Player Matchup

Cthulhu
Cthulhu
ProdiG001
Cthulhu
Level 108
God Stats
6W - 5L
1,137 SR
Queue Stats
57W - 59L
1,264 Elo+
Party 2
Merlin
Merlin
Vaultzer
Merlin
Level 17
God Stats
3W - 4L
1,786 SR
Queue Stats
9W - 11L
1,309 Elo+
Party 2
Poseidon
Poseidon
jaja626
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,061 Elo+
Party 2
Team Averages
Level 44
1,474 SR
1,211 Elo+

VS

Team Averages
Level 41
1,544 SR
1,665 Elo+
Ymir
Ymir
Champabay420
Ymir
Level 28
God Stats
4W - 1L
1,548 SR
Queue Stats
24W - 13L
1,767 Elo+
Party 1
Hou Yi
Hou Yi
KingWillOg
Hou Yi
Level 89
God Stats
13W - 8L
1,585 SR
Queue Stats
137W - 136L
1,447 Elo+
Party 1
Sol
Sol
SmiteBanBot
Sol
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 17L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProdiG001
Cthulhu
9
0 / 4 / 0
7,034
639
5,182
13,541
12,299
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Vaultzer
Merlin
11
0 / 5 / 2
7,758
705
8,487
9,779
4,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
jaja626
Poseidon
10
2 / 10 / 1
8,068
733
2,499
10,498
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 13
9,606
873
6,727
11,702
12,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
KingWillOg
Hou Yi
13
5 / 1 / 12
9,780
889
8,577
9,529
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 1 / 9
10,419
947
14,935
9,748
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
19
19
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Hou Yi
KingWillOg
Hou Yi
5
1
12
11
L
Cthulhu
ProdiG001
Cthulhu
0
4
0
0
W
10
1
9
14.5
L
Merlin
Vaultzer
Merlin
0
5
2
0.2
L
Poseidon
jaja626
Poseidon
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,168
Damage
30,239
33,818
Taken
30,979
20,574
Mitigated
20,174
1,178
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,727
726
0
1,956
11,702
12,217
264
5,099
6,603
23,674
0
W
Hou Yi
KingWillOg
Hou Yi
8,577
4,849
0
4,700
9,529
4,102
1,232
6,203
3,326
0
38,330
L
Cthulhu
ProdiG001
Cthulhu
5,182
280
31
267
13,541
12,299
0
7,023
6,518
17,081
0
W
14,935
4,904
0
4,897
9,748
3,855
993
5,104
4,644
54,118
0
L
Merlin
Vaultzer
Merlin
8,487
645
0
250
9,779
4,067
0
6,439
3,340
32,048
0
L
Poseidon
jaja626
Poseidon
2,499
831
0
630
10,498
4,208
0
8,626
1,872
7,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,860
Gold Earned
29,805
67
Minions Killed
144
0
Camps Cleared
0
427,923
Distance Traveled
569,881
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,606
873
19
2
0
198,356
0
W
Hou Yi
9,780
889
64
6
0
179,956
0
L
Cthulhu
7,034
639
26
2
0
170,494
1
W
Sol
10,419
947
61
6
0
191,569
0
L
Merlin
7,758
705
37
3
0
138,585
1
L
Poseidon
8,068
733
4
0
0
118,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role