Player Matchup

Janus
Janus
ACeMainy
Janus
Level 62
God Stats
13W - 7L
1,388 SR
Queue Stats
72W - 90L
1,315 Elo+
Party 1
Charon
Charon
Catf15h
Charon
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,440 Elo+
Solo
Chaac
Chaac
Rōnin02
Chaac
Level 87
God Stats
1W - 0L
1,686 SR
Queue Stats
62W - 65L
1,347 Elo+
Party 1
Neith
Neith
SaltyGUN
Neith
Level 41
God Stats
15W - 6L
1,432 SR
Queue Stats
43W - 51L
1,331 Elo+
Party 1
Ao Kuang
Ao Kuang
jibsinacrib
Ao Kuang
Level 109
God Stats
6W - 4L
1,150 SR
Queue Stats
49W - 57L
1,312 Elo+
Party 1
Team Averages
Level 72
1,431 SR
1,349 Elo+

VS

Team Averages
Level 54
1,474 SR
1,425 Elo+
Chaac
Chaac
 
Chaac
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Greenflame17104
Danzaburou
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 36L
1,346 Elo+
Party 2
Zeus
Zeus
racimmaloum
Zeus
Level 72
God Stats
27W - 26L
1,383 SR
Queue Stats
285W - 266L
1,433 Elo+
Solo
Pele
Pele
sadtxmes
Pele
Level 29
God Stats
7W - 13L
1,485 SR
Queue Stats
32W - 35L
1,348 Elo+
Party 2
Atlas
Atlas
xShadowHunter84
Atlas
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 106L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ACeMainy
Janus
11
0 / 0 / 1
5,932
593
1,209
2,694
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Catf15h
Charon
8
0 / 1 / 3
5,430
543
3,697
5,773
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Rōnin02
Chaac
10
1 / 0 / 3
6,049
605
10,049
8,460
5,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
SaltyGUN
Neith
9
1 / 0 / 0
5,113
511
5,677
5,397
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
jibsinacrib
Ao Kuang
11
5 / 0 / 0
6,533
653
5,243
7,328
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 2 / 0
5,149
515
3,884
11,123
5,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Greenflame17104
Danzaburou
8
0 / 2 / 1
5,112
511
3,884
7,019
2,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 1 / 0
5,676
568
2,581
3,423
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
9
0 / 1 / 0
4,972
497
2,245
7,820
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
5,276
528
3,029
9,696
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
W
Janus
ACeMainy
Janus
0
0
1
0.5
W
Charon
Catf15h
Charon
0
1
3
1.5
L
Danzaburou
Greenflame17104
Danzaburou
0
2
1
0.25
W
Chaac
Rōnin02
Chaac
1
0
3
2.5
W
Neith
SaltyGUN
Neith
1
0
0
1
W
Ao Kuang
jibsinacrib
Ao Kuang
5
0
0
5
L
0
1
0
0
L
Pele
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,875
Damage
15,623
29,652
Taken
39,081
14,773
Mitigated
17,905
10,570
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,884
804
0
4,403
11,123
5,160
0
237
10,886
0
28,187
W
Janus
ACeMainy
Janus
1,209
0
0
653
2,694
781
0
1,603
1,091
38,322
0
W
Charon
Catf15h
Charon
3,697
730
0
1,477
5,773
3,775
72
1,905
3,868
21,395
0
L
Danzaburou
Greenflame17104
Danzaburou
3,884
1,863
0
622
7,019
2,668
0
2,756
4,263
0
29,858
W
Chaac
Rōnin02
Chaac
10,049
1,946
0
3,401
8,460
5,548
116
0
8,460
0
45,831
W
Neith
SaltyGUN
Neith
5,677
2,909
0
3,503
5,397
1,911
58
1,088
4,309
0
30,597
W
Ao Kuang
jibsinacrib
Ao Kuang
5,243
2,040
0
1,536
7,328
2,758
0
1,014
6,314
45,969
0
L
2,581
280
0
500
3,423
1,192
0
2,266
973
40,597
0
L
Pele
2,245
673
0
92
7,820
2,334
0
1,839
5,981
0
32,383
L
3,029
1,390
0
2,076
9,696
6,551
0
2,867
6,829
18,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,057
Gold Earned
26,185
303
Minions Killed
225
0
Camps Cleared
0
1,039,035
Distance Traveled
1,046,256
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,149
515
41
4
0
197,641
0
W
Janus
5,932
593
84
8
0
193,425
4
W
Charon
5,430
543
40
4
0
194,524
0
L
Danzaburou
5,112
511
46
5
0
203,127
0
W
Chaac
6,049
605
60
6
0
225,071
2
W
Neith
5,113
511
42
4
0
183,593
0
W
Ao Kuang
6,533
653
77
8
0
242,422
4
L
Zeus
5,676
568
59
6
0
192,352
2
L
Pele
4,972
497
55
6
0
254,495
0
L
Atlas
5,276
528
24
2
0
198,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role