Player Matchup

Martichoras
Martichoras
ARENAPRO12
Martichoras
Level 28
God Stats
2W - 4L
1,155 SR
Queue Stats
29W - 26L
1,534 Elo+
Party 1
Freya
Freya
MayoChup
Freya
Level 103
God Stats
3W - 1L
1,656 SR
Queue Stats
51W - 57L
1,455 Elo+
Party 2
Achilles
Achilles
NealCaffrey1
Achilles
Level 161
God Stats
6W - 2L
1,495 SR
Queue Stats
198W - 199L
1,502 Elo+
Party 2
Horus
Horus
excellthru
Horus
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
371W - 315L
1,553 Elo+
Party 1
Kali
Kali
frilly-rudder1
Kali
Level 117
God Stats
1W - 0L
1,719 SR
Queue Stats
139W - 146L
1,459 Elo+
Party 2
Team Averages
Level 111
1,505 SR
1,500 Elo+

VS

Team Averages
Level 123
1,544 SR
1,535 Elo+
Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Alucard1928
Ares
Level 156
God Stats
21W - 19L
1,593 SR
Queue Stats
438W - 427L
1,514 Elo+
Solo
Bakasura
Bakasura
Lightinged
Bakasura
Level 107
God Stats
10W - 3L
1,751 SR
Queue Stats
123W - 93L
1,604 Elo+
Solo
Danzaburou
Danzaburou
Peekmebun
Danzaburou
Level 141
God Stats
5W - 7L
1,427 SR
Queue Stats
281W - 254L
1,492 Elo+
Solo
Janus
Janus
XxLeafeater27xX
Janus
Level 104
God Stats
2W - 8L
1,447 SR
Queue Stats
479W - 417L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ARENAPRO12
Martichoras
14
4 / 1 / 1
8,177
511
9,724
10,691
5,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Freya
MayoChup
Freya
15
5 / 4 / 2
9,250
578
14,409
13,236
5,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
NealCaffrey1
Achilles
15
6 / 4 / 1
9,049
566
13,714
21,851
12,922
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
12
2 / 0 / 6
8,121
508
9,348
13,150
10,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 2
8,056
504
5,781
16,497
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 6 / 1
9,822
614
16,728
16,619
12,573
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 3
7,661
479
6,786
13,311
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Lightinged
Bakasura
17
4 / 3 / 4
9,537
596
7,756
14,953
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Peekmebun
Danzaburou
14
3 / 3 / 2
9,322
583
8,277
13,980
6,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 0
7,679
480
5,367
12,728
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
19
Kills
14
14
Deaths
19
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
6
1
1.08
W
Martichoras
ARENAPRO12
Martichoras
4
1
1
4.5
L
1
3
3
0.83
L
Bakasura
Lightinged
Bakasura
4
3
4
2
W
Freya
MayoChup
Freya
5
4
2
1.5
W
Achilles
NealCaffrey1
Achilles
6
4
1
1.63
L
Danzaburou
Peekmebun
Danzaburou
3
3
2
1.33
L
0
4
0
0
W
Horus
2
0
6
5
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,976
Damage
44,914
75,425
Taken
71,591
41,444
Mitigated
44,003
22,711
Healing
23,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
16,728
1,626
0
8,381
16,619
12,573
55
0
16,619
73,456
0
W
Martichoras
ARENAPRO12
Martichoras
9,724
2,490
0
3,103
10,691
5,151
0
5,276
5,233
0
69,963
L
6,786
357
0
4,213
13,311
12,199
210
2,885
10,022
20,616
0
L
Bakasura
Lightinged
Bakasura
7,756
5,323
0
4,583
14,953
7,507
0
1,352
13,575
0
72,763
W
Freya
MayoChup
Freya
14,409
4,158
0
5,071
13,236
5,821
1,091
1,554
11,433
71,337
0
W
Achilles
NealCaffrey1
Achilles
13,714
3,482
0
6,879
21,851
12,922
0
12,408
9,125
0
63,235
L
Danzaburou
Peekmebun
Danzaburou
8,277
3,263
0
5,293
13,980
6,560
0
7,854
5,764
0
68,567
L
5,367
697
0
1,016
12,728
5,164
335
1,500
11,202
64,563
0
W
Horus
9,348
4,520
1,085
3,777
13,150
10,628
0
5,693
7,111
0
28,019
W
5,781
2,956
0
2,796
16,497
6,922
0
3,585
12,125
0
66,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,653
Gold Earned
44,021
449
Minions Killed
480
0
Camps Cleared
0
1,542,853
Distance Traveled
1,525,323
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,822
614
108
7
0
270,623
4
W
Martichoras
8,177
511
120
8
0
288,538
0
L
Ares
7,661
479
10
1
0
301,338
1
L
Bakasura
9,537
596
140
9
0
367,532
0
W
Freya
9,250
578
119
7
0
281,212
0
W
Achilles
9,049
566
106
7
0
302,680
0
L
Danzaburou
9,322
583
107
7
0
285,011
0
L
Janus
7,679
480
115
7
0
300,819
2
W
Horus
8,121
508
30
2
0
327,293
0
W
Kali
8,056
504
74
5
0
343,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role