Player Matchup

Thor
Thor
Alo_Faded
Thor
Level 43
God Stats
3W - 3L
1,548 SR
Queue Stats
33W - 34L
1,478 Elo+
Party 1
Cliodhna
Cliodhna
Dat dat Sker
Cliodhna
Level 145
God Stats
50W - 40L
1,514 SR
Queue Stats
158W - 168L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
FabianNeoZ9
Gilgamesh
Level 86
God Stats
1W - 5L
1,171 SR
Queue Stats
140W - 153L
1,471 Elo+
Solo
Ymir
Ymir
SpyderDaMan63
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 108L
1,402 Elo+
Solo
Hou Yi
Hou Yi
TheWhiteWolf0915
Hou Yi
Level 37
God Stats
4W - 3L
1,594 SR
Queue Stats
37W - 42L
1,464 Elo+
Party 1
Team Averages
Level 84
1,465 SR
1,459 Elo+

VS

Team Averages
Level 107
1,535 SR
1,498 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Smiteless
Charon
Level 115
God Stats
5W - 1L
1,639 SR
Queue Stats
26W - 12L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
TheGrimRoper
Baron Samedi
Level 82
God Stats
5W - 1L
1,500 SR
Queue Stats
26W - 16L
1,500 Elo+
Solo
Medusa
Medusa
spectrum26x
Medusa
Level 124
God Stats
6W - 3L
1,601 SR
Queue Stats
53W - 41L
1,525 Elo+
Solo
Hun Batz
Hun Batz
thedudeman69420
Hun Batz
Level 93
God Stats
1W - 1L
1,437 SR
Queue Stats
99W - 81L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 3 / 1
6,959
1,160
2,406
8,318
3,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
Dat dat Sker
Cliodhna
11
0 / 5 / 0
6,562
1,094
4,684
9,804
3,600
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
FabianNeoZ9
Gilgamesh
12
1 / 3 / 1
7,165
1,194
7,337
10,641
9,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 3 / 1
7,293
1,216
5,031
13,511
12,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 1
6,496
1,083
828
1,761
773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

265

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 11
7,666
1,278
9,813
2,862
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
Smiteless
Charon
13
4 / 1 / 8
7,958
1,326
5,215
5,609
3,298
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
TheGrimRoper
Baron Samedi
13
2 / 0 / 8
7,535
1,256
6,640
2,875
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
13
2 / 0 / 9
7,464
1,244
7,593
4,241
1,541
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
13
5 / 0 / 5
8,744
1,457
9,401
7,532
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
2
Kills
14
14
Deaths
2
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
11
6.5
L
Thor
0
3
1
0.17
L
Cliodhna
Dat dat Sker
Cliodhna
0
5
0
0
L
Gilgamesh
FabianNeoZ9
Gilgamesh
1
3
1
0.5
W
Charon
Smiteless
Charon
4
1
8
8
L
1
3
1
0.5
W
Baron Samedi
TheGrimRoper
Baron Samedi
2
0
8
6
L
0
0
1
0.5
W
Medusa
2
0
9
6.5
W
Hun Batz
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,286
Damage
38,662
44,035
Taken
23,119
30,376
Mitigated
10,643
1,658
Healing
2,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,813
459
0
0
2,862
963
0
368
2,355
22,672
0
L
Thor
2,406
668
0
542
8,318
3,887
0
4,366
3,952
0
15,086
L
Cliodhna
Dat dat Sker
Cliodhna
4,684
546
0
87
9,804
3,600
0
5,054
4,750
0
14,270
L
Gilgamesh
FabianNeoZ9
Gilgamesh
7,337
1,464
0
403
10,641
9,410
0
4,767
5,874
0
22,130
W
Charon
Smiteless
Charon
5,215
1,744
0
500
5,609
3,298
0
1,676
3,599
14,651
0
L
5,031
702
0
396
13,511
12,706
0
6,591
6,920
13,686
0
W
Baron Samedi
TheGrimRoper
Baron Samedi
6,640
624
988
326
2,875
1,300
0
243
2,555
16,837
0
L
828
368
0
230
1,761
773
0
890
871
0
2,308
W
Medusa
7,593
4,983
0
85
4,241
1,541
0
840
2,998
0
16,790
W
Hun Batz
9,401
2,331
0
470
7,532
3,541
0
1,313
5,835
0
24,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,475
Gold Earned
39,367
123
Minions Killed
139
2
Camps Cleared
10
524,234
Distance Traveled
657,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,666
1,278
32
5
1
122,742
0
L
Thor
6,959
1,160
29
5
1
111,677
0
L
Cliodhna
6,562
1,094
23
4
0
133,799
0
L
Gilgamesh
7,165
1,194
39
7
0
133,144
0
W
Charon
7,958
1,326
28
5
0
112,726
0
L
Ymir
7,293
1,216
29
5
1
114,854
0
W
Baron Samedi
7,535
1,256
39
7
0
133,631
0
L
Hou Yi
6,496
1,083
3
1
0
30,760
0
W
Medusa
7,464
1,244
17
3
2
135,992
0
W
Hun Batz
8,744
1,457
23
4
7
152,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role