Player Matchup

Ne Zha
Ne Zha
AmhranNaGreine
Ne Zha
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 33L
1,433 Elo+
Solo
Amaterasu
Amaterasu
AyScoobyDoo
Amaterasu
Level 69
God Stats
7W - 19L
1,271 SR
Queue Stats
586W - 617L
1,430 Elo+
Solo
Sol
Sol
Ekomsin
Sol
Level 61
God Stats
2W - 3L
1,383 SR
Queue Stats
104W - 145L
1,400 Elo+
Solo
Maui
Maui
LostSignals
Maui
Level 25
God Stats
2W - 0L
1,786 SR
Queue Stats
56W - 69L
1,454 Elo+
Solo
Hel
Hel
Sharp Killa
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,196 Elo+
Solo
Team Averages
Level 40
1,488 SR
1,383 Elo+

VS

Team Averages
Level 77
1,406 SR
1,483 Elo+
Thoth
Thoth
HBurke99
Thoth
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 15L
1,721 Elo+
Solo
Khepri
Khepri
Magyard
Khepri
Level 157
God Stats
1W - 3L
1,161 SR
Queue Stats
272W - 284L
1,440 Elo+
Solo
Maui
Maui
Thanatos9198
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,360 Elo+
Solo
Yemoja
Yemoja
nuttNmutt
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Solo
The Morrigan
The Morrigan
wolf_zell9
The Morrigan
Level 83
God Stats
2W - 7L
1,371 SR
Queue Stats
239W - 299L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 3
10,259
789
22,728
17,368
11,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
AyScoobyDoo
Amaterasu
17
2 / 0 / 10
10,096
777
6,491
11,745
11,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
17
1 / 1 / 9
9,175
706
16,290
10,986
5,413
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 8
9,742
749
8,676
16,298
18,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 2 / 12
8,692
669
5,549
11,545
6,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
HBurke99
Thoth
14
1 / 5 / 4
8,288
638
12,645
11,716
5,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Magyard
Khepri
15
3 / 3 / 5
8,319
640
11,455
21,890
13,540
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 2 / 6
9,099
700
3,176
12,538
13,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
nuttNmutt
Yemoja
15
1 / 2 / 6
8,928
687
9,528
12,281
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
wolf_zell9
The Morrigan
14
3 / 3 / 5
8,465
651
10,429
7,721
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
15
Kills
9
9
Deaths
15
42
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
Amaterasu
AyScoobyDoo
Amaterasu
2
0
10
7
W
Sol
1
1
9
5.5
L
Thoth
HBurke99
Thoth
1
5
4
0.6
W
3
5
8
1.4
L
Khepri
Magyard
Khepri
3
3
5
1.83
W
0
2
12
3
L
1
2
6
2
L
Yemoja
nuttNmutt
Yemoja
1
2
6
2
L
The Morrigan
wolf_zell9
The Morrigan
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,734
Damage
47,233
67,942
Taken
66,146
53,175
Mitigated
48,196
36,860
Healing
27,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,728
2,010
1,166
7,845
17,368
11,039
194
10,490
6,878
36
46,635
W
Amaterasu
AyScoobyDoo
Amaterasu
6,491
1,314
864
4,980
11,745
11,747
441
7,601
4,144
0
21,512
W
Sol
16,290
2,064
217
2,270
10,986
5,413
340
7,574
3,412
32,123
0
L
Thoth
HBurke99
Thoth
12,645
1,592
0
166
11,716
5,668
0
5,193
6,523
31,233
0
W
8,676
784
435
1,508
16,298
18,366
415
9,825
6,473
17,526
0
L
Khepri
Magyard
Khepri
11,455
266
2,023
7,080
21,890
13,540
0
9,003
12,887
19,966
0
W
5,549
1,888
9,993
7,582
11,545
6,610
367
10,696
849
16,697
0
L
3,176
813
1,334
2,450
12,538
13,947
0
6,606
5,932
11,139
0
L
Yemoja
nuttNmutt
Yemoja
9,528
2,515
7,648
2,040
12,281
11,353
0
6,633
5,648
19,127
0
L
The Morrigan
wolf_zell9
The Morrigan
10,429
541
2,942
1,763
7,721
3,688
0
3,116
4,499
17,284
1,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,964
Gold Earned
43,099
150
Minions Killed
114
0
Camps Cleared
0
1,382,222
Distance Traveled
1,169,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,259
789
42
3
0
300,651
0
W
Amaterasu
10,096
777
22
2
0
304,515
0
W
Sol
9,175
706
44
3
0
298,270
0
L
Thoth
8,288
638
43
3
0
207,323
0
W
Maui
9,742
749
14
1
0
235,746
0
L
Khepri
8,319
640
16
1
0
249,827
0
W
Hel
8,692
669
28
2
0
243,040
0
L
Maui
9,099
700
12
1
0
259,252
0
L
Yemoja
8,928
687
24
2
0
210,339
0
L
The Morrigan
8,465
651
19
1
0
242,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role