Player Matchup

Cthulhu
Cthulhu
Diamond-Cutter81
Cthulhu
Level 84
God Stats
14W - 10L
1,573 SR
Queue Stats
348W - 321L
1,560 Elo+
Party 1
Charybdis
Charybdis
JadedJohnny
Charybdis
Level 57
God Stats
11W - 6L
1,701 SR
Queue Stats
157W - 148L
1,541 Elo+
Solo
Kali
Kali
Thundrpantz
Kali
Level 144
God Stats
11W - 9L
1,555 SR
Queue Stats
312W - 312L
1,447 Elo+
Solo
Bellona
Bellona
amnotcreative
Bellona
Level 123
God Stats
1W - 1L
1,319 SR
Queue Stats
302W - 273L
1,388 Elo+
Solo
Hera
Hera
militarymikey03
Hera
Level 113
God Stats
2W - 1L
1,546 SR
Queue Stats
335W - 301L
1,553 Elo+
Party 1
Team Averages
Level 104
1,539 SR
1,498 Elo+

VS

Team Averages
Level 93
1,530 SR
1,492 Elo+
Skadi
Skadi
HTLSimp
Skadi
Level 102
God Stats
77W - 55L
1,562 SR
Queue Stats
330W - 289L
1,594 Elo+
Party 2
Serqet
Serqet
KillerBlue3258
Serqet
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 241L
1,486 Elo+
Solo
Nox
Nox
Mini G 17
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,343 Elo+
Party 2
Janus
Janus
lnsaneDr
Janus
Level 108
God Stats
5W - 11L
1,458 SR
Queue Stats
255W - 235L
1,511 Elo+
Party 3
Hercules
Hercules
streakingpickle
Hercules
Level 128
God Stats
6W - 6L
1,629 SR
Queue Stats
112W - 106L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,776
578
3,881
6,530
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
JadedJohnny
Charybdis
10
3 / 0 / 2
6,417
642
9,148
8,025
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
4 / 1 / 1
6,630
663
4,609
9,125
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
10
0 / 2 / 0
6,061
606
4,230
10,286
10,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
6 / 2 / 1
6,731
673
7,783
5,317
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
HTLSimp
Skadi
9
0 / 2 / 0
5,041
504
5,740
7,778
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
4,908
491
2,182
9,262
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 1
4,836
484
1,733
8,808
3,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
lnsaneDr
Janus
11
3 / 4 / 0
6,340
634
4,010
7,737
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
1 / 0 / 2
6,795
680
5,065
7,350
5,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
14
Kills
4
5
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Skadi
HTLSimp
Skadi
0
2
0
0
W
Charybdis
JadedJohnny
Charybdis
3
0
2
4
L
0
4
0
0
L
0
4
1
0.13
W
4
1
1
4.5
W
Bellona
0
2
0
0
L
Janus
lnsaneDr
Janus
3
4
0
0.75
W
6
2
1
3.25
L
Hercules
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,651
Damage
18,730
39,283
Taken
40,935
24,132
Mitigated
17,539
13,639
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,881
130
66
1,766
6,530
5,086
0
393
6,137
15,904
0
L
Skadi
HTLSimp
Skadi
5,740
1,780
0
2,250
7,778
2,473
0
3,118
4,660
0
39,099
W
Charybdis
JadedJohnny
Charybdis
9,148
6,240
0
4,896
8,025
3,007
90
1,804
6,001
0
48,587
L
2,182
325
0
500
9,262
2,928
0
2,525
6,737
0
25,552
L
1,733
812
759
1,412
8,808
3,696
0
3,197
5,611
11,637
0
W
4,609
2,293
0
2,539
9,125
3,736
12
1,321
7,680
0
43,006
W
Bellona
4,230
1,463
0
3,622
10,286
10,252
0
409
9,851
0
43,228
L
Janus
lnsaneDr
Janus
4,010
179
0
1,806
7,737
2,447
42
2,824
4,913
38,770
0
W
7,783
1,856
0
750
5,317
2,051
592
1,492
3,379
47,328
0
L
Hercules
5,065
1,988
0
2,024
7,350
5,995
0
0
7,350
0
53,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,615
Gold Earned
27,920
334
Minions Killed
295
0
Camps Cleared
0
1,036,640
Distance Traveled
1,092,295
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,776
578
26
3
0
212,107
1
L
Skadi
5,041
504
52
5
0
199,449
2
W
Charybdis
6,417
642
85
9
0
189,203
2
L
Serqet
4,908
491
43
4
0
236,177
0
L
Nox
4,836
484
20
2
0
190,234
0
W
Kali
6,630
663
70
7
0
243,421
2
W
Bellona
6,061
606
89
9
0
194,024
0
L
Janus
6,340
634
77
8
0
231,306
0
W
Hera
6,731
673
64
6
0
197,885
1
L
Hercules
6,795
680
103
10
0
235,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role