Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
ASnipersHiss
Baba Yaga
Level 105
God Stats
4W - 0L
1,777 SR
Queue Stats
114W - 127L
1,431 Elo+
Solo
Medusa
Medusa
Blackstone5434
Medusa
Level 141
God Stats
6W - 3L
1,488 SR
Queue Stats
119W - 111L
1,466 Elo+
Solo
Freya
Freya
Ceee_x23
Freya
Level 88
God Stats
1W - 4L
1,202 SR
Queue Stats
228W - 227L
1,488 Elo+
Solo
Horus
Horus
twiddlesx3
Horus
Level 69
God Stats
3W - 0L
1,648 SR
Queue Stats
145W - 127L
1,490 Elo+
Solo
Team Averages
Level 106
1,523 SR
1,475 Elo+

VS

Team Averages
Level 134
1,441 SR
1,425 Elo+
Apollo
Apollo
AirMIKE D 256
Apollo
Level 211
God Stats
12W - 16L
1,544 SR
Queue Stats
1,185W - 1,240L
1,503 Elo+
Solo
Loki
Loki
LowYogurt
Loki
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,341 Elo+
Solo
Ra
Ra
NATIONWIDE HD
Ra
Level 173
God Stats
3W - 3L
1,391 SR
Queue Stats
669W - 703L
1,432 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sethra30
Kumbhakarna
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
562W - 592L
1,432 Elo+
Solo
Awilix
Awilix
Wareagle400
Awilix
Level 113
God Stats
3W - 7L
1,271 SR
Queue Stats
115W - 142L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 0 / 10
7,885
789
7,685
6,799
3,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
ASnipersHiss
Baba Yaga
15
4 / 1 / 10
8,631
863
9,889
3,794
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 8
9,035
904
7,322
7,091
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Ceee_x23
Freya
14
5 / 2 / 6
8,534
853
8,920
7,376
3,178
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
12
0 / 2 / 12
8,076
808
3,316
9,200
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,312
631
5,519
9,224
4,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
14
1 / 2 / 2
7,192
719
6,582
6,906
3,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 3 / 3
6,933
693
4,689
6,817
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Sethra30
Kumbhakarna
13
0 / 3 / 3
7,309
731
3,307
8,360
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
14
4 / 3 / 1
7,612
761
6,035
7,994
4,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
14
Kills
5
5
Deaths
14
46
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
10
6
W
Baba Yaga
ASnipersHiss
Baba Yaga
4
1
10
9
L
0
3
2
0.33
W
4
0
8
8
W
Freya
Ceee_x23
Freya
5
2
6
4
L
Loki
1
2
2
1
L
0
3
3
0.5
L
Kumbhakarna
Sethra30
Kumbhakarna
0
3
3
0.5
L
Awilix
4
3
1
1.5
W
Horus
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
26,132
34,260
Taken
39,301
17,703
Mitigated
22,839
17,933
Healing
10,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,685
2,371
829
3,390
6,799
3,052
410
1,862
4,870
0
19,930
W
Baba Yaga
ASnipersHiss
Baba Yaga
9,889
114
168
539
3,794
1,501
392
504
3,290
21,159
0
L
5,519
1,546
339
1,258
9,224
4,135
0
4,034
5,190
0
8,801
W
7,322
1,752
914
835
7,091
3,444
511
1,473
5,618
0
27,903
W
Freya
Ceee_x23
Freya
8,920
2,763
420
1,680
7,376
3,178
412
1,751
5,625
13,203
0
L
Loki
6,582
839
0
750
6,906
3,242
0
3,875
3,031
0
20,927
L
4,689
337
3,979
2,034
6,817
3,052
0
3,404
3,413
13,245
0
L
Kumbhakarna
Sethra30
Kumbhakarna
3,307
63
445
1,333
8,360
8,375
0
3,973
4,387
8,498
0
L
Awilix
6,035
1,437
445
360
7,994
4,035
0
3,523
4,471
0
15,201
W
Horus
3,316
1,953
5,151
4,007
9,200
6,528
54
2,251
6,861
0
5,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,161
Gold Earned
35,358
121
Minions Killed
83
0
Camps Cleared
0
988,058
Distance Traveled
919,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,885
789
33
3
0
171,474
0
W
Baba Yaga
8,631
863
20
2
0
149,208
0
L
Apollo
6,312
631
10
1
0
193,035
0
W
Medusa
9,035
904
37
4
0
235,730
0
W
Freya
8,534
853
15
2
0
187,236
0
L
Loki
7,192
719
12
1
0
209,517
0
L
Ra
6,933
693
28
3
0
183,324
0
L
Kumbhakarna
7,309
731
15
2
0
163,496
0
L
Awilix
7,612
761
18
2
0
170,540
0
W
Horus
8,076
808
16
2
0
244,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role