Player Matchup

Serqet
Serqet
Bronze III
Clutchinstincts
Serqet
Bronze III
Level 149
God Stats
0W - 1L
1,630 SR
Queue Stats
3W - 8L
1,271 MMR
Party 1
Janus
Janus
Silver I
JojoBongadas
Janus
Silver I
Level 149
God Stats
31W - 37L
1,381 SR
Queue Stats
210W - 237L
1,219 MMR
Solo
Izanami
Izanami
Silver V
TEASPO0N
Izanami
Silver V
Level 65
God Stats
0W - 2L
1,652 SR
Queue Stats
4W - 9L
1,217 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
ricoduce
Sylvanus
Silver IV
Level 120
God Stats
2W - 6L
1,263 SR
Queue Stats
11W - 24L
1,215 MMR
Party 2
Cthulhu
Cthulhu
Silver III
tacnayn115
Cthulhu
Silver III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,219 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,485 SR
1,228 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,589 SR
1,278 MMR
Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
FaZeSlim
King Arthur
Silver I
Level 83
God Stats
9W - 10L
1,577 SR
Queue Stats
58W - 79L
1,218 MMR
Solo
Ne Zha
Ne Zha
Gold V
Mistershadow122
Ne Zha
Gold V
Level 150
God Stats
87W - 87L
1,542 SR
Queue Stats
784W - 801L
1,214 MMR
Solo
Sol
Sol
Silver V
Wwwsauce
Sol
Silver V
Level 107
God Stats
1W - 0L
1,705 SR
Queue Stats
15W - 25L
1,240 MMR
Solo
Terra
Terra
Silver V
bobzombie4
Terra
Silver V
Level 130
God Stats
5W - 4L
1,620 SR
Queue Stats
54W - 88L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,662
510
9,147
15,533
6,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 7 / 1
8,127
478
2,922
10,958
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TEASPO0N
Izanami
14
1 / 0 / 0
8,754
515
5,306
8,486
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ricoduce
Sylvanus
14
1 / 3 / 1
8,392
494
5,372
14,680
15,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
tacnayn115
Cthulhu
11
0 / 5 / 2
7,555
444
5,982
14,215
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MartichorasKaliFreya

VS

Bans
LokiThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
6 / 0 / 4
9,742
573
12,760
8,323
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
FaZeSlim
King Arthur
15
1 / 3 / 1
9,404
553
7,856
16,035
11,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 0 / 5
10,340
608
6,932
11,611
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 1
9,737
573
10,050
11,051
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Terra
13
1 / 2 / 9
8,561
504
4,278
16,684
13,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
16
17
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
0
4
8
L
3
2
2
2
W
King Arthur
FaZeSlim
King Arthur
1
3
1
0.5
L
1
7
1
0.21
W
5
0
5
7.5
L
Izanami
TEASPO0N
Izanami
1
0
0
1
W
3
1
1
3.5
W
Terra
1
2
9
2.75
L
Sylvanus
ricoduce
Sylvanus
1
3
1
0.5
L
Cthulhu
tacnayn115
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,729
Damage
41,876
63,872
Taken
63,704
39,240
Mitigated
38,002
15,630
Healing
21,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,760
2,066
1,529
1,946
8,323
3,630
588
3,018
5,045
71,899
0
L
9,147
2,299
0
5,422
15,533
6,367
190
4,897
10,636
0
65,707
W
King Arthur
FaZeSlim
King Arthur
7,856
1,160
0
3,098
16,035
11,298
0
4,651
10,916
0
72,461
L
2,922
153
0
1,566
10,958
4,282
0
5,937
5,021
55,178
0
W
6,932
763
0
2,992
11,611
5,164
437
497
10,754
0
112,478
L
Izanami
TEASPO0N
Izanami
5,306
4,171
0
3,702
8,486
3,321
682
5,302
3,184
0
65,281
W
10,050
4,810
0
4,894
11,051
3,934
1,035
1,100
9,810
93,984
0
W
Terra
4,278
1,057
3,770
3,485
16,684
13,976
595
4,508
11,618
23,322
114
L
Sylvanus
ricoduce
Sylvanus
5,372
2,178
97
3,361
14,680
15,102
366
909
13,771
42,542
9,458
L
Cthulhu
tacnayn115
Cthulhu
5,982
435
337
1,145
14,215
10,168
0
9,929
4,286
32,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,490
Gold Earned
47,784
484
Minions Killed
548
0
Camps Cleared
0
1,624,706
Distance Traveled
1,770,300
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,742
573
114
7
0
304,481
4
L
Serqet
8,662
510
99
6
0
426,230
4
W
King Arthur
9,404
553
128
8
0
328,307
0
L
Janus
8,127
478
107
6
0
284,943
4
W
Ne Zha
10,340
608
133
8
0
430,718
3
L
Izanami
8,754
515
129
8
0
342,466
2
W
Sol
9,737
573
151
9
0
329,666
2
W
Terra
8,561
504
22
1
0
377,128
0
L
Sylvanus
8,392
494
96
6
0
229,488
0
L
Cthulhu
7,555
444
53
3
0
341,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role