solo
Ix Chel
Ix Chel
Gold V
natpeach
Ix Chel
Gold V
Level 68
God Stats
16W - 17L
1,551 SR
Queue Stats
60W - 63L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Hi Kakarot
Ao Kuang
15
6 / 1 / 5
12,188
813
12,482
14,369
18,919
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 9
11,121
741
9,952
17,445
17,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chiron
TannerQ
Chiron
14
3 / 5 / 6
11,046
736
15,695
13,282
5,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
AresKuzenboOdinAchillesBacchus

VS

Bans
Ah PuchCharonCabrakanBellonaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GeeMarcelly
Aphrodite
15
7 / 4 / 4
11,894
793
11,461
19,085
13,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 4 / 9
11,022
735
11,715
17,315
10,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
natpeach
Ix Chel
13
1 / 3 / 6
10,317
688
14,121
10,917
4,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
11
Kills
10
11
Deaths
11
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
GeeMarcelly
Aphrodite
7
4
4
2.25
W
Ao Kuang
Hi Kakarot
Ao Kuang
6
1
5
8.5
W
2
5
9
1.3
L
2
4
9
1.63
W
Chiron
TannerQ
Chiron
3
5
6
1.2
L
Ix Chel
natpeach
Ix Chel
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,129
Damage
37,297
45,096
Taken
47,317
42,197
Mitigated
29,037
10,953
Healing
19,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
GeeMarcelly
Aphrodite
11,461
316
5,928
8,864
19,085
13,577
355
5,901
12,695
44,566
0
W
Ao Kuang
Hi Kakarot
Ao Kuang
12,482
2,391
0
3,546
14,369
18,919
821
8,278
6,091
29,816
0
W
9,952
1,793
0
4,299
17,445
17,715
342
9,864
7,581
2,568
25,736
L
11,715
1,469
0
1,828
17,315
10,579
392
5,121
11,775
0
33,545
W
Chiron
TannerQ
Chiron
15,695
5,515
669
2,439
13,282
5,563
1,514
7,664
5,618
0
66,856
L
Ix Chel
natpeach
Ix Chel
14,121
2,534
1,750
694
10,917
4,881
718
2,258
8,476
51,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
33,233
149
Minions Killed
159
0
Camps Cleared
0
787,640
Distance Traveled
795,728
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
11,894
793
55
4
0
281,635
1
W
Ao Kuang
12,188
813
46
3
0
275,511
0
W
Surtr
11,121
741
25
2
0
282,428
0
L
Thor
11,022
735
29
2
0
251,769
4
W
Chiron
11,046
736
78
5
0
229,701
0
L
Ix Chel
10,317
688
75
5
0
262,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role